DEVenestration
devenestration.bsky.social
DEVenestration
@devenestration.bsky.social
Aspiring indie game developer and D&D nerd, music nerd, movie nerd, TV nerd and Nerd General.

Check out my YouTube tutorials if you like my content

https://www.youtube.com/@DEVenestration
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This tutorial is about making a telekinetic/force grab in #UE5. It goes over grabbing actors from a distance, simulating physics with collision control and includes a free overlay for highlighting actors. The next 2 parts will handle throwing actors and characters.

#indiedev #gamedev #UnrealEngine
Telekinesis | (Part 1: Grabbing Objects) | Unreal Engine 5
YouTube video by DEVenestration
youtu.be
Some slope/slide physics I've been tinkering with. #mathradical

#UE5 #gamedev #indiedev
January 13, 2026 at 4:40 AM
Final draft done! Added a Fresnel material effect & static mesh to better indicate where the player will end up. Pose changes if end point will hit an enemy. Also prevents teleporting if end point can't fit the player mesh & can TP to places out of direct line of sight.

#UE5 #gamedev #indiedev
January 10, 2026 at 4:18 AM
Why edit the footage for the next tutorial when I can just make the one after that? Giving the FPS players some love with a teleport to point ability with a takedown mechanic to auto strike if teleporting to an enemy actor.

#indiedev #gamedev #ue5
January 8, 2026 at 12:44 AM
Happy New Year and happy new #UE5 tutorial! Part 2 covers several ways of throwing actors using impulse, projectiles, or lerp to damage enemies and make them ragdoll when hit.

#indiedev #gamedev #UnrealEngine
Telekinesis | (Part 2: Throwing Objects) | Unreal Engine 5
YouTube video by DEVenestration
youtu.be
January 2, 2026 at 8:28 PM
This tutorial is about making a telekinetic/force grab in #UE5. It goes over grabbing actors from a distance, simulating physics with collision control and includes a free overlay for highlighting actors. The next 2 parts will handle throwing actors and characters.

#indiedev #gamedev #UnrealEngine
Telekinesis | (Part 1: Grabbing Objects) | Unreal Engine 5
YouTube video by DEVenestration
youtu.be
December 19, 2025 at 3:15 PM
I tested and reviewed the 5.7 combat variant and all its actors. I even fixed a few issues along the way! There's not too much different from 5.6, but it's still covered for those who haven't seen the variant. Turns out, it's a bit janky but otherwise a good start.

#ue5 #gamedev #indiedev
Unreal Engine 5.7 Combat Variant Review
YouTube video by DEVenestration
youtu.be
December 5, 2025 at 5:22 PM
Just released a new short range teleport / blink tutorial. Allows tagging to move through objects & actors with only a few traces to check for available space. The project includes an after image Niagara effect (description links to The Epic Singh who shows how to make it).

#UE5 #GameDev #IndieDev
How To Make Optimal Teleportation | Unreal Engine 5
YouTube video by DEVenestration
youtu.be
November 24, 2025 at 11:44 PM
I made a very simple #ue5 tutorial this week. A beginner friendly interaction for handling different types of keys and using them to open different doors. The full project is simplified down to a few blueprints and annotated. It's also free for anyone who goes to my Patreon.

#gamedev #indiedev
Simple Interface For Keys & Doors | Unreal Engine 5
YouTube video by DEVenestration
www.youtube.com
November 14, 2025 at 1:49 AM
YouTube sometimes does interesting things like fail to auto-dub a video and then stop allowing me to edit it. So if you haven't seen it, I've reuploaded my last tutorial remaking the Glintblade Phalanx from #EldenRing in #UE5. Tutorial includes sword mesh and Niagara effect.

#indiedev #gamedev
Ue5 elden ring Made with Clipchamp
YouTube video by DEVenestration
youtu.be
November 7, 2025 at 1:53 AM
I made a few tutorials on dashing, but they've all been in straight lines. Now here's one where you can dodge around an actor, keep facing the actor, rotate the camera with the movement and control how far you want to move around the target! Trigger warning: calculus.

#ue5 #gamedev #indiedev
Making A Rotational Dodge Mechanic | #unrealengine
YouTube video by DEVenestration
youtu.be
October 3, 2025 at 9:51 PM
I remember having issues early on learning #UE5 with level select tutorials not unloading stream levels or only working with world partition. I made a tutorial for a blueprint that can use both. It also includes a means for the player to unlock levels as they go. Also, widgets!

#gamedev #indiedev
Making A Complete Level Select (Partition & Streaming) | #unrealengine5
YouTube video by DEVenestration
youtu.be
September 4, 2025 at 10:11 PM
Hopefully this will be the start of a new tutorial series. I went through remaking a few jump mechanics in #ue5 from Warframe, Mario64 and Jak & Dexter.

#gamedev #indiedev
Remaking Popular Jump Mechanics in | #Unreal Engine 5
YouTube video by DEVenestration
youtu.be
August 21, 2025 at 1:12 AM
I'm thinking about putting together a new #ue5 tutorial series where I recreate a compilation of popular game mechanics from over the years in #unrealengine.

