Danylo Rudenko
danylorudenko.bsky.social
Danylo Rudenko
@danylorudenko.bsky.social
Graphics Programmer @CDPROJEKTRED. Previously Ubisoft, 4A Games, ex-lawyer. Currently building a Vulkan renderer. Opinions are my own.
Reposted by Danylo Rudenko
NEW Tutorial on Reading Math Papers!
mini.gmshaders.com/p/readingmath
An overview of mathematics for programmers.
Demystifying the fancy math symbols so you can use equations from more sources!
April 10, 2025 at 1:25 AM
Reposted by Danylo Rudenko
I've finally gotten a chance to put together an in-depth introduction to neural graphics for beginners in Slang using a simplified version of our 2D Gaussian splatting example!

shader-slang.org/blog/2025/04...
Neural Graphics in an Afternoon
In this article, I’ll show you how to write your first neural graphics program with Slang and SlangPy by walking through our 2D Gaussian Splatting example.
shader-slang.org
April 4, 2025 at 10:35 PM
Reposted by Danylo Rudenko
jo.dreggn.org/home/
- "Real-time Markov chain path guiding for global illumination and single scattering"
- "Neural two-level Monte Carlo real-time rendering"

👀
March 26, 2025 at 6:10 PM
Reposted by Danylo Rudenko
To anyone at GDC interested in neural rendering/texture compression:

Alexey Panteleev is speaking tomorrow at 9:30am on how the new Cooperative Vector functionality in HLSL was used to implement the RTXNTC library. Start your week off strong!

schedule.gdconf.com/session/adva...
schedule.gdconf.com
March 16, 2025 at 10:51 PM
Reposted by Danylo Rudenko
I'm very proud to announce that today NVIDIA has released our first public SDK for Neural Texture Compression (NTC)!

github.com/NVIDIA-RTX/R...

NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.
GitHub - NVIDIA-RTX/RTXNTC: NVIDIA Neural Texture Compression SDK
NVIDIA Neural Texture Compression SDK. Contribute to NVIDIA-RTX/RTXNTC development by creating an account on GitHub.
github.com
February 6, 2025 at 8:44 PM
Reposted by Danylo Rudenko
Thanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers

github.com/nvpro-sample...

github.com/nvpro-sample...

github.com/nvpro-sample...

github.com/nvpro-sample...
GitHub - nvpro-samples/vk_animated_clusters: Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing - nvpro-samples/vk_animated_clusters
github.com
January 30, 2025 at 2:09 PM