🎮 Working on Amerzone - The Explorer's Legacy
Care deeply about simple & efficient code
Porting everything everywhere
Co-fondatrice des Audacieu.x.ses 🤍
My site: www.blanchemaurice.com
I'm Blanche, a french Systems Engineer
I worked on Syberia - The World Before and Amerzone - The Explorer's Legacy
I love porting programs to different platforms
I'll be posting about what I learned and would love to discuss about architecture and low-level
#gamedev
Si vous êtes inscrit.e.s à la jam des audacieuxses, pas d'inquiétude nous allons bientôt faire une 1ère vague d'entrées cette semaine 🤍
Déjà 21 personnes inscrites, 14 nouvelles têtes, on est super hypées de voir tout ça bouillonner de créativité ensemble 🔥
#gamedev #jeuvideo
#gamedev #jeuxvideo
#gamedev #jeuxvideo
Every time it's a wonderful opportunity to meet friends once again and this year it was also filled with new heads 🤍 I discussed with many interesting people, about a wide variety of topics.
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#gamedev
Every time it's a wonderful opportunity to meet friends once again and this year it was also filled with new heads 🤍 I discussed with many interesting people, about a wide variety of topics.
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#gamedev
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#dying 💀
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#dying 💀
Our arcade coop eldricht game CTHULOOT will be released on April 10th 2025 on PC!
💎 Wishlist: store.steampowered.com/app/2283410/...
💌 Request a key: cthuloot@pixelnest.io
Watch the trailer below
#gamedev #indiedev #indiegame #release
#gamedev #jeuxvideo
Sur Discord, du 23 au 30 Mars 2025. Il s’agit d’une Game Jam francophone en mixité choisie*
Les inscriptions :
framaforms.org/inscription-...
Les infos :
itch.io/jam/la-game-...
Des questions :
les.audacieuses@proton.me
#gamedev #jeuxvideo
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#gamedev #jeuxvideo
N'hésitez pas à me poquer les 17 et 18 Avril pour discuter 🤍
#gamedev #programming
💭 "Ingénieure systèmes passionnée par ce qui concerne la programmation bas niveau. J’ai travaillé sur Windows/Linux/Android/XBox Series/PS5, des moteurs différents, sur A Confortable Burden, Syberia: The World Before et Amerzone: The Explorer’s Legacy"
N'hésitez pas à me poquer les 17 et 18 Avril pour discuter 🤍
#gamedev #programming
Le 17 et 18 avril à Rennes, on vous prépare une super sélection de conférences et c’est l’occasion de passer un bon moment tous ensemble.
👉Infos et billets : addon.events
(Aussi, c’est le meilleur moyen de soutenir Atlangames en ces temps difficiles ❤️)
Le 17 et 18 avril à Rennes, on vous prépare une super sélection de conférences et c’est l’occasion de passer un bon moment tous ensemble.
👉Infos et billets : addon.events
(Aussi, c’est le meilleur moyen de soutenir Atlangames en ces temps difficiles ❤️)
www.youtube.com/watch?v=OEge...
Hitchhiker's guide to Triangle (for dummies) par Lea Bruder à l'ADDON 2023
Un gros merci pour avoir packé tant de ressources avec un fil conducteur
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#gamedev #programming
www.youtube.com/watch?v=OEge...
Hitchhiker's guide to Triangle (for dummies) par Lea Bruder à l'ADDON 2023
Un gros merci pour avoir packé tant de ressources avec un fil conducteur
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#gamedev #programming
Need a bit of work on win64 to replace malloc/free by VirtualAlloc to use the MMU trick shown by Ryan Fleury reserving chunk of virtual addresses at start & only committing physical pages as needed
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#gamedev #programming
Need a bit of work on win64 to replace malloc/free by VirtualAlloc to use the MMU trick shown by Ryan Fleury reserving chunk of virtual addresses at start & only committing physical pages as needed
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#gamedev #programming
Pourquoi, comment, les problèmes et quelles solutions peuvent apporter les jams inclusives que des formes générales ne peuvent pas fournir
#gamedev
Pourquoi, comment, les problèmes et quelles solutions peuvent apporter les jams inclusives que des formes générales ne peuvent pas fournir
#gamedev
Why gingerBill in his article on arena allocator defines the default alignment for his basic push function to 128 bits?
So I learned a lot about CPU caches and memory access at the hardware level but still didn't find why
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#gamedev #programming
Why gingerBill in his article on arena allocator defines the default alignment for his basic push function to 128 bits?
