#indiedev #gamedev #PixelOver #Godot #Godot4 #ARPG #maplestory #runescape #grindy #lifesim #videogame
#indiedev #gamedev #PixelOver #Godot #Godot4 #ARPG #maplestory #runescape #grindy #lifesim #videogame
#gamedev #eliteenemy #ARPG #indiedev #prototyping #testing #Godot #Godot4.3 #Runescape #Maplestory #PixelArt #Overpixel
#gamedev #eliteenemy #ARPG #indiedev #prototyping #testing #Godot #Godot4.3 #Runescape #Maplestory #PixelArt #Overpixel
#crafting #indiedev #SoloDev #Maplestory #Runescape #Prototyping
#crafting #indiedev #SoloDev #Maplestory #Runescape #Prototyping
#solodev #indiedev #ARPG #Maplestory #Runescape #Lifesim
#solodev #indiedev #ARPG #Maplestory #Runescape #Lifesim
#solodev #indiedev #binderstower #maplestory #runescape
#solodev #indiedev #binderstower #maplestory #runescape
I've been working hard implementing game play for another archetype. I might have also gone a bit overboard, and committed a bit of scope creep - it will be worth it, I swear! Video update soon..
#indiedev #solodev #maplestory #runescape #lifesim #dualclasses
I've been working hard implementing game play for another archetype. I might have also gone a bit overboard, and committed a bit of scope creep - it will be worth it, I swear! Video update soon..
#indiedev #solodev #maplestory #runescape #lifesim #dualclasses
#IndieDev #GameDev #Binder'sTower #Maplestory
#IndieDev #GameDev #Binder'sTower #Maplestory
#BindersTower #ARPG #SoloDev #GameDev #Maplestory
#BindersTower #ARPG #SoloDev #GameDev #Maplestory
The abilities system works in the vein of classic MMOs; however, the number of abilities that you can mount at any given time is based on the number of sockets on your equipped weapon!
#IndieGame #ARPG #Oldschool #Maple
The abilities system works in the vein of classic MMOs; however, the number of abilities that you can mount at any given time is based on the number of sockets on your equipped weapon!
#IndieGame #ARPG #Oldschool #Maple