clearclaw.bsky.social
@clearclaw.bsky.social
3-player 1832. Tried something.

Bought the London Investment, Coal and Georgia Central presidency for $400, leaving me $300 cash -- just enough to float the GC using the London Investment.

#18xx
June 21, 2025 at 4:12 PM
5-player 1828. Called before running the last set as results were clear.

#18xx
June 21, 2025 at 4:08 PM
3-player 1832. Called on time, but I think the Central player had it. I did not play well. Several really basic errors, starting in the auction. Still, there's a comfort in old familiar gloves.

#18xx
June 21, 2025 at 4:05 PM
3-player 1813 using the simplified capital calls, reduced start packet and train roster brought back from Seattle.

#18xx
May 25, 2025 at 4:36 PM
5-player 1828. I'm biased, but it is so good, so very good.

There's an extensive discussion along with most of a blow-by-blow analysis of the game on the 18xx Friends Discord, here: discord.com/channels/692... Invitation: discord.gg/B3x28UWw

#18xx
May 24, 2025 at 12:54 AM
4-player 1871 (teaching game for one player).

The charm continues; more tactical and contorted than I prefer, but the gameplay is solidly there.

#18xx
May 24, 2025 at 12:52 AM
6-player Rolling Stock, so all the companies and thus all the synergies are in it.

5 company dumps and 4 company steals. I received one of the dumps, which improved both our positions, and had one of my companies stolen.

#18xx
May 24, 2025 at 12:51 AM
Drove up to Seattle last Friday for a mate's mini-con, played some games until Sunday evening, then drove back.

#18xx
May 24, 2025 at 12:49 AM
3-player 1813 on Monday.

6.5 hours end-to-end...needs 2 hours taken off...and there's still slightly too many trains, and they're way too cheap. Taking out three more and making the privates a bit less volatile next, plus price-changes.

#18xx
May 15, 2025 at 7:31 PM
4-player 1813 this week.

It tried to work, sort of worked, didn't work, but smelled like it did. Mostly, a lot of bits of it almost worked, and almost worked together...and for the first time it started to feel like a game that could have a direction.

#18xx
May 10, 2025 at 7:32 PM
Last week, we had a somewhat surprise 5th player, and you all know what that means! 1841! Well no, they were a bit green...so you all know what that means! 1828! (sound of wild cheering and a mob running about hysterically)

(No, I am not going to disambiguate "hysterically")

#18xx
May 10, 2025 at 7:23 PM
3-player 1841-Lite.

I'd like to play 1841 more, a lot more, but with a good frequency like, oh, 2-3 times a week for 6 months. Without that sort of dedicated approach, the rules load, and more specifically, the exceptions and edge-cases load is burdensome beyond much of my patience.

#18xx
April 22, 2025 at 5:34 PM
3-player 1871 and the Union Bank continues to suffer. It sold for $5 over face -- I was expecting it to be forced onto my LHO, but no. Perhaps it is time to show how the UB can win -- it has lost the last 7 games.

#18xx
April 21, 2025 at 5:08 PM
3-player 1830.

P1: SVN @ $20
P2: C&A @ $245
P3: CStL @ $45, D&H @$100, M&H @ $180

I made so many dumb-I'm-tired mistakes, including reserving the B&M with absolutely zero need or interest, then some really dumb portfolio-building that left me a couple shares down. Doh.

#18xx
April 12, 2025 at 4:42 PM
In a forum far far away, I mentioned an unpleasant memory of how I'd once quickly got a big combo, milked it for all it was worth, the other players didn't stop me, thus I won the (long) game right there. I ended the comment with this being, "Not something I'd wish on anyone."

#gamedesign #gameplay
April 8, 2025 at 7:23 PM
Wrote this elsewhere (an elsewhere that may go away) WRT operating order in the #18xx and possibly reversing it and what the implications would be:
April 8, 2025 at 12:02 AM
3-player 1847 after a bit of a break (Gamestorm convention in town and illness -- I ended up missing Gamestorm entirely for ~silly reasons).

#18xx
April 6, 2025 at 10:10 PM
3-player 1813 last Friday. Some bits worked, but it is mushy, unfocused and undirected. Mostly, this play was valuable not for what it showed, but for the fractured clarity it gave on the work to be done.

#18xx
March 14, 2025 at 2:15 AM
What a horrid production! 18Rhl was never a great game, but it worked, had some charm, and a lot of small timing edges. For years I thought it was the best Marflow had done. (1847AE now has that crown)
March 2, 2025 at 8:53 PM
So Friday evening was a 3-player game of 1851: a cute little minimalist game that's so transparent as to teach many basics well better than most. #18xx
February 23, 2025 at 8:27 PM
3-player 1847AE & what a sleigh ride.

1st & 2nd were about $600 apart, 3rd missed some key timings & that was enough. Winner hit a bunch of timings. eg got the 4+4, 80% of only company with 2 trains for 2 ORs, first 6+6, 7 double shares (2 red, 3 green, 2 pink) and that was enough.

#18xx
February 17, 2025 at 6:27 PM
3-player 18Dixie. It had been ~15 years since I'd last played -- we played a bunch when it first came out in 2015 before abandoning it:
- It isn't good.
- It needs 5+ players (and still isn't good).
(One of the new locals likes it a lot, so we may revisit)

#18xx
February 8, 2025 at 8:58 PM
I'm a bit bubbly right now -- picked up 18GM, 18Kaas (a blue/white original (there's also a green version plus variations on Ruhr rules)), 18Kids, OO Games' 1862, 1869TGS (which I know is terrible, but I've wanted a look at it for a long time), and 1898 (which is ~not good, but is earnest & tries).
February 8, 2025 at 8:37 PM
I'd forgotten how much I despised Twitter's and now BSky's post character limits. I've become used to not worrying with Mastodon.
February 8, 2025 at 8:31 PM
4-player teaching game of 1839. A bit meandering as first plays of 1839 always are, but there was a lot of "Oh!" and such, and they're asking to play again, so good learning happened.

Called as people got tired and vegged out.

#18xx
February 3, 2025 at 4:15 AM