Wavesong uses Gerstner’s trochoidal wave equations to simulate the surface of ocean waves. Multiple points are sampled and control the amplitude of separate wavetable signals, which are further processed via granular and spectral shaping to produce a magical result.
Wavesong uses Gerstner’s trochoidal wave equations to simulate the surface of ocean waves. Multiple points are sampled and control the amplitude of separate wavetable signals, which are further processed via granular and spectral shaping to produce a magical result.