https://github.com/Colleagueriley/
https://x.com/ColleagueRiley
https://discord.gg/pXVNgVVbvh
@regulatedninja.bsky.social and tsoding.
You can access the vectorized version @ github.com/RSGL/logos
@regulatedninja.bsky.social and tsoding.
You can access the vectorized version @ github.com/RSGL/logos
The final release of 1.8.0 will be soon, I just want to make sure I can get as much bugs as possible caught and fixed. There have been a lot of changes since 1.7.0 and I want RGFW 1.8.0 to be the most solid release yet.
github.com/ColleagueRil...
The final release of 1.8.0 will be soon, I just want to make sure I can get as much bugs as possible caught and fixed. There have been a lot of changes since 1.7.0 and I want RGFW 1.8.0 to be the most solid release yet.
github.com/ColleagueRil...
hanion.dev/post/enik-en...
hanion.dev/post/enik-en...
After some thinking and research, I’ve decided to switch to Linux mint. It seems to be far more stable than pure Debian.
Bluetooth audio is working and even certain features that were broken for me on regular Debian, like brightness, worked fine.
After some thinking and research, I’ve decided to switch to Linux mint. It seems to be far more stable than pure Debian.
Bluetooth audio is working and even certain features that were broken for me on regular Debian, like brightness, worked fine.
This was while I was using Archlinux, so I decide to switch over to Debian 12 because Debian claims to be stable.
This was while I was using Archlinux, so I decide to switch over to Debian 12 because Debian claims to be stable.
Objective C is the only way to access the MacOS api, Cocoa at the low level… or rather, the Objective C runtime library is the only way.
Objective C is the only way to access the MacOS api, Cocoa at the low level… or rather, the Objective C runtime library is the only way.
Couldn't you also claim your library supports Wii, and other embedded devices because of the SDL dependency?
Couldn't you also claim your library supports Wii, and other embedded devices because of the SDL dependency?
This is so that way community members who are using these projects can more easily maintain them.
If you would like to be invited to the org, let me know.
github.com/RSGL
This is so that way community members who are using these projects can more easily maintain them.
If you would like to be invited to the org, let me know.
github.com/RSGL
But, the principles on am ideal view of how code ought to be rather than the data/problems we're working with.
But, the principles on am ideal view of how code ought to be rather than the data/problems we're working with.
github.com/sponsors/Col...
github.com/sponsors/Col...
It motivates me to write well designed software and look for or create better alternatives.
It motivates me to write well designed software and look for or create better alternatives.
It's awesome to see people making cool things with RGFW.
Check it out on GitHub here:
github.com/NishiOwO/qua...
It's awesome to see people making cool things with RGFW.
Check it out on GitHub here:
github.com/NishiOwO/qua...
github.com/ColleagueRil...
github.com/ColleagueRil...
From what I've seen, they are usually able to achieve less LOC using their own standard library. That doesn't make the language better than C (for example), it makes the standard library (potentially) better than the C standard library.
From what I've seen, they are usually able to achieve less LOC using their own standard library. That doesn't make the language better than C (for example), it makes the standard library (potentially) better than the C standard library.
NOTE: this is not the BEST or even the CORRECT way to do this. This is just the way I found works for me.
The basics come down to this:
Set up 3D vertices, create a perspective matrix, and apply the perspective matrix.
github.com/ColleagueRil...
(1 / X)
NOTE: this is not the BEST or even the CORRECT way to do this. This is just the way I found works for me.
The basics come down to this:
Set up 3D vertices, create a perspective matrix, and apply the perspective matrix.
github.com/ColleagueRil...
(1 / X)
github.com/ColleagueRil...
github.com/ColleagueRil...
Luckily this can be circumvented by having Steam force the game to be windowed. Then I made a hack/mod to make the window maximized/borderless. github.com/ColleagueRil...
Luckily this can be circumvented by having Steam force the game to be windowed. Then I made a hack/mod to make the window maximized/borderless. github.com/ColleagueRil...
(Wayland after I leave it IDLE)
(Wayland after I leave it IDLE)