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corrimba.bsky.social
@corrimba.bsky.social
Animator | Unity 2D Developer • Working on 'Britts' Delivery Gauntlet': an Action-Packed Combat-Platformer!

http://youtube.com/@Corrimba5726 • instagram.com/james_stan05/
Continuing the trend of designing enemies around rodents, I've designed a hedgehog enemy (couldn't resist making a tribute to Sonic in the end).
The design came pretty naturally, although the change in art style is a bit out of place compared to the other characters.

#gamedev #conceptart
January 10, 2026 at 5:47 AM
Second part of the level
Added a new section at the end to see how difficult I could make this game.

#indiegame #gamedev
December 3, 2025 at 7:56 AM
Environment Graphics in action
Only halfway done at this point. Everything is super unrefined and definitely needs some polishing in the future.

#gamedev #indiedev
November 27, 2025 at 10:28 AM
Environment Graphics

I'm still not quite proficient in environment art just yet, but I'm pleased that I've improved from my previous projects.
November 22, 2025 at 3:48 AM
Extended the parallax effects. I think I can start working on making it look nicer soon.
October 27, 2025 at 5:29 AM
Ditched the earlier forest, started getting dizzy and went for a parallax effect instead. It transitions out super smooth.
October 20, 2025 at 1:23 AM
Environment is still looking really scuffed currently, but it's getting somewhere. Still experimenting.
October 12, 2025 at 3:57 AM
Working on environments. It's been a while, so it's been a rough start, but I've made some progress. Still gonna take a while til I reach anywhere finalised.
September 24, 2025 at 2:23 AM
Worked on the game loop and added Rally Splits into the game (blatantly) inspired by Dirt Rally 2.0.
August 18, 2025 at 7:40 AM
Never thought Britts would look this good doing a Sonic CD Super Peel Out, but it's perfect for low-traction acceleration like rally cars.
August 14, 2025 at 10:36 AM
Added a few small changes, finally fixed the drone and added a QTE if drop-under obstacles are failed. Also added a wallcrash, which I'll finish another time.
August 10, 2025 at 9:31 AM
Super cool looking dust trails and HUD Mud Effects for landing (Thank god for YouTube tutorials). It looks perfect at max speeds, but I'm planning to adjust it more when Britts slows down.
August 4, 2025 at 3:41 AM
Added 3 new run cycles in a blend tree to show Britts losing balance when braking or landing.
August 1, 2025 at 11:59 PM
New speedometer and rally damage HUD
July 23, 2025 at 10:41 AM
New Rally Pacenotes. A bit janky and unreliable at the moment, but it's fine for now. I'm gonna start figuring out crash damage next up.
July 20, 2025 at 4:21 AM
New high-speed obstacles.
July 15, 2025 at 4:30 AM
Back to working on platforming and completely taking a new direction. No more boosting and much more risk.
July 6, 2025 at 9:44 AM
New Chinchilla Enemy. Still needs more effects and polish, but I think I have enough enemies for a single level.
June 21, 2025 at 9:19 AM
Working on another enemy. Designed a Chinchilla character with ranged attacks using traffic baton lights (whatever they are called).
I'm really enjoying making these new designs despite having little time to work on them.
June 1, 2025 at 9:40 AM
FINALLY got time to work on this again. Over the last month, I've reworked the camera system, tweaked combat a bit and added a sick spinning uppercut attack!
May 10, 2025 at 10:15 AM
Concept art for another enemy. It is a support type that'll buff other enemies and debuff the player.
A ghost/mannequin kind of creature.
March 21, 2025 at 2:51 AM
Spent the last few weeks adjusting to University, but along the way, I've made some progress: finishing up the mouse enemy and adding more VFX.
March 16, 2025 at 3:12 AM
Design of the first enemy that'll appear in the game. Little mice who do construction work in the rabbit delivery company.
February 27, 2025 at 1:58 AM
Work in Progress Sound Effects! Still feels empty here and there without music covering it up but its a great start.
February 18, 2025 at 9:37 AM
Knockdown and Game Over. A cool spin on the life mechanic!
February 14, 2025 at 12:38 AM