Coloris
colorisgame.bsky.social
Coloris
@colorisgame.bsky.social
An action adventure game about a plucky girl who wields a giant paintbrush!
Follow this account for news & join the Discord: https://discord.colorisgame.com/
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🖌️Meet Iris!

A plucky young painter from a colorful archipelago.
With her trusty paintbrush she's ready to take on the world.

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#Coloris #IndieDev #Pixelart #IndieGame
Although a small addition, our Map Editor buttons now have hover-over descriptions!

Why not follow suit and hover-over and click that follow button?

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#IndieDev #Pixelart #IndieGame #GameMaker
September 26, 2025 at 4:01 PM
Reposted by Coloris
ᴼᵘʳ ᴹᵃᵖ ᴱᵈᶦᵗᵒʳ ʷᶦⁿdow can now be resized.
Take a look!

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#IndieDev #Pixelart #IndieGame #GameMaker
September 24, 2025 at 4:00 PM
ᴼᵘʳ ᴹᵃᵖ ᴱᵈᶦᵗᵒʳ ʷᶦⁿdow can now be resized.
Take a look!

Follow for more #Coloris dev updates!
#IndieDev #Pixelart #IndieGame #GameMaker
September 24, 2025 at 4:00 PM
"We have Mode 7 at home"
Mode 7 at home:

These tiles are for demonstration purposes only, and are from the Final Fantasy series.

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September 22, 2025 at 4:00 PM
We now have multi-tilesheet placement working!

Here you can see a mixture of tiles from some of our favorite games.

(Tiles are for demonstration purposes only)

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September 20, 2025 at 4:00 PM
And now for a demonstration of tile placement (No, not the kind you find in a kitchen - though, maybe...)
These tiles are for demonstration purposes only, and are from the Dragon Quest series.

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September 19, 2025 at 4:00 PM
In a big (or small) addition to our Map Editor, it is now capable of resizing maps.
ᴺᵉᵃᵗ!

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September 17, 2025 at 4:01 PM
For a little bit of polish the object and tile cursor now remains in place when leaving the mapping area of our Map Editor.
A truly 'stunning' development.

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September 15, 2025 at 4:00 PM
The Map Editor has been updated with a refresh button on the object panel.
This button allows for external objects to be loaded in for quick use!

Refreshing, isn't it?

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September 13, 2025 at 4:00 PM
We added a new toggle to our Map Editor that allows us to easily create maps from a side-view perspective.
Could we get you on side, too?

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September 12, 2025 at 4:01 PM
While our posting schedule appears to have 'dropped down' a day, it's thematically relevant! Because the Map Editor now has a dropdown menu for selecting different tilesets.

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September 10, 2025 at 4:01 PM
Following yesterday's scroll wheel compatibility, the Tile tab now has a scroll bar! (Though you can't order drinks at it).

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September 7, 2025 at 4:00 PM
Tile scrolling was updated in our Map Editor to work with the scroll wheel.
We're on a sc-roll!

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September 6, 2025 at 4:00 PM
The Side Panel's Tile section in our Map Editor was further fleshed out, now with better Tile selection using the arrow keys.
Look at that selection box - what's not to love?!
(PS: These are purely test tiles)

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September 4, 2025 at 4:01 PM
Early visual Tile selection was added to the Map Editor's Side Panel, giving us the novel ability to see what it is we're placing - Oh, And it scrolls!
Ignore the test tiles, @ryuzach.bsky.social‬ is quite fond of questing for dragons.

#Coloris #IndieDev #Pixelart #IndieGame #GameMaker
September 2, 2025 at 4:01 PM
Now to show you a test environment, which has been carefully crafted with great care and attention to detail, and not at all randomly slapped together for a social media post!

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August 31, 2025 at 4:01 PM
Ever get the feeling of déjà vu? Like you've entered a room you've been in before?
Well we've integrated it into our development workflow, with the ability to load maps - now using a button!

#ScreenshotSaturday #IndieDev #Pixelart #IndieGame #GameMaker
August 30, 2025 at 4:01 PM
🖌️Meet Iris!

A plucky young painter from a colorful archipelago.
With her trusty paintbrush she's ready to take on the world.

Follow for more Coloris dev updates!
#Coloris #IndieDev #Pixelart #IndieGame
August 29, 2025 at 2:08 PM
Here's where things start to get fancy, with visuals of our in-game Objects populating our side panel.
Money might not grow on trees, but trees can... grow in our Map Editor?

...they can't all be winners

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August 28, 2025 at 5:01 PM
Don't be a tool, take a second to look at the implemetation of Tool Tabs in our Map Editor!
To be later utilized for various different in-game features, Tool Tabs allow us to integrate our Model Importer too!

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August 26, 2025 at 5:00 PM
It's not a Chocolate Bar... but a Button Bar! Allowing for an easy selection of various different map-creation tools!

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August 24, 2025 at 5:00 PM
Objects or Tiles? Well, now we can choose which of each we'd like to draw thanks to these handy tabs!

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August 23, 2025 at 5:00 PM
The Map Editor then gained a moveable side panel, which will be used for viewing and selecting Objects and Tiles.

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August 21, 2025 at 5:00 PM
The Map Editor begins to 'click' into place as a fully-fledged program with the addition of a UI and it's first few buttons!

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August 19, 2025 at 5:01 PM
And now we're getting to an important part of any Map Editor, actually saving and loading objects in a map!

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August 17, 2025 at 5:01 PM