github.com/w3c/csswg-dr...
There were a lot of names proposed, and after some polling, this one was pretty heavily favoured.
There were a few others I liked more, but I think it's a good choice.
It's something I've wanted for years, so I finally sat down and made it. Maybe you'll find it useful too! :)
🔗 figma.com/community/plugin/1563978742419168011/perspect
#figma
It's something I've wanted for years, so I finally sat down and made it. Maybe you'll find it useful too! :)
🔗 figma.com/community/plugin/1563978742419168011/perspect
#figma
new game: tic-tac-to3
i've wanted to make a simple game using @desandro.com 's wonderful Zdog library for a long time. it's just 3d tic tac toe, but it's also a bit of a spatial puzzle.
enjoy! tombrinton.com/games/tic-ta...
new game: tic-tac-to3
i've wanted to make a simple game using @desandro.com 's wonderful Zdog library for a long time. it's just 3d tic tac toe, but it's also a bit of a spatial puzzle.
enjoy! tombrinton.com/games/tic-ta...
Cells is built around a flexible three-layer animation system and supports multiple input sources, letting you create intricate real-time animations by controlling individual elements, grid-wide patterns, and shaders.
cel.ls
Cells is built around a flexible three-layer animation system and supports multiple input sources, letting you create intricate real-time animations by controlling individual elements, grid-wide patterns, and shaders.
cel.ls
All of this wrapped inside the labyrinth of tickets, planning meetings, and agile rituals."
ordep.dev/posts/writin...
All of this wrapped inside the labyrinth of tickets, planning meetings, and agile rituals."
ordep.dev/posts/writin...