Meow Val
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catkatnya.com
Meow Val
@catkatnya.com
Val, cat, MSc. ENG student, graphics programmers, musicians and just a silly nerd. Nya~. Just a silly cat that does a lot of stuff.
Pfp by @shirosh.bsky.social | Banner by me :3
have some bunnies :3
Used a custom optix render to render them and my own implementation of the optix denoiser... Finally done with uni for this year yipeeeee
December 19, 2024 at 5:37 PM
oopsie i messed up the gamma tehe, fixed it now :3
November 28, 2024 at 2:43 AM
more render shenanigans
November 28, 2024 at 2:31 AM
Now the transparent shader with global illumination :3
November 28, 2024 at 12:51 AM
wooo i did, i managed to make a transparent shader
November 28, 2024 at 12:45 AM
I just realized that after about 12 im finally going to get my first gaming monitor. :3
My main screen has not even been a Monitor for the past 12 years. Its just been an old Philips tv lol
November 21, 2024 at 9:12 PM
Oh, the weather is funny now... Went from 10 c last week to snow and freezing. Currently around 0 c
November 20, 2024 at 5:59 PM
Yipee path tracing with indirect lighting aka global illumination... kinda slow to get a good result tbh but it works. Very noisy if done in real-time but as a none real-time render it works. Looks better than the path tracing with just direct light aka direct illumination
November 20, 2024 at 4:36 PM
i love that mood when you are sick and bored, so you decide to be productive. Such an odd mood to be in
November 20, 2024 at 4:55 AM
now for the fun part.... making it path traced
November 20, 2024 at 4:52 AM
soft shadows? Why not... might need a bit more work but that's the result after 1k samples/frames
November 20, 2024 at 4:42 AM
wooo i fixed it, there was a term in my equation that went negative and that was why the black dots appeared. Result after 1.1k samples/frames
November 20, 2024 at 4:34 AM
hmmm not entirely sure what is causing this error that causes black dots to appear in the x axis at y0 anyways it is now using progressive sampling instead of jittering to do antialiasing. On the left is the result after 10k frames/samples while on the right is after 600 samples.
November 19, 2024 at 9:57 AM
I find it funny yet kinda depressing that people more South than me has snow already but im stuck here in the north with 10 degrees Celsius and rain
November 16, 2024 at 12:37 PM
yipeee it works, can't believe my professor answered my emails 1:30 am to help me fix my code.
November 14, 2024 at 12:53 AM
uhh ups, i forgot what the time was while debugging... gotta run now :3
November 12, 2024 at 4:14 PM
now there are boxes in the box and I fixed my shadow calculations :3. It Took me a while to fix as I did not realize most of the noise was from a value being too small aka t min was too small for calculating the shadow making the ray tracing flip out
November 12, 2024 at 4:12 PM
i know you can't see any difference from the last time I posted my rendering of the CornellBox but that's the point as all I did was change how it loaded the obj file to use a BSP tree which means I have succeeded yipeeee
November 12, 2024 at 2:13 PM
woo dragon... the lighting needs a bit of an improvement on this as the shadows are glitching out a bit but oh well
November 12, 2024 at 10:04 AM
Anyways i go eep now cause well my sleep schedule is really messed up and it's almost 10 am... why did I decide to work on my rendering project so late? Oh well :3
November 7, 2024 at 8:48 AM
so, I managed to make it load with an axis-aligned BSP tree now. It should be faster than before for the GPU to render, though it takes a bit longer for the CPU to process
November 7, 2024 at 8:46 AM
so uhh i fixed the lighting shader so now I can load in lights from a file. Also fixed it so there can be shadows now and on the teapot I did earlier. Now to optimize loading meshes using a BSP tree... This is going to be interesting
October 30, 2024 at 4:39 PM
i think im an idiot... so my original code for my light stuff seems to have been somewhat correct and by changing like 3 lines of code I got this result :3
I am not sure if I have made a large point light or an area light.
October 30, 2024 at 12:54 PM
Welp i am an idiot and stayed up for another hour trying to debug it without success. Now i really gotta go to bed so uhh night night
October 26, 2024 at 3:37 AM
I have once again stayed up way too late working on my render and debugging wgsl... Its really hard to debug when the only method you have for debugging is showing colours on the screen.
October 26, 2024 at 2:28 AM