ConfusedSlime | Grapple Champions
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confusedslime.bsky.social
ConfusedSlime | Grapple Champions
@confusedslime.bsky.social
Indie dev working on Grapple Champions, a 2-4 player PvP platformer with grappling hook focused movement
Redesigned the layout of the match settings menu to be a lot better to navigate

#indiegame #indiedev #gamedev #gamemaker
November 25, 2025 at 10:51 PM
Made a new explosion sprite, what better way to test it than all sticky bombs

#indiegame #indiedev #gamedev #pixelart #screenshotsaturday
November 15, 2025 at 4:11 PM
Reposted by ConfusedSlime | Grapple Champions
Windswept - OUT NOW!

A 90's inspired collectathon platformer - tough as nails - and oh so cute!

You must help them!
🦆🐢

Find it on:
🔹 Steam
🔹 Nintendo Switch
🔹 PS4/5
🔹 Xbox Series X/S
🔹 GOG
November 11, 2025 at 4:44 PM
Happy Halloween! Pumpkin chicken

#indiegames #indiedev #gamedev
October 31, 2025 at 9:50 PM
Finally back to the grind, been tweaking a lot of basic sprites while working on bigger things

#indiegame #indiedev #gamedev #screenshotsaturday
October 25, 2025 at 3:43 PM
Reposted by ConfusedSlime | Grapple Champions
The Girl from Arkanya is available NOW! Get it today on Steam or Itch.

Come join Marisa the treasure hunter and Kapi the magical capybara on a 2d retro-inspired adventure!

Steam: store.steampowered.com/app/1447820/...

Itch: arkanyagames.itch.io/the-girl-fro...

www.youtube.com/watch?v=deU1...
The Girl from Arkanya - Launch Trailer
YouTube video by The Girl from Arkanya
www.youtube.com
August 21, 2025 at 5:08 PM
When selecting your weapon/cosmetics, you can easily compare what you had previously equipped and what you're currently hovering, and even test them out before the match

#indiegame #indiedev #multiplayer #gamedev #gamemaker
April 3, 2025 at 7:14 PM
Added randomize and reset to default to match settings

#indiegame #indiedev #pixelart #gamedev #gamemaker
March 30, 2025 at 3:17 PM
Almost made it so you couldn't set gravity to 0, very glad I didn't

#indiegame #indiedev #pixelart #gamedev #gamemaker
March 27, 2025 at 7:11 PM
My favorite part of implementing match settings is testing all their max values

#indiegame #indiedev #pixelart #gamedev
March 5, 2025 at 8:27 PM
Who would win, a magic flame staff, or a 5-ton anvil with a rocket attached to the bottom?

#indiegame #indiedev #gamedev #gamemaker
February 20, 2025 at 7:37 PM
Restricting what types of attacks can kill can make matches play out very differently, in this case only letting throws kill

#indiegame #indiedev #gamedev #screenshotsaturday
February 15, 2025 at 4:58 PM
Increasing the recoil a bit in the match settings allows for some pretty crazy movement

#indiegame #indiedev #gamedev #multiplayer
February 9, 2025 at 4:48 PM
The match settings menu is finally functional

#indiegame #indiedev #gamemaker #gamedev
February 7, 2025 at 8:34 PM
Whatever you do, don't anger the chickens

#indiegame #indiedev #pixelart #gamedev
February 5, 2025 at 7:55 PM
Bow didn't come with any arrows? No problem!

#indiegame #indiedev #gamemaker #gamedev #screenshotsaturday
February 1, 2025 at 6:19 PM
Knockback weapons aren't just great around ledges, they're also pretty strong in tight spaces

#indiegame #indiedev #gamemaker #gamedev
January 30, 2025 at 7:26 PM
Just like real life, umbrella's are a great tool for floating around and smacking people with

#indiegame #indiedev #multiplayer #gamedev
January 28, 2025 at 11:22 PM
Took "One Shot, One Kill" a little too seriously

#indiegame #indiedev #gamedev #pixelart
January 26, 2025 at 4:15 PM
The bounce pistol is a pretty fun weapon! Every time it bounces off a wal- nevermind

#indiegame #indiedev #gamemaker #gamedev
January 24, 2025 at 8:14 PM
Most close range weapon have some form of extra mobility when attacking to help close the gap a bit

#indiegame #indiedev #pixelart #gamedev
January 22, 2025 at 7:24 PM
January 20, 2025 at 8:19 PM
Been adding a bunch of new match settings recently, and yet only allowing thrown weapons to kill still remains one of my favorites

#indiegame #indiedev #gamedev #screenshotsaturday
January 18, 2025 at 4:56 PM
At first the rock was made to be a useless joke weapon, but then I thought it'd be way funnier if I made it one of the most skill expressive weapons in the game

#indiegame #indiedev #pixelart #gamedev
January 16, 2025 at 11:48 PM
Sometimes 360s aren't just for showing off

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January 14, 2025 at 8:05 PM