BinaryNine
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binarynine.itch.io
BinaryNine
@binarynine.itch.io
28/♂️/🇦🇺/♓ He/Him
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Streamer, casual Gameboy game dev
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⭐Master of None v0.30 Update⭐

New story content
New characters, and enemies
New sound effects
Levels, HP, EXP, and damage reworked
Status move fixes
Step counter fix
Napping added

👇follow the link to play👇
binarynine.itch.io/masterofnone...
I forgot I intended to make a fish enemy for on the beach haha
November 9, 2025 at 8:28 AM
I wonder if I can make an NPC that tells you what kind of class you are based on your two highest stats?

Like melee and magic is a battle mage, ranged and stealth is like a spy or something
November 7, 2025 at 2:41 PM
⭐Master of None v0.30 Update⭐

New story content
New characters, and enemies
New sound effects
Levels, HP, EXP, and damage reworked
Status move fixes
Step counter fix
Napping added

👇follow the link to play👇
binarynine.itch.io/masterofnone...
November 7, 2025 at 2:31 AM
Literally on the verge of an update. I just need to balance one boss fight 👀
I THINK it's done? I'll give it a few more playthroughs and see how it goes

Somehow the newest quest was more bug free than the other quests? Almost makes me wonder how buggy the previous releases were...
3/4 quest lines are fully play tested and balanced 😭 Getting so close to an update release!!
November 6, 2025 at 3:14 PM
I THINK it's done? I'll give it a few more playthroughs and see how it goes

Somehow the newest quest was more bug free than the other quests? Almost makes me wonder how buggy the previous releases were...
3/4 quest lines are fully play tested and balanced 😭 Getting so close to an update release!!
November 5, 2025 at 12:02 PM
3/4 quest lines are fully play tested and balanced 😭 Getting so close to an update release!!
November 4, 2025 at 12:41 AM
Playtesting has been going well!
I've got a good enough system for what boss' stats should be when you encounter them. Base 5 stats +1 per level above 5 spread amongst their stats. This keeps them a few levels above the player, but the player has more stats because of the intro quiz so it evens out?
November 2, 2025 at 12:18 PM
Weird to think this was a year ago?
Gotta bring it back for Sabrina's Halloween performance
Sabrina Carpenter sprite I HAD to make after seeing clips of her Dallas performance and having already done the Chappell Roan VMA sprite. No specific reference, it's a mix mash of posing and the Tinker Bell costume

#SabrinaCarpenter #PixelArt #RetroRPG #GameBoy #8bit
November 2, 2025 at 6:51 AM
I had my first misingno. style glitch in MoN!!
When you take a step in an encounter area, the counter waits until the step is done, but it runs the step counter one tile outside of the area and sets the encounter group to 0 too. You could encounter a Thnake sprite with Pininchilla stats!
October 28, 2025 at 1:18 AM
Reposted by BinaryNine
Some real nasty bills have hit me and I find myself short a couple hundred to see me through next paycheck. Opening five commission slots, payable via PayPal. A full character render will not exceed $80, other stuff negotiable. Can do characters, robots, whatever the hell.
DM VIA DISCORD: @ape-ahab
October 26, 2025 at 5:10 PM
Important MoN update:

You can take a nap
October 28, 2025 at 1:05 AM
Brought my 3DS with a copy of MoN's rom on it to work 👀 gonna play test during my break
October 27, 2025 at 2:46 AM
I finished Pokemon Legends ZA's story 👀 Maybe now I'll get back to game dev
October 24, 2025 at 1:50 PM
I also had an idea for a little pet you can get. For the player it'd be essentially a vpet. You'd get an enchanted snow globe called a Foe-Globe and you can capture a wild creature in it. Got the idea from my current Digimon vpet hyperfixation, and how you can keep a fish in Legend of the River King
October 12, 2025 at 3:27 PM
Damage calcs are all done :) Was a mix of the engine's rounding, and not having enough brackets 😅 and at some point I had the wrong variable set as the calc's output. Was a mess
I've noticed all of my enemy damage calcs end up 4 or 0??
October 12, 2025 at 3:17 PM
This is a reminder to myself to x10 stats in the damage calc and ÷10 the result to get more accurate damage outputs instead of having rounding happen in the middle affect the result 👍
October 12, 2025 at 2:52 AM
I've noticed all of my enemy damage calcs end up 4 or 0??
October 10, 2025 at 2:13 AM
Was thinking about low/med/high attacks like on fighting games and thought "what if I added speeds to combat. Like you select before a battle fast/med/slow where fast gets you two attacks but at a lower strength. Med is normal, and slow is stronger defence
October 8, 2025 at 3:47 AM
I have an idea for an NPC that sells wooden wards

And another who calls him out for trying to sell shields at a premium
October 7, 2025 at 3:23 AM
I THINK I'm at a point where it's just adjusting encounter rates and exp yields so really I've just got to play my own game and see what levels I end up at certain checkpoints

Also saving works now 🙌
October 6, 2025 at 1:53 AM
So my step counter isn't counting steps? It only counts each time the player's direction changes. I'll fix that next
October 5, 2025 at 1:39 PM
I'm still struggling to wrap my head around this because it's not just a simple colour swap. If the image is too similar in colour it will just assign two colours as one. Sprites saved with colours 3 and 4 get merged into just 4 ;-;
If I were to make my game in colour mode, I'd have to redo ALL the battle sprites because the background is colour 3, and I leave colour 3 as empty on the sprites to show through. I'd have to change the background to colour 1 and edit all the spites to have that colour missing to show through ;-;
October 5, 2025 at 9:08 AM
If I were to make my game in colour mode, I'd have to redo ALL the battle sprites because the background is colour 3, and I leave colour 3 as empty on the sprites to show through. I'd have to change the background to colour 1 and edit all the spites to have that colour missing to show through ;-;
October 4, 2025 at 1:27 AM
I figured out how palettes work 😅
October 3, 2025 at 1:36 PM
Turns out the calc on the stat I'd use to test the new damage in the game was incorrect and was what a combo calc would look like 😅 had to undo a bunch of changes once I realised haha
I kept going 🧍‍♂️ stat/damage calcs are completely redone. Just need to copy it all for enemy attacks

Next update will be big 😅 and to think it was just the next story beat for the longest time. Now it's so much more
I think I've done it. But with this comes having to balance, and possibly working out better damage and stat calcs...
October 2, 2025 at 4:19 AM