Diamond Wave
diamondwave.bsky.social
Diamond Wave
@diamondwave.bsky.social
I post,I reply, I like

working on projects to keep myself away from scary things
A few days ,ha ... yeah its been like a month or two again, :(

We had a almost working version but it was way way to darn slow. So hopefully this is the last time for a full system rewrite to bring you all the Table Top visualizer officially. #ttrpg
see you soon
-The resurrected Dead man
October 1, 2025 at 11:45 PM
Hi, I am alive, starting back up the Tabletop visualizer project. I'll update you in a few days with the progress. We are hoping for the ability for ar projection #TTrpg

Any other feature suggestions?

TTFN
- The resident Dead man
August 18, 2025 at 1:46 AM
#game #DND #software #TTRPG #GameDev #Dev
What do you feel you need in a software for TTRPG games?
April 8, 2025 at 5:05 AM
#dev
Progress has been very slow on projects. My workload on otherthings has unexpectedly been brought up by close to another full 24 hrs of work. But because creativity is pushing to be done, it is making the not fun work take 5x longer :(
April 1, 2025 at 4:47 AM
#gamedev #dev #question #godot #python
I have a question, I have been coding a project recently in Python but I am debating rebuilding it in something like Godot, but I don't know if it can do what I want, any suggestions on software ( I need to be able to create 3d renders and use a camera)
March 7, 2025 at 1:28 AM
how do we feel about the tabletop digitizer having a 3d rendering engine to build your worlds off shapes/lines and voices?
#dev
February 27, 2025 at 12:48 AM
I'm getting back to work on one of my projects , I was having some trouble with the math on the Table Top Visualizer, I still haven't finished. I am hoping I don't get side tracked with renfaire /cosplay's I want to work on :(
February 6, 2025 at 1:11 AM
When I am done, should I make the software for digitizing tabletop games for long-distance play, open source on Git Hub, or commercialize it and put it on Steam or something?
January 5, 2025 at 11:37 PM
Well, I am sorry about not updating you all yesterday. I have been sick since. Today is the first day I actually feel well enough to do anything but I should still rest. I am happy to say that I almost have a beta version of the camera and multi-user support. Hope this year is going well so far.TTYL
January 2, 2025 at 10:54 PM
Well, it's Saturday, I can't update you on the game😭. I have made minor progress and have gotten slightly distracted the last few days. The Holiday's went well hope yours did too. On a happy note, I have been writing some Python code that will hopefully AutoMap your tabletop games digitally.SU 1.1
December 29, 2024 at 4:42 AM
I have made major progress in the last few days. I hope to be at a dev-level game loop by Friday at the latest, but I don't know how much time I will have with the holidays coming up. I am hoping to post a video or pictures next time. Well, see you then. Have an amazing day you deserve it.
December 23, 2024 at 2:51 AM
I am going to try and quickly make a roguelike that includes trains this holiday season, I think It is going to be fun but idk if I can do it or what the main game loop is but the idea sounds fun so, see you soon.(edit: just typing this gave me an idea on how I can have it work for a full game)TTFN
December 13, 2024 at 8:59 PM
I am starting to do the concept art on a project I have been planning/ forming ideas on for about two years. I am still years from a playable product but I am optimistic that you all will be able to see what I have been seeing for years. I will try my best to stay motivated and creative. TTYS
December 2, 2024 at 6:02 AM