though mine isn't an AOE DOT and has a slowing effect.
though mine isn't an AOE DOT and has a slowing effect.
and the holes on one of the panels are off by several millimeters :|
and the holes on one of the panels are off by several millimeters :|
Like at this point I'm starting to think that maybe ASUS/AMD/Nvidia botched something with drivers for this laptop because there's no way an OS can be this bad.
Like at this point I'm starting to think that maybe ASUS/AMD/Nvidia botched something with drivers for this laptop because there's no way an OS can be this bad.
Also some tweaks to the progressive game mode to make it easier to play.
buildzoid.itch.io/hv-arena
Also some tweaks to the progressive game mode to make it easier to play.
buildzoid.itch.io/hv-arena
The shotgun's boost ability is reverse recoil....
:(
The shotgun's boost ability is reverse recoil....
:(
That’s +42% perf overall, up to ~80% in some workloads.
Blog: skatterbencher.com/2025/09/06/skatterbencher-91-rockchip-rk3588-extreme-overclock-to-3454-mhz/
YouTube: youtu.be/J970ZKjSJwU
That’s +42% perf overall, up to ~80% in some workloads.
Blog: skatterbencher.com/2025/09/06/skatterbencher-91-rockchip-rk3588-extreme-overclock-to-3454-mhz/
YouTube: youtu.be/J970ZKjSJwU
The progressive game mode now actually kinda works. So you don't have to get started with the 100% enemy spawn rate modes.
The tutorial also got some improvements.
The progressive game mode now actually kinda works. So you don't have to get started with the 100% enemy spawn rate modes.
The tutorial also got some improvements.
9130.33 MHz by Wytiwx 🇨🇳 using Intel Raptor Lake and @asusrog.bsky.social Z790 Apex.
Chart: skatterbencher.com/memory-overc...
Details: hwbot.org/benchmarks/c...
Validation: valid.x86.fr/qg4yna
9130.33 MHz by Wytiwx 🇨🇳 using Intel Raptor Lake and @asusrog.bsky.social Z790 Apex.
Chart: skatterbencher.com/memory-overc...
Details: hwbot.org/benchmarks/c...
Validation: valid.x86.fr/qg4yna
Because I'm using a rather old version of godot 4 that doesn't handle icon replacement for me.
Because I'm using a rather old version of godot 4 that doesn't handle icon replacement for me.