derfies.bsky.social
@derfies.bsky.social
#duke3d #bloodgame #GZDoom #alephone #retroshooter #modding #gamedev
A small rant / brain-dump around design. I was under no illusions that doing something like this was going to be technically challenging so not surprising that things have started to get tricky now that I’m going beyond basic map geometry. 🧵

#retroshooter #modding #gamedev
September 24, 2025 at 1:44 AM
Still a few missing textures but mostly parsing the Marathon map format. If you haven't played Apotheosis X, I highly recommend.

#alephone #retroshooter #modding #gamedev
September 21, 2025 at 4:30 PM
Abusing the universal map format. Hard to make it out but this is Hollywood Holocaust running in Blood and GzDoom (notice I haven't fixed doom coords - tut tut).

#duke3d #bloodgame #GZDoom #retroshooter #modding #gamedev
September 21, 2025 at 12:10 PM
Oops.

Running Duke levels in blood.

#bloodgame #retroshooter #modding #gamedev
September 21, 2025 at 12:07 PM
Duke texture indices and rotations fixed. Really need to start looking at those texture coords :)

#duke3d #retroshooter #modding #gamedev
September 21, 2025 at 4:49 AM
Better!

Love how the devs were able to nail the SW aesthetic despite the primitive tech at the time.

#darkforces #retroshooter #modding
September 21, 2025 at 2:22 AM
Ok so it *almost* looks like SECBASE? Still a lot of work to get Dark Forces maps look nice.

#darkforces #retroshooter #modding
September 20, 2025 at 10:12 AM
Better loading of Doom textures (still not perfect). Multi-selection editing of textures now supported.

#gzdoom
September 18, 2025 at 7:29 AM
Cross-engine map viewer / editor. Is this a bad idea? Probably!

#alephone #eduke32 #gzdoom
September 18, 2025 at 7:28 AM