Collin Eye
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collineye.bsky.social
Collin Eye
@collineye.bsky.social
gamin
November 18, 2025 at 5:09 AM
One thing that surprised and depressed me about teaching middle-school was realizing that not everyone's parents did this. Most kids couldn't tell me what stuff their parents liked or name any stuff that they had shared. The assumption from parents seemed to be there's no cross-generational art
August 13, 2025 at 6:11 PM
Gravy Rainbow
July 31, 2025 at 11:08 PM
oh no, they're gonna find a way to get this into my classroom by any means aren't they
July 31, 2025 at 11:07 PM
Porting teaching engine over to #raylib has been very pleasant
July 15, 2025 at 2:19 AM
yes! Have this talk each semester with students. I get the allure tho. I think it persists because gamer have so few deep interactions with other media (just go dancing!). Games have probably heightened my awareness of interacting with books/film tho
July 6, 2025 at 5:42 PM
I was just thinking about watching this
June 29, 2025 at 11:29 PM
My top 10 of 21st century. Gonna kick myself later for forgetting obvious things. Surprised how much anime got on here but they've really stuck with me
June 24, 2025 at 4:05 PM
it's painful and ironic how incapable programmers seem to be about thinking systemically, plus they don't seem to care about or know any history at all
June 22, 2025 at 9:30 PM
He's kinda the perfect foil to Goku because they're both big doofus babies, but Goku just happens to be a perfect angel. Buu arc is kinda hard for me to enjoy just because it's very long and very dour, even tho there's no such thing as consequences really in DBZ
June 18, 2025 at 11:43 PM
Pokemon Good
June 18, 2025 at 9:26 PM
ha, bringing up NES games just illustrated my point to myself, because I really haven't played many of them and wouldn't have even thought of any of those as an example of permadeath
June 16, 2025 at 11:07 PM
But I think the annoyance at roguelikes is just a lot of people who don't necessarily have experience with arcade games, so the idea of permadeath doesn't trace back further than Spelunky (and even Spelunky is too far back for a lot of people)
June 16, 2025 at 10:57 PM
I think use of Rogue is apt because the inspiration was really explicit for Spelunky which really kicked off the trend, and usually the technique functions more like Rogue than an arcade game. Tho I have heard plenty of people say AoF is a rogue-like because its got proc-gen (it isn't!)
June 16, 2025 at 10:56 PM
less comic-bookey but I just wanna share more DOOM youtu.be/_YiHjUXQpLM?...
CZARFACE & MF DOOM "Bomb Thrown" *OFFICIAL VIDEO* Czarface meets Metalface
YouTube video by CZARFACE
youtu.be
June 16, 2025 at 4:43 PM
Wrote about optimizing The Art of Flight and why you should think about your data and profile your code. collineye.substack.com/p/optimizing... #gamedev #indiedev #indiegame
Optimizing The Art of Flight for Release
I want to talk about some of the performance optimizations that I did towards the end of development on The Art of Flight (which you can play on Steam!).
collineye.substack.com
May 20, 2025 at 3:06 PM
I'll be at DreamHack with @societyofplay.bsky.social showing of The Art of Flight. Bring some friends by and play some action space ballet co-op!

#indiegamedev #indiedev #gamedev
#DHDallas25 #dreamhack #indieplayground
May 19, 2025 at 5:36 PM
I'd definitely love to chat sometime
May 10, 2025 at 10:39 PM
Yeah I definitely need coffee but I have more control (or at least don't lose control for as long). ADHD meds just locked me into whatever I was doing when they kicked in. Sometimes good (book), sometimes maybe less good (Halo snipers)
May 7, 2025 at 4:36 PM
or hopefully they have an ability to mine something worthy out of any compelling activity
May 7, 2025 at 4:29 PM
oh that definitely resonates with me. That's one reason I stopped taking ADHD meds years ago because I found it messed up ability to evaluate what I should be doing. I notice this having kids too, there's probably more compelling things than there are worthy things.
May 7, 2025 at 4:29 PM
especially wonder about this with oral tradition where it's only getting passed down by memory, so you kinda have to optimize for that, which is why Homer has a lot stock metrical ideas and phrases that get reused
May 7, 2025 at 4:24 PM
interesting! I may not understand, but is there a difference between "getting" your attention and "having" your attention? I've taken up drawing, so I'm spending a lot of time attending to things, but it's like the intrinsic pull that object exerts on me. It feels essential to the creative impulse
May 7, 2025 at 4:17 PM
Yeah, hard to see an angle where that isn't malpractice. I think the best we can do is make something that retains our attention, and hope it captivates someone else.
May 7, 2025 at 2:31 PM