Brushbolt
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brushbolt.com
Brushbolt
@brushbolt.com
Studio specialized in video game UX & UI outsourcing. Powered by #NoesisGUI, we integrate into Unreal, Unity or any custom engine. All platforms supported.
Last week we felt the need for a little rest for the salesman hat. Had a look at Captain Tsubasa - Edit Character and it looked like a fun little challenge.

Video covers layout, rig and intro animation, maybe we will make another one covering, interactivity, navigation, etc. Enjoy :)
July 28, 2025 at 10:20 AM
Let your team focus on what they love and do best. We take care of UX & UI. You get faster iteration time, happy developers and seamless communication with users. Best way to cost effectiveness, counting with experts co-development partners in the field.

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How we can help you
Long story short, in essence we are a co-development studio specializing in UX and UI. The way we implement user interfaces, mostly with NoesisGUI, is compatible with all platforms and engines.
www.linkedin.com
July 22, 2025 at 9:54 AM
Showcasing some of the challenges we have tackled with #NoesisGUI. This one is a replica from a Ratchet & Clank. Where we address composition, custom scrolling and details on top of the selected item. Check it out!

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Showcase: HexGrid Jumplist
This showcase exposes our main challenges and concerns when cloning the inventory of Ratchet & Clank: A Crack in Time. Another tab control? It's interesting to start by mentioning that, in the header ...
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July 15, 2025 at 8:32 AM
I’ll be at Develop Brighton #developconf from Monday to Thursday. If you want to chat about ux development either from designer or programmer side. I’d love to :) get in touch!
July 7, 2025 at 12:46 PM
Game settings are often a mess—but they don’t have to be.

We built our Semantic Controls to let content & UX/UI live independently. Designers get clarity, devs get peace, and debug views come for free.

See how simplicity wins, even in complex use cases.

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Taming complexity: Semantic Controls in game settings
After many years of experience with UX/UI development in video games, we fathomed that the Settings menu is consistently one of the areas that gets unnecessarily complex. Most games require roughly th...
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July 4, 2025 at 2:14 PM
About the productivity improvements of iteration independence. This time covering a sometimes forgotten role, the Content Designer. And how to empower their development experience.

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Boosting productivity by independence. DX of the Content Designer
A common flavour of productivity waste in studios is to assign tasks that are out of the comfort zone for the assignee (Excluding R&D). They can and will eventually do it, but their output won’t be ne...
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June 25, 2025 at 2:45 PM
The single most important aspect of control customization you want to know about Noesis. These 3 pictures, are the same control :)

#gamedev #ux #ui #dev #tools

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Controls are about function, not looks
As newcomers into Noesis or Wpf, it is very common to feel the need for new custom controls. This is a common pitfall, first because making a custom control is not a trivial matter, but also because y...
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June 12, 2025 at 1:09 PM
Reposted by Brushbolt
I'm pleased to announce that the Game UI Database Summer Update will launch next week!!
This will come with a ton of much-requested QOL fixes, and new features such as a revamped Colour Filter tool with the ability to filter by harmonies, as well as wider searches for warm and cool hues.
Stay tuned!
June 8, 2025 at 1:30 PM
An introduction to our tools design philosophy. Which could be summarized as:
"Let's design the cookware together. Then you cook to your taste!"

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As tool developers we are very influenced by the needs from game… | Brushbolt
As tool developers we are very influenced by the needs from game designers. Initially you work a lot on implementing Game Design specs, but very soon it becomes very frustrating both for Design and fo...
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June 2, 2025 at 10:29 AM
Videos and captures may fall short to communicate the feel of the user interface.
That is why we implemented all the samples to be playable directly on the website.
They work with both gamepad, mouse and keyboard. Check them out on brushbolt.com
May 26, 2025 at 7:09 AM
We work with Xaml powered by NoesisGUI. Initial reel covers styles, navigation, extensions and control variations.
Samples are replicas of existing menus. @eddcoates.bsky.social
Game UI Database is a source of inspiration for challenges to tackle. Check it out! www.youtube.com/watch?v=E3TO...
Brushbolt Reel
YouTube video by brushbolt
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May 22, 2025 at 10:34 AM
Greetings as Brushbolt. We are a gamedev studio focused on streamlining UX and UI development.
Core topics of user communication, often underestimated and at the same time more complex that it seems.
Follow us if you are interested into UX and UI about video games :)
May 22, 2025 at 10:32 AM