bhtron.bsky.social
@bhtron.bsky.social
Game dev, artist, and metal enjoyer
April 18, 2025 at 10:16 PM
experimenting
#indiegamedev #gamedev
April 18, 2025 at 3:36 PM
Simulating trying to simulate g-forces, may be a bit strong right now but its kind of fun #rust #gamedev #bevy

music: The Illusionist - Glenn Gatsby Remix
March 12, 2025 at 2:51 AM
Playing around with dynamic sounds using the Kira sound engine inside Bevy. Trying to create a believable atmosphere. Sounds are Creative Commons from freesounds.org

@bevyengine.org #gamedev #rust #opensource
March 6, 2025 at 1:23 PM
Work in progress but feeling good about it so far #art #abstract
January 3, 2025 at 8:07 PM
Okay so I think its going to be some terrain in the foreground, background will be swirly clouds with something mysterious inside them... something like that #art #wip
