caranthosmori.bsky.social
@caranthosmori.bsky.social
#gamedev If you are using "level streaming position" in Unreal 5.3 and Play-In-Editor to test in-game, be warned the *editor's* position value *will always be used* even if you load into a level that uses a different one! Avoid this by loading a different level in-editor or using standalone mode.
November 19, 2025 at 9:12 AM
For the demo of #THDAWT, I decided to disable the random drift offset for the pillar lifts in the living room dream. This means that you can't accidentally save/load *inside* a moving pillar anymore because it can't randomly start higher than its default Z value. Hooray! #gamedev
November 15, 2025 at 2:25 AM
#THDAWT For button glyphs, I use an awesome SIL Open Font licensed font called Promptfont! (Available at: shinmera.com/docs/promptf...) It makes adding new glyph presets very simple (currently I have M&K, Xbox, and PlayStation presets). #gamedev
November 12, 2025 at 7:27 AM
#THDAWT #gamedev If anyone else is using UE5's Enhanced Input User Settings and Enhanced Player Mappable Key Profiles to query keys for diegetic UI (and who isn't?), remember to use the "Register Input Mapping Contexts" node first! The "Add Mapping Context" node isn't sufficient.
November 11, 2025 at 5:54 AM
I've added in new wooden doors to the house in #THDAWT. It is a slightly edited version of the awesome free "Modern Door" by Yami757 on Fab. All it needed was to be squashed a bit in Blender and then have a new material instance created in Unreal.
November 8, 2025 at 6:58 AM
For the intro tutorial of #THDAWT, I've added a small drawer staircase to guide the player up and onto the *completely normal* bed. This is to be amenable to non-action players that don't *automatically* jump on top of everything from years of platform game conditioning.
November 5, 2025 at 9:51 PM
#THDAWT The garage lights in The House Dreams Along With Them Demo will now turn on *if you crawl under them* when the garage door is open. Thanks to @cclementyne.bsky.social for catching this bug on his Halloween stream!
November 4, 2025 at 4:04 AM
Inspired by watching prostoic.bsky.social play through the demo, I've added a line of lights to keypads in The House Drams Along With Them! This means that in addition to audio cues, there is also a visual indicator for how many times a keypad has been pressed.
October 30, 2025 at 9:34 PM
The demo for The House Dreams Along With Them has been updated! Now there's an autosave feature in case you forget to manually save (or didn't know you can save and load even in the demo).

store.steampowered.com/app/3891660/...
The House Dreams Along With Them on Steam
The House Dreams Along With Them is a first person puzzle adventure with an emphasis on interactivity and logic. Sleep and dream in the rooms of a mysterious house. Solve the puzzles to make the dream...
store.steampowered.com
October 27, 2025 at 4:29 AM
The House Dreams Along With Them already had an invisible autosave system to help with persistence between levels, but now I've started implementing a manual "load autosave" button to save players who *forget* to save.
October 25, 2025 at 6:38 AM
The trigger boxes that turn on the lights for the garage puzzle in The House Dreams Along With Them were a *bit* too thin and the player could sneak past them. Bug is now fixed, hitboxes have been embiggened!
October 24, 2025 at 8:23 AM
I'll never not be amused by the late-90s-discounted-3D-modeling-software-advertisement energy of Unreal's camera component when using the Lit editor view mode.
October 22, 2025 at 2:50 AM
Unreal pro tip: Making your blueprints look like side-view thumbnails of sci-fi capital ships guarantees 15% fewer bugs when testing.
October 21, 2025 at 8:10 AM
I updated the logo treatment for my game! V1 on top and V2 on bottom. The new style pushes the orange and purple aesthetics more and has more background details using the recently added Quixel Megascans Black Alder trees.
October 18, 2025 at 2:02 AM
If you're using Unreal's enhanced input to do basic things like *looking around*, remember to add a "Get World Delta Seconds" node (multiplied by a value to taste - 60 worked for me) to make the rotation framerate independent!
October 17, 2025 at 12:57 AM
The demo for my horror puzzle game #TheHouseDreamsAlongWithThem has been updated!

store.steampowered.com/app/3891660/...

Now there's a step-by-step UI to teach how to enter a lucid dream near burnt rusted objects.
October 15, 2025 at 11:07 PM