Cowcolate 🇧🇷
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cowcolate.bsky.social
Cowcolate 🇧🇷
@cowcolate.bsky.social
Sul sul! I'm a photo lover and Sims 4 builder.
EA ID: Cowcolate
All the lots in Moonwood Mill are now rebuilt!
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November 12, 2025 at 9:42 PM
I thought the build was done, but the interior got changed significantly in hopes of making it look better. Basically, I toned down the amount of brown and green while increasing the gray and red.
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November 12, 2025 at 7:13 PM
Since I had a lot of empty space at the front of the church, I made a graveyard. No wonder the side entrance is more used.

There's a bar there as well in case you want to host a wedding, but no archway.
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November 10, 2025 at 12:14 AM
"Let me just rotate this plant so it sits more nicely..."
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November 9, 2025 at 12:53 AM
Wanted a slightly fancier floor, so used the first wood one, switched to quarter tile mode with control F and rotated it with the <\> button.

Just make sure to chose your desired color before switching both floors to the same swatch, to avoid having to redo everything.
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November 8, 2025 at 1:26 PM
I've recently watched someone make a build based on Google Earth "I'm Feeling Lucky" feature, which sends you to a random place around the globe, and was curious to try it out!

It took me to St James's Church on Piccadilly, which seemed the perfect inspo for my library!
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November 8, 2025 at 12:40 PM
I was planning to tackle the library first, but the bar and bunker seemed more fun due to how exterior heavy it is. As usual, my plan was to fill the lot with as many unique activities as possible.
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October 25, 2025 at 6:47 PM
The arrows that appear when clicking in a wall are always centered, and as such can be used to find the middle of the lot more easily.
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October 25, 2025 at 12:08 AM
To make a flat roof piece, resize the roof in the order shown in the video while holding alt. You can tell it worked if both sides are lower than the "barely there half wall".
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October 21, 2025 at 11:05 PM
I usually don't post bathrooms, but I had to rearrange this one in order for the shower woohoo interaction to work, and also took the opportunity to change some swatches in hopes of reaching a more cohesive color scheme.
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October 20, 2025 at 12:00 AM
That feeling when you realize something's missing.
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October 19, 2025 at 6:07 PM
It's been a while, huh? For this house, my goal was to make a bigger and pricier version of my starter factory. It was also supposed to be a loft, but it ended more like a indoor courtyard.
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October 19, 2025 at 12:32 AM
It seems like I forgot to share this video, oops! I love how this room turned out.
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October 12, 2025 at 8:56 PM
I made a werewolf family for the "Brasil com S" save file! It seemed fitting considering what I'm building. The second parent was done after the teens, so they were changed slightly to match.

I was also curious and checked how the kids would look grown up.
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October 9, 2025 at 10:03 PM
To simplify the build, less important rooms and objects were removed or rearranged, requiring me to redo the roof and the exterior. As a result, it gives a slightly different vibe, but I don't mind.
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September 27, 2025 at 2:53 PM
It takes a break to realize the two large objects you can't fit are actually the perfect length, when placed beside each other. For the other large room, I made a pool with the lovely assets from Jungle Adventure! Honestly, that pack carried this build.
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September 21, 2025 at 4:56 PM
The greenhouse wouldn't look like one without a glass roof, however the non-square shape made glitching inevitable. That is, unless it wasn't fully glass. Even then, it still looked a bit ugly, so I made it symmetrical and added bougainvillea vines.
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September 21, 2025 at 4:40 PM
Raised the house higher up and used terrain tools to make a small hill. The path was based in the one made by @crackedkyber.bsky.social. My plan is to add a greenhouse to the side yard, along with some tents and a grill.
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September 19, 2025 at 10:06 PM
As if three stories weren't enough, I've added a basement! I'm still not sure what I'll do with it, so I'll probably finish the yard first. The house may be big, but there's still a lot of empty space outside.
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September 17, 2025 at 9:49 PM
To make the bedrooms, I looked for inspiration in the household members skills, likes, traits and story. Can you guess which is which?
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September 17, 2025 at 12:00 AM
Didn't like how unharmonious the first attempt looked, so bulldozed it and tried again.

Since the trees are on the taller side, the build needed a third floor, while the bump-outs goal were to allow accents walls and add more shape to the shell. Ignore the floating room.
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September 14, 2025 at 4:15 PM
I like to break my one pack rule once per world when remaking them, and this nature oriented house just asked for it, as Werewolves has more industrial stuff.

Chose Jungle Adventure cuz they fill a lot of gaps of the other pack and have my favorite wood flooring.
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September 14, 2025 at 3:42 PM
I had ambitious plans for the back before starting the interior, which required more than I could afford. As I didn't want to make the build smaller, the back got progressively emptier, making the shell and furnished version quite different from one another.
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September 13, 2025 at 10:52 AM
I'm starting my Halloween series at the starter lot of Moonwood Mill. Werewolves make me think of a big family, so their place couldn't be small. I got inspired by the shells in this world and made an old factory. It's already in the gallery!
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September 12, 2025 at 11:13 PM
The game's not allowing me to post the heavier version of the build on the gallery yet, but the lighter one did.

It has less assets and a smaller building. For example, 5/6 bathrooms were removed, along with two rooms which had their objects moved outside.
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September 9, 2025 at 12:14 AM