Chocolate Dolphin
banner
chocolatedolphin7.bsky.social
Chocolate Dolphin
@chocolatedolphin7.bsky.social
hello I'm a human being 🐬🍫 he/him
Wishlist Fierce Kingdoms on Steam! https://store.steampowered.com/app/3406130/Fierce_Kingdoms/
Pinned
My upcoming medieval RTS game Fierce Kingdoms now has a page live on Steam! ✨🥳 Check it out: store.steampowered.com/app/3406130/...

#gamedev #indiedev #indiegame #godot
It is absolutely astounding to me how common AI content has become on GitHub, Reddit and HackerNews. It's everywhere. Guess I'll start using Discord more often.
June 11, 2025 at 4:33 AM
This may sound insane but I plan to eventually port my RTS game to a custom engine in C. But only for the sequel, I'll stick to Godot for the first game. Well, technically I already started the port but I really need to finish the first game first. I just fell in love with C.

#gamedev
June 8, 2025 at 6:00 AM
there's increasingly a worrying amount of AI slop posts on reddit lately. most of the time they're caught and downvoted, but it's mildly annoying when sorting by new.

I miss the pre-AI internet so much. all social media & search engines seem to be going downhill :/
May 15, 2025 at 3:56 PM
meson is such a godsend 🙏😍 after using it for a while I'm never ever going back to CMake
May 10, 2025 at 2:59 PM
love how I can't compile a very simple CLI utility that I need on my laptop because it's written in rust and 4GB RAM is apparently not enough for such a simple task lol. it's got 400+ dependencies too. rust is such a mess
May 5, 2025 at 5:14 PM
experimenting with the Defold game engine and wow, I'm blown away by the fantastic documentation. THIS is how an engine should be documented!
May 4, 2025 at 1:01 PM
man, GDSCript's slowness is starting to get on my nerves, it can't optimize away simple stuff even in Release mode. I think for my next game I'll either try to get a good lua binding working or ditch godot altogether. The engine is fine but there are way too many limitations with scripting
May 2, 2025 at 10:22 AM
added silly cheat codes to my game because why not
🐴

#gamedev #indiedev #godot
May 1, 2025 at 10:37 PM
remade the tileset and tried to add subtle variance. still need to redo water and make the town center bigger with a new sprite

#godot #gamedev #indiedev
April 30, 2025 at 7:02 PM
sorry for the lack of updates on social media lately, just been busy with the more "boring" stuff behind the scenes, like tweaking the pathfinding and setting up the last few systems. I'll post as soon as I have more interesting stuff to share 🙂
April 1, 2025 at 11:54 PM
getting like 99% there to finishing implementation of all metaprogression systems for campaign mode but damn, getting pathfinding to work right is next on my list after that 😭
February 19, 2025 at 7:38 PM
well, that's a bug alright 😂

#gamedev
February 9, 2025 at 10:48 PM
omg someone mentioned my game in a video 🥹 cool!
February 2, 2025 at 9:56 PM
listening to hamilton (the musical) never gets old
January 31, 2025 at 3:56 PM
Officially surpassed 100 wishlists! 🥳
January 26, 2025 at 2:26 PM
finally getting a 1080p monitor was the best decision I've ever made in my life 😂 so many pixels
January 23, 2025 at 8:43 AM
Still WIP, but here's what the basic rewards for expeditions in Campaign mode will look like. They're like the equivalent of quests/missions.

#gamedev #indiedev #indiegame #godot
January 20, 2025 at 3:51 PM
Added items to my medieval RTS! 🙂 Also, Steam's RTS fest starts tomorrow. I joined as an unreleased game, but without a demo as there are still a few major features left to implement.

#gamedev #indiedev #indiegame #godot
January 19, 2025 at 3:09 PM
just a little update: been busy adding features to campaign mode so that I can update a few screenshots for the upcoming RTS fest on steam next week 🙏 also I got multiplayer lobbies working on steam
January 15, 2025 at 1:49 AM
porting is done, now I can get back to polishing and adding stuff again 🙏

480 files changed, 24620 insertions(+), 13945 deletions(-)

^ should probably have committed way more often after tagging lol oh well
January 3, 2025 at 6:15 AM
Reposted by Chocolate Dolphin
I generally make a yearly recap for my gamedev stuff, but this year it was all about my citybuilder.

So I made a recap of my citybuilder !

#indiegame #citybuilder

youtu.be/ZnAcNSNukZ0
From Idea to Steam: 1 Year Devlog
YouTube video by Rocky Mullet
youtu.be
December 30, 2024 at 3:11 PM
ok I'm like 99% done upgrading to godot 4.x fr this time. just need to fix 1 last shader. hope 5.x won't be as painful to upgrade or 3rd parties make sure to support 4.x for a while ;(
December 28, 2024 at 7:16 PM
Reposted by Chocolate Dolphin
Godot Game Awards 2024 will go live tomorrow, December 28, at 2PM EST! Special guests and awesome #godotengine games.

See you there!

www.youtube.com/watch?v=mUzA...
Godot Game Awards 2024
YouTube video by StayAtHomeDev
www.youtube.com
December 27, 2024 at 11:55 PM
dark chocolate is best chocolate 🍫
December 23, 2024 at 4:31 PM
Ok the only issue I had with upgrading to Godot 4.x was terrain (autotiles in 3.x) being a bit too slow to update at runtime. But @portponky.bsky.social's BetterTerrain plugin made it considerably faster and I can later switch to the GDExtension version to make it even faster 🥳
December 23, 2024 at 2:18 AM