ChaosKid
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chaoskid1024.bsky.social
ChaosKid
@chaoskid1024.bsky.social
Hello, my name's Thomas. I do tracker music and games sometimes.

Other links:
Itch: https://chaos-kid.itch.io
Bandcamp: https://chaoskid1024.bandcamp.com
YouTube: https://www.youtube.com/@chaoskid1024
Wanted to share this cute little room from the forest area. These bonsai trees serve as checkpoints, and if April idles by them for long enough, she'll hop up and sit on them.
December 4, 2025 at 12:49 AM
Reposted by ChaosKid
My game Scrabdackle releases TOMORROW, Dec 2nd!! I've been trying to explain what it is for years - here's my final attempt before launch.

store.steampowered.com/app/1578720/...
#videogame #indiegames #cutegame #animation
December 2, 2025 at 1:28 AM
Player script has almost three thousand lines of code now. Combined with everything else, I've probably at least reached five thousand at this point.
November 29, 2025 at 2:23 AM
Very close to being able to put together a demo for Dreamscape, a chunky pixel art metroidvania I've been working on since the start of this year. It'll have 3 explorable zones, 3 abilities to collect, and a boss fight, all set to a chipfusion, vaporwave influenced soundtrack.

#indiegame #indiedev
November 29, 2025 at 2:06 AM
The soundtrack I made for CHAOS MAZE is on YouTube and Bandcamp! Made with ReNoise. Kind of synthwave... ish? Probably not vaporwave. It's some sort of wave, though.

www.youtube.com/watch?v=AwsS...
CHAOS MAZE | FULL SOUNDTRACK
YouTube video by ChaosKid
www.youtube.com
November 27, 2025 at 4:11 AM
Reposted by ChaosKid
Hi! 👋 I'm looking for freelance pixel art work!

10+ years experience in game dev making lil' guys, big guys, animations, environment, tiles - any style!

RTs appreciated ✨

Portfolio below ⬇️
November 24, 2025 at 2:18 AM
SURPRISE I MADE ANOTHER GAME! This time for the Godot Wild Jam (again). I will upload the OST soon as well, once I finish all the schoolwork that's been piling up because of this...

chaos-kid.itch.io/chaos-maze
CHAOS MAZE by ChaosKid
RUN | JUMP | DON'T FALL
chaos-kid.itch.io
November 23, 2025 at 10:19 PM
A timelapse of some game dev work I've been doing, plus a small preview of the game's soundtrack made with ReNoise.

#indiedev #gamedev #indiegame

www.youtube.com/watch?v=bI0k...
Timelapse of making an 80s cityscape background
YouTube video by ChaosKid
www.youtube.com
November 11, 2025 at 7:06 AM
Probably one of the more involved backgrounds I've done for this game. I have a timelapse of making it that I might post on YouTube later as well.
November 10, 2025 at 1:46 AM
Reposted by ChaosKid
October 24, 2025 at 9:15 PM
I recently played one of my old games again where the whole point is you're trying not to die of the cold, but one of the levels straight up gives you a jet pack.

And yet it doesn't warm you at all??
October 23, 2025 at 6:43 PM
Did some animation and sound effects for this weird crystal thingy that takes you to new worlds. Still has a couple issues for now, but it's coming along nicely I think.
October 22, 2025 at 11:58 PM
If you have a SubViewport in Godot, apparently you can assign its render to a TextureRect.

So I crammed the world into one, and made this really trippy effect by overlaying them. Probably shouldn't use it in the final game. Looks really cool, though.
October 21, 2025 at 12:33 AM
Reposted by ChaosKid
We are very excited to announce:
HYPERBEAT releases October 22nd!
October 16, 2025 at 1:21 AM
Had time to spare between college assignments, so I could get a little work done today. Got halfway through drawing an outline for the new world map, and spent a couple hours making this movement guide to aid me in level design. Although far from perfect, it works well for now.

#indiedev, #gamedev
October 16, 2025 at 2:31 AM
Alright, so I've been absolutely hammered with assignments, exams, and projects this month. Made the mistake of trying to take an advanced, condensed class "on the side."

I don't know when I'll have some free time again. But I promise I WILL be back at some point before the year's end.
October 13, 2025 at 8:46 PM
Work on Dreamscape is probably going to slow down a little bit. Have a condensed college class I need to spend some time getting ahead on. It's been a kind of chaotic week...
September 21, 2025 at 10:42 PM
Was curious what would happen if I made the 3D update process rely on RNG...
September 11, 2025 at 7:07 PM
Pseudo-3D trees.

Struggled a ton with figuring out a background for this zone, and although this is totally nonsensical, it looks cool and was way easier to do in this perspective.
September 11, 2025 at 6:09 PM
Some procedural flowers and grass. I think it adds a dynamic touch to this zone which has been missing, and it's a simple raycast-based scan so it's very easy to deploy.

Also, yes, there's no background. I wasn't particularly fond of the old one, so I want to try something simpler.
September 9, 2025 at 2:13 AM
The demo should hopefully be out by October 25th. Full game is still a long ways away, but progress on Dreamscape is steady.

My priority for September, now that UI and save data's been done, is going to be aesthetics.

#gamedev #indiedev
September 4, 2025 at 3:39 AM
Super rough 3D experiment I quickly made last night. Not entirely sure how I feel about the effect, but it could be neat as long as I'm subtle about it.
August 25, 2025 at 8:06 PM
I know I don't have much of a following here on Bluesky, but I wanted to share this anyway. I've pledged what little I can already. It's not much, but it's something at least.
Flightless Fables is 50% funded, but there's only a few days left in the campaign!

Let's see what's possible with just a few days of crowdfunding 👀

#indiegame #videogames #gamedev #Steam #itchio
August 25, 2025 at 7:22 PM
Finally breaking ground on a pause menu and map system. Might have a short demo ready before October.

I find that UI is kind of like a bathroom. It's not what brings people in, nor is it particularly exciting to work on, but I want it to be as clean as possible anyway.
August 24, 2025 at 7:37 PM
May not look super impressive right now since it's just UI and has no sound yet, but this was a hassle to make! Especially the input remapping. Plus, I had to make my own button object since Godot's was being a little finicky.

Still some work to be done, but it's coming along well.
August 12, 2025 at 4:30 AM