dsuoch.bsky.social
@dsuoch.bsky.social
Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Reposted
Graphics Programming weekly - Issue 371 - December 21st, 2024 www.jendrikillner.com/post/graphic...
December 24, 2024 at 1:49 PM
Reposted
"Deep and Fast Approximate OIT" performs one geometry pass to extract 4 per pixel features from the transparent scene and a screen space pass to feed them into an 2 hidden layer MLP to calculate the approximate OIT colour: onlinelibrary.wiley.com/doi/full/10.... shaders github.com/gtsopus/DFA
Deep and Fast Approximate Order Independent Transparency
We present a machine learning approach for efficiently computing order independent transparency (OIT) using a lightweight neural network implemented using shaders. Our method is fast, requires a smal....
onlinelibrary.wiley.com
December 22, 2024 at 6:25 PM
Reposted
Behind the pretty frames of #DetroitBecomeHuman. Breaking down how the beautiful world of Detroit brought to life with cool techniques & smart decisions.
i Hope you enjoy or find something new!
mamoniem.com/behind-the-p...
November 28, 2024 at 2:06 AM
My team at Intel is looking for an experienced GPU DevTech engineer in Europe (fully remote)

intel.wd1.myworkdayjobs.com/External/job...

or this

jobs.intel.com/en/job/stock...
Game DevTech Engineer
Job Details: Job Description: Do Something Wonderful. Intel put the Silicon in Silicon Valley. No one else is this obsessed with engineering a brighter future. Every day, we create world changing tech...
intel.wd1.myworkdayjobs.com
December 10, 2024 at 7:53 PM
Reposted
Let's fill the timeline here as well:

A few months ago I released Asset Cooker, a build system aimed at game assets, with a UI.

It is using the USN journals from Windows to robustly keep track of file changes, and only cook what needs to be cooked.

github.com/jlaumon/Asse...
GitHub - jlaumon/AssetCooker: Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs...
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked. - GitHu...
github.com
October 20, 2024 at 1:24 PM
Reposted
I tried going through my following for anyone that seemed to mention graphics / engine dev / etc, and added them all to a starter pack. I might have missed people, or included people I shouldn't, but it's at least a start! Please let me know anyone else that should be included!

go.bsky.app/UFcEcV6
October 20, 2024 at 7:27 AM