What are some of your favorite dash mechanics you've seen in 3rd person #videogames?

#gamedev #gaming #programming
August 13, 2025 at 1:52 AM
Really need to get working on thumbnail work, but hey, at least the tutorial series is done. Heavily inspired by Kingdom Hearts this covers almost everything you would need for a lock on system. This is the last part, targeting actors with multiple target points.

#gamedev #indiedev #UnrealEngine5
Lock On System | (Part 6: Multi-Target Actors) | Tutorial in Unreal Engine 5
YouTube video by DEVenestration
youtu.be
August 12, 2025 at 2:44 AM
This is a overview of a series I've been making on a comprehensive lock-on system. Parts 1-4 (of 6) are already released. It includes a soft & hard lock, target cycling, line of sight and focus targeting. Multi-target actors & enemy info the player HUD is next. Hope you all like it!

#ue5 #gamedev
Complete Lock-on System Overview | Unreal Engine 5
YouTube video by DEVenestration
youtu.be
July 23, 2025 at 5:36 PM
I made a tutorial going over prepping and implementing animations for motion warping, how to use motion warping, and applying it to mantling from a ledge grab. I provide an animation to use for the tutorial as well.

#ue5 #indiedev #gamedev

youtu.be/echlweWAXZc
Mantling with Motion Warp | Unreal Engine 5
YouTube video by DEVenestration
youtu.be
June 19, 2025 at 2:12 PM
I made a tutorial for grapple points with inspiration from Jedi: Survivor and Clair Obscur. A few interesting little things are in it as well such as a proximity progress bar as you get closer to a widget and a Niagara thether with a dynamically set beginning and end point.

#ue5 #gamedev #indiedev
Grapple Points - Clair Obscur / Jedi Inspired | Unreal engine
YouTube video by DEVenestration
youtu.be
June 9, 2025 at 8:24 PM
Rounding out every way to run on a wall, here's my tutorial for a horizontal wall run. It uses the capsule radius for measurement so it will work with custom characters. It includes a drop off time where the run arcs downwards after a certain point & wall jumping. Enjoy!

#indiedev #gamedev #ue5
Horizontal Wall Run | Unreal Engine 5
YouTube video by DEVenestration
youtu.be
May 15, 2025 at 1:10 AM
I haven't played the new Assassin's Creed, but I wanted to mimic the vertical wall running. So here's a #UE5 tutorial that does just that. It incorporates the ledge grab tutorial from a few months ago + a method to slow down the run the higher you get up the wall. Hope you like.

#indiedev #gamedev
Vertical Wall Run - Assassin Creed Inspired | Unreal Engine 5
YouTube video by DEVenestration
youtu.be
April 24, 2025 at 2:34 AM
Here's a tutorial for anyone that's interested in vehicles. We go through changing pawns/characters, blending camera views for cinematic transitions & changing input mappings. We also use a blueprint interface so there's minimum code sitting unused in the player character.

#gamedev #indiedev #ue5
Understanding Vehicles and Possession | Unreal Engine 5
YouTube video by DEVenestration
youtu.be
April 10, 2025 at 2:59 AM
I went buck wild with set gravity direction and made a tutorial for wall running inspired by Spiderman. Includes several different options for control and rotation, transitions from one surface to another and camera fandangling to support 360 degree rotations.

#indiedev #gamedev #unrealengine
Freeform Wall Run Tutorial - Spiderman Inspired | Unreal Engine 5.4+
YouTube video by DEVenestration
youtu.be
March 27, 2025 at 1:38 AM
Woke up to find today was the first day I made $ on Patreon! I've opened up a poll for all members so anyone can join and voice their opinion on what tutorial you want to see next, including write in options.

#UE5 #IndieDev #GameDev
Tutorial Poll | Devenestration
Get more from Devenestration on Patreon
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March 15, 2025 at 9:41 PM
I made a tutorial on how to make a time trial, complete with timer widget and scalability. Use it to make your final level more climactic. Use it as bonus content to unlock cosmetics for players. Use it to incorporate speed runs. Make an entire game around it if you want!

#ue5 #indiedev #gamedev
How to Make a Time Trial | Unreal Engine 5
YouTube video by DEVenestration
youtu.be
March 12, 2025 at 11:23 PM
So I won't be posting Friday funday anymore. As it turns out, if you look up the hashtag, you get an excessive amount of posts by some dude showing off his feet. So, let this be a lession kids —Periodically check your hashtags.
March 8, 2025 at 2:14 AM
The second part of the ledge grab series is up! Continuing from where the last tutorial left off, it adds a new grab type for a bar. Included is how to animate a shimmy from side to side as well as quality of life improvements and next steps for you to try.

#UE5 #UnrealEngine #indiedev #gamedev
How To Make Perfect Ledge Grabs Part 2: Raising the Bar - Unreal Engine
YouTube video by DEVenestration
youtu.be
February 27, 2025 at 3:16 AM