Gamedev indé : http://celthim.itch.io - @DeckumDemonium -
Prof algo&JV -
Neurodivergent -
Queer -
Montpellier
Hold The Mine just crossed 20 000 wishlists this morning, it's a very good way to start 2026!
Thank you everyone, we have some really cool annoucement coming really really soon ✨
Hold The Mine just crossed 20 000 wishlists this morning, it's a very good way to start 2026!
Thank you everyone, we have some really cool annoucement coming really really soon ✨
Hold The Mine just crossed 20 000 wishlists this morning, it's a very good way to start 2026!
Thank you everyone, we have some really cool annoucement coming really really soon ✨
Let's do that again here! 🔥
There will be student projects, game jams, personal projects and freelance missions
Let's do that again here! 🔥
There will be student projects, game jams, personal projects and freelance missions
-Found time to craft non-digital stuffs again
-Went back to a hiking spot I used to find difficult and almost ran through it (in the Pyrenees)
-Started working on a super cool project (Beware of the Cartographer!)
Somehow, it’s been my most productive year as an author.
Here’s a guide to what I’ve published in 2025, in case you’ve lost track.
Individual links below but it’s all on itch: danifinn.itch.io
And elsewhere: books2read.com/ap/nAApPp/Da...
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-Found time to craft non-digital stuffs again
-Went back to a hiking spot I used to find difficult and almost ran through it (in the Pyrenees)
-Started working on a super cool project (Beware of the Cartographer!)
✨Hi! Here we make art for games, creatures and animations (and some random stuffs too)✨
✨Hi! Here we make art for games, creatures and animations (and some random stuffs too)✨
What a year. So many (too many) projects, but I had a lot of fun ✨
I'm happy I could make many animations and that I could try different styles and techniques
AND I was able to make traditional art and that's something I missed A LOT
What a year. So many (too many) projects, but I had a lot of fun ✨
I'm happy I could make many animations and that I could try different styles and techniques
AND I was able to make traditional art and that's something I missed A LOT
#indiegame #gamedev #indiegamedev
#indiegame #gamedev #indiegamedev
#indiegame #gamedev #indiegamedev
- The game is now 25% off for the entire duration of the Steam Winter Sales.
- First online arena added: the Eye!
- The game now supports Simplified Chinese and Brazilian Portuguese
#indiegame #SteamWinterSale
- The game is now 25% off for the entire duration of the Steam Winter Sales.
- First online arena added: the Eye!
- The game now supports Simplified Chinese and Brazilian Portuguese
#indiegame #SteamWinterSale
www.youtube.com/watch?v=SmOD...
www.youtube.com/watch?v=SmOD...
🌟the VERY happy Border Collie🌟
🌟the VERY happy Border Collie🌟
(you'll have to scroll, I can only post one gif at a time)
Please, if you want to support the amazing team I'm working with, you can wishlist the game here:
store.steampowered.com/app/3905500/...
(you'll have to scroll, I can only post one gif at a time)
Please, if you want to support the amazing team I'm working with, you can wishlist the game here:
store.steampowered.com/app/3905500/...
you can play our game "Shaken, not stirred" on itch.io! 🍸
game design/game design: @christophe.twotinydice.com
game art: me
translation: @marion.twotinydice.com
twotinydice.itch.io/shaken-not-s...
you can play our game "Shaken, not stirred" on itch.io! 🍸
game design/game design: @christophe.twotinydice.com
game art: me
translation: @marion.twotinydice.com
twotinydice.itch.io/shaken-not-s...
📦#5 Trombolide📦
He always knows everything before anyone else. Probably because he reads all the packages he delivers, like any good mail carrier who does his job well.
📦#5 Trombolide📦
He always knows everything before anyone else. Probably because he reads all the packages he delivers, like any good mail carrier who does his job well.
The original Hero's Hour was a love letter to turn-based strategy. Now, solo developer Benjamin Hauer has recruited Lautaro Ariño & @unleashthegiraffe.bsky.social to so they can make the sequel bigger, better, and even more chaotic.
The original Hero's Hour was a love letter to turn-based strategy. Now, solo developer Benjamin Hauer has recruited Lautaro Ariño & @unleashthegiraffe.bsky.social to so they can make the sequel bigger, better, and even more chaotic.
#indiegame #gamedev #indiegamedev
#indiegame #gamedev #indiegamedev
Dive deep into the digital dystopia of NET.CRAWL on January 30, 2026.
Build powerful grids, defeat unique Cores, break the game before it breaks you.
Wishlist now: store.steampowered.com/app/2958140/...
#NET.CRAWL
Dive deep into the digital dystopia of NET.CRAWL on January 30, 2026.
Build powerful grids, defeat unique Cores, break the game before it breaks you.
Wishlist now: store.steampowered.com/app/2958140/...
#NET.CRAWL
🧙♀️#4 Perlimpinpoune🧙♀️
A brave witch most of the time. Except at night— it is told that terrible monsters lurk around then
🧙♀️#4 Perlimpinpoune🧙♀️
A brave witch most of the time. Except at night— it is told that terrible monsters lurk around then
🪶#3 Sakabèck🪶
A Giant myna bird with telepathic abilities and a hell of a temper. He spends his time to swear, but is a great help to Neli.
🪶#3 Sakabèck🪶
A Giant myna bird with telepathic abilities and a hell of a temper. He spends his time to swear, but is a great help to Neli.