So I learned a lot about CPU caches and memory access at the hardware level but still didn't find why
🧵1
#gamedev #programming
My first baby steps at writing an arena memory allocator 🐣
Following the flow of the exercises given by Ryan Fleury at the end of his talk. I'm using malloc to get the memory block needed, later I'll call directly system functions for that
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#gamedev #programming
My first baby steps at writing an arena memory allocator 🐣
Following the flow of the exercises given by Ryan Fleury at the end of his talk. I'm using malloc to get the memory block needed, later I'll call directly system functions for that
🧵1
#gamedev #programming
What I Talk About When I Talk About Cross Platform Development by Adi Shavit at code::dive 2018
He explains an architecture to abstract and isolate properly in 6 successive layers the business logic from specific platform's implementation
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#gamedev #programming
What I Talk About When I Talk About Cross Platform Development by Adi Shavit at code::dive 2018
He explains an architecture to abstract and isolate properly in 6 successive layers the business logic from specific platform's implementation
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#gamedev #programming
Context is Everything by Andreas Fredriksson at Handmade Seattle 2021
Interesting talk hammering on the principle of working on the problem rather than the abstraction
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#gamedev #programming
Context is Everything by Andreas Fredriksson at Handmade Seattle 2021
Interesting talk hammering on the principle of working on the problem rather than the abstraction
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#gamedev #programming
Your Indie Game on Console by Thomas O'Connor at GDC 2018
A bit old, it concerns the 8th generation (PS4 / One / 3DS), but I can say it's still mostly relevant
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#gamedev #programming
Your Indie Game on Console by Thomas O'Connor at GDC 2018
A bit old, it concerns the 8th generation (PS4 / One / 3DS), but I can say it's still mostly relevant
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#gamedev #programming
Programming in Modern C w/ a Sneak Peak into C23 by Dawid Zalewski at ACCU 2023
"This is a talk for you who never learned C"
*Proceeds to bash the skull of the audience with moderately advanced C code* 💀💥
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#gamedev #programming
Programming in Modern C w/ a Sneak Peak into C23 by Dawid Zalewski at ACCU 2023
"This is a talk for you who never learned C"
*Proceeds to bash the skull of the audience with moderately advanced C code* 💀💥
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#gamedev #programming
How I program C by Eskil Steenberg
/!\ Going on a rant here, that's gonna be a long thread /!\
He's presenting his opinionated way of writing C (even sticking with C89 in 2017). Most of it is nice / really intelligent
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#gamedev #programming
How I program C by Eskil Steenberg
/!\ Going on a rant here, that's gonna be a long thread /!\
He's presenting his opinionated way of writing C (even sticking with C89 in 2017). Most of it is nice / really intelligent
🧵1
#gamedev #programming
Principles of Performant Processing by Elizabeth Baumel at Handmade Seattle 2021
This is about how to profile a real time application and the mindset to have while doing it. It's a simple thing but yet so important.
#gamedev #programming
Principles of Performant Processing by Elizabeth Baumel at Handmade Seattle 2021
This is about how to profile a real time application and the mindset to have while doing it. It's a simple thing but yet so important.
#gamedev #programming
Let's Talk About Queues by Fabian Giesen at Handmade Seattle 2020
What type of queues exist in the context of computers and a bit of theory explaining the Little's law
#gamedev #programming
Let's Talk About Queues by Fabian Giesen at Handmade Seattle 2020
What type of queues exist in the context of computers and a bit of theory explaining the Little's law
#gamedev #programming
Sur Discord, du 23 au 30 Mars 2025. Il s’agit d’une Game Jam francophone en mixité choisie*
Les inscriptions :
framaforms.org/inscription-...
Les infos :
itch.io/jam/la-game-...
Des questions :
les.audacieuses@proton.me
#gamedev #jeuxvideo
🧵1
Sur Discord, du 23 au 30 Mars 2025. Il s’agit d’une Game Jam francophone en mixité choisie*
Les inscriptions :
framaforms.org/inscription-...
Les infos :
itch.io/jam/la-game-...
Des questions :
les.audacieuses@proton.me
#gamedev #jeuxvideo
🧵1
handmadecities.com/media/boston...
Enter the Arena by Ryan Fleury at Handmade Boston 2023
#gamedev #programming
handmadecities.com/media/boston...
Enter the Arena by Ryan Fleury at Handmade Boston 2023
#gamedev #programming
I'm Blanche, a french Systems Engineer
I worked on Syberia - The World Before and Amerzone - The Explorer's Legacy
I love porting programs to different platforms
I'll be posting about what I learned and would love to discuss about architecture and low-level
#gamedev
I'm Blanche, a french Systems Engineer
I worked on Syberia - The World Before and Amerzone - The Explorer's Legacy
I love porting programs to different platforms
I'll be posting about what I learned and would love to discuss about architecture and low-level
#gamedev