Coming Calamity Studio
comingcalamity.bsky.social
Coming Calamity Studio
@comingcalamity.bsky.social
Indie Game Studio (Comprised of 5 RIT MS Students) - Currently working on Vessyl, a combat-focused roguelite!
Join the community, become a Playtester! : https://discord.gg/7UHGWMMdXQ
WISHLIST THE GAME ON STEAM!
The Team has finished our Master's for which Vessyl has been the capstone project! As we get a clearer picture of how we want to continue development, we'll share those plans with you. Stay tuned for future announcements that detail how we'll be moving forward! #indiegame #indiestudio #graduation
May 14, 2025 at 8:56 PM
The team is thrilled to announce that Vessyl was named a Finalist at RPI GameFest 2025 for both the Technical Excellence and Game Design Awards. Thank you to the judges and everyone who stopped by to play the game! #rpigamefest #indiegame
April 28, 2025 at 5:40 PM
The Coming Calamity Team recently showcased Vessyl at RIT’s Experiential Development & Games Expo! A huge shoutout to all of the awesome playtesters and new community members we got to meet!
April 20, 2025 at 11:12 PM
So excited to share that we will be showcasing our Capstone game, Vessyl, at #GDC2025 ! Swing by the NYS Pavilion tomorrow to see the presentation!
March 20, 2025 at 1:55 AM
Our team is just so excited for GDC! 🎉 Come see us present our game ‘Vessyl’ at the New York State Pavilion on Thursday, the 20th from 2:00-2:20PM on the GDC Expo floor! #indiegame #GDC2025
March 15, 2025 at 6:54 PM
Reposted by Coming Calamity Studio
Initial prototype of a finisher system in Unreal Engine 5 I made for Vessyl and @comingcalamity.bsky.social ! I took heavy inspiration from games such as Marvel's Spider-man and used animations from the Fab marketplace.

This was a lot of fun to make!

#gamedev #ue5 #indiedev
February 6, 2025 at 11:49 PM
A very real team development moment 🙃 @amonjerro.bsky.social
December 11, 2024 at 3:25 PM
Matthew is Coming Calamity’s Level & Environmental Designer!
He is responsible for designing our level structure & playspace, while working alongside our artists to connect them thematically.
@matthulse.bsky.social
December 10, 2024 at 4:13 AM
Gil is Coming Calamity’s Producer and Art Director. She is a professional chaos coordinator who helps keep the team on schedule and working towards a shared vision of the final product. They also handle the team’s social media presence!
@kaelynbeeman.bsky.social
November 29, 2024 at 4:58 PM
Eduardo is our Encounter and Narrative Designer! He develops the systems that help put the pieces together in ways that make our game's world feel believable and engaging. He also stands in as the team's rad dad!
@amonjerro.bsky.social
November 27, 2024 at 11:18 PM
Pranav is Coming Calamity’s Systems and Gameplay Programmer! He is responsible for developing many of the systems of the game! Abilities, items, interactables, and more are all his forte. He also makes tools to help the team design and develop more efficiently.
@deadlypengu.bsky.social
November 25, 2024 at 6:41 PM
Rob is Coming Calamity’s Combat and AI Developer. He brings the forces of Aethelo to life and is responsible for ensuring they work together to challenge players. He also creates many of the game's visual effects for extra aesthetic flare! @robreddick.bsky.social
November 25, 2024 at 2:23 AM
Yeah, of course the team takes bugs seriously. Why do you ask?
November 23, 2024 at 2:54 PM
Here’s a preview of some of the combat VFX we’re working with right now! We’re excited to keep fleshing these out!
November 22, 2024 at 8:13 PM
Meliora and Aethelo didn’t fight all of the time… with our narrative more solidified we’re looking forward to putting more easter eggs in game! #indie #indiegame #videogame
November 18, 2024 at 3:37 PM