Curious Owl
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curiousowldev.bsky.social
Curious Owl
@curiousowldev.bsky.social
Space nerd making StellarDrive: a game about building starships to explore the cosmos. You can play an early alpha for free on itch: http://curious-owl-dev.itch.io/stellardrive
I've been working with an awesome composer lately to create ambiance for my game. Here's a sample of what you'll hear as you dive into planetary rings for the first time. Sound: ON 🎵
#gamedev
November 8, 2025 at 4:21 PM
Added a new rotor part to my spaceship-building game. This lets you build ships with rotating thrusters for vertical takeoffs! #gamedev
October 11, 2025 at 3:52 PM
Added breakable trees to my game🌲
#gamedev
September 24, 2025 at 2:01 PM
Currently animating the fuel traversing the pipes in my space game. It kinda looks like forbidden mountain dew. #gamedev
September 4, 2025 at 2:16 PM
Made it so we can see other players' hand movements while operating a ship.
#gamedev
August 25, 2025 at 4:10 PM
Added this gyroscope part to my spaceship-building game. You can plug it into a pilot's seat for greater control, or you can set up wiring to automatically align your ship.
#gamedev
August 14, 2025 at 2:03 PM
Made this self-stabilizing platform in my indie space game. It's using new parts such as a velocity sensor, along with math nodes to calculate the proper thrust to keep the ship perfectly still.
#gamedev
August 4, 2025 at 2:56 PM
Testing out a better way to connect cables in my space indie game. #gamedev
June 17, 2025 at 3:00 PM
It's #screenshotsaturday 🎉

Here's a turtle-shaped ship someone shared on our Discord this week 🐢
May 3, 2025 at 11:43 AM
More progress on the player character. His suit has little thrusters for space navigation. This keeps it compact while also freeing the player's hands.

#indiedev
April 16, 2025 at 8:07 PM
It's #screenshotsaturday 🙂

I've been working on this player model for my space game. Here he is testing the mining laser.

#indiegames #indiedev
April 12, 2025 at 1:00 PM
Made this mining laser
#screenshotsaturday #indiedev
April 5, 2025 at 1:54 PM
It's #screenshotsaturday!

This week I made it so that crashing into a forest will destroy trees
March 22, 2025 at 2:32 PM
Planet editing tool I made
#madewithunity #gamedev #indiedev
March 15, 2025 at 12:18 PM
It's #screenshotsaturday :)

This week I tweaked the forest generation further to produce these small clearings with resources to be found 👀

#indiegames #gamedev
March 8, 2025 at 10:13 PM
Did some work on the forests this week: there are now more tree varieties and the forests are now visible from space (though the transitions are still pretty harsh). Here's what it looks like :)

#screenshotsaturday #indiegames #gamedev
March 1, 2025 at 4:59 PM
What the trees are doing when they think you're not looking
#gamedev
February 28, 2025 at 4:53 PM
New tree model I made for my indie space game.
#indiegames #gamedev
February 24, 2025 at 10:02 PM
Made this little guy a while ago just for fun. He's looking a little sus for some reason.
#screenshotsaturday #indiegames #gamedev
February 22, 2025 at 2:03 PM
Atmosphere transition I've been working on this week.
#screenshotsaturday #indiegames #gamedev
February 15, 2025 at 3:41 PM
Gradient 🌈
February 12, 2025 at 3:23 PM
Playing around with the atmosphere shader again. I love the light shaft caused by the planet's shadow.

#screenshotsaturday #indiegames #gamedev
February 8, 2025 at 6:36 PM
Recently added a new lever model to my starship-building game. I also made it so you can mount it on walls and ceilings for cool cockpit designs.
#screenshotsaturday #indiegames #gamedev #indiedev
February 2, 2025 at 2:15 AM
Reposted by Curious Owl
Just some highly elliptical spacecraft trajectories for #screenshotsaturday. As always, if you like the idea of learning about orbital mechanics in a fun puzzle setting, wishlist Orbital Mechanic: store.steampowered.com/app/3395150/... #indiedev #indiegamedev
January 25, 2025 at 11:40 PM
Testing out the new cable system in my starship-building game
#screenshotsaturday #indiegames #gamedev #indiedev
January 25, 2025 at 2:51 PM