I'm a c/cpp+py dev. I make horrible things and try not to brick reality in the process by accidently releasing an eldritch horror.
No actually this is to show where this project actually started as. This is it. It started as a test to see if I could handle Gaia Online's avatar handling and movement outside of Gaia for a personal project that very quickly turned into this.
No actually this is to show where this project actually started as. This is it. It started as a test to see if I could handle Gaia Online's avatar handling and movement outside of Gaia for a personal project that very quickly turned into this.
This entire setup is based on Barton 1000 in the original Towns in terms of it's layout.
Every single thing is manually placed into existence and the walls were the worst of it :)
This entire setup is based on Barton 1000 in the original Towns in terms of it's layout.
Every single thing is manually placed into existence and the walls were the worst of it :)
Center gears being a Gaia Online original asset and the first one on the far left using a preexisting toy-hammer that I spent way too long in Aseprite and Photoshop working on.
Center gears being a Gaia Online original asset and the first one on the far left using a preexisting toy-hammer that I spent way too long in Aseprite and Photoshop working on.
Here's the latest change: Staff-orientated name colors. This will be for a hardcoded staff name list + Owner and Tester colors for myself.
Here's the latest change: Staff-orientated name colors. This will be for a hardcoded staff name list + Owner and Tester colors for myself.