Seyfettin Dincturk
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dincturk.bsky.social
Seyfettin Dincturk
@dincturk.bsky.social
-QA @Blackmill Games - 🇳🇱🎮

Previously: EA, Apple, 2K, Abstraction Games , Nixxes - PlayStation Studios

-Currently trying to develop my first video game demo on UE5, Project Heliada

*all opinions I share here are personal opinions
Just updated my Unreal Engine project to 5.6. I just love creating with this tool.😍
October 3, 2025 at 11:50 AM
🎮 This weekend I finished my first Unreal Engine project after 6 months of work.
It took me about 900 hours in total.

🏝️ A fully explorable Aegean island built completely inside UE5.

🔨All the houses and the temple were modeled by me using UE5’s in-engine modeling tools.
Project Heliada – My First Unreal Engine 5 World (6 Months of Solo Work)
YouTube video by Seyfettin Dinçtürk
www.youtube.com
June 30, 2025 at 9:52 AM
10 seconds from my very first unreal engine project 🐈
June 24, 2025 at 6:50 AM
Hearing my name as a stadium announcement while playing FC 25 is priceless feeling. I added it as an Easter egg back when I was working on FIFA 22. It made me happy especially considering I was losing 6-0. 😅
May 20, 2025 at 6:27 PM
🎮 My First Unreal Engine Project – 6-Month Sign-off Update Teaser 🏝️

I am very happy to share my first Environmental Design project in Unreal Engine. This was an amazing learning experience. More to share on my ArtStation soon. #UE5
May 1, 2025 at 9:18 AM
Some screenshots from my personal project
#UE5
April 29, 2025 at 1:46 PM
my first 1 month in UE5 vs. 6 months in UE5
April 29, 2025 at 8:42 AM
lit vs. lighting only

#UE5
April 28, 2025 at 1:54 PM
After 6 months of hard work, my first Unreal Engine world-building project: a recreation Assassin’s Creed Odyssey-like world.

Every single building was modeled by me directly in-engine, my very first experience with 3D modeling.

#unrealengine5 #worldbuilding #environmentart #UE5
April 27, 2025 at 11:07 PM
Yesterday when I was polishing my first video game demo, I had to stop and look around ant take pictures. 6 months of hard work, already satisfied with it.

#UE5
April 25, 2025 at 7:53 AM
6 months after my first Unreal Engine project

I am slowly wrapping up my first video game demo project, Project Heliada. This is the last week I will keep polishing to add it to my portfolio with a demo. I am so happy, satisfied, proud and looking forward for the next project. #UE5 #projectheliadad
April 24, 2025 at 6:22 PM
Modeled this temple inside Unreal Engine 5

Here’s a look at the interior of an ancient Greek temple made entirely in UE5 using the in-engine modeling tool.

I have 15 days left to complete Project Heliada, and honestly, it’s getting hard to tell what should be the priority at this point. #UE5
April 18, 2025 at 8:10 AM
This house is potentially base for my main character in my demo game project. What do you think of the view?

#UE5
April 16, 2025 at 11:57 AM
Day and Night Cycle

Yesterday I was testing the day and night cycle along with some color grading tweaks. I want to showcase the map in different lighting conditions for my ArtStation portfolio once the project is finished.

Built this hill, assembled a modular house using pieces.

#UE5
April 16, 2025 at 6:46 AM
This Tower Is Made Completely In-Engine in UE5

Wanted to share @williamfaucher.bsky.social 's amazing EasyMapper tool. Honestly one of the best plugins I’ve ever purchased. I’ve been trying to create all the buildings in my project in-engine and paint them using EasyMapper. #UE5 #EasyMapper
April 15, 2025 at 7:05 PM
The atmosphere in my first game in Unreal Engine 5 after nearly 6 months.

Only 15 days left to wrap up my first-ever project. It’s been an insane learning curve. I couldn’t have imagined getting anywhere near this when I started. Time to polish Project Heliada and prepare for the next chapter.
#UE5
April 14, 2025 at 10:43 PM
clay vs. render

#WIP #UE5 #projectheliada
April 9, 2025 at 4:07 PM
Some WIP shots from my in-engine built Ancient Greek temple. The floor, walls, columns, everything marble you see is modeled completely in-engine. Props are mainly from Leartes, textures from Quixel. The frontal floor is completely hand placed one by one. 😑

#UE5 #UnrealEngine5 #ProjectHeliada
April 8, 2025 at 9:09 AM
Over the weekend, I was polishing my temple a bit more based on feedback from my art mentors. I replaced the AI-generated statue with an asset from Leartes and swapped the AI wallpapers with original images from a museum. Added some curtains, carpets, more details, CATS. Still a WIP.

#UE5 #gamedev
April 7, 2025 at 7:51 AM
Some screenshots from my WIP temple. Set dressing with some external props but the main structure is modeled by me completely in-engine. Trying to polish this part since I have only 1 month left in this project.

#UE5
April 2, 2025 at 11:35 PM
5 months ago - Now

5 months ago, when I started to use Unreal Engine for the first time, I was pretty much lost, using some Megascan assets. After 5 months of work and using modeling tool inside Unreal Engine, I created this beautiful temple and garden (still WIP). #UE5 #3dmodeling
April 2, 2025 at 11:31 PM
I created a small ancient Greek store that sells little statues of gods and other figures. Also, fun fact: I keep using the same NPC because I only had time to make two during my CC4 free trial 😂

#UE5 #gamedev #unrealengine
April 1, 2025 at 9:13 PM
Some new screenshot from my progress in Project Heliada. The roof of the temple was a third party asset and I finally built my own roof today completely in-engine. With this, the entire main structure of temple is made by me. 2 months in 3d modeling and I'm loving it. #UE5 #3dmodeling #unrealengine
March 31, 2025 at 11:41 PM
I wanted to share some screenshots from my project, Project Heliada.🏝️

Project Heliada is my first world building project. I have worked exactly 5 months on it. Will work 1 month more than then wrap it up. #UE5 #unrealengine #projectheliada
March 30, 2025 at 5:09 PM
Ancient Greek Temple in Unreal Engine 5

This Saturday I worked a bit more to connect the temple to the town. To be honest, I couldn't find many examples, currently I am going full free-style. Most probably the style is not historically accurate but I am just testing my creativity. #UE5 #gamedev
March 30, 2025 at 1:01 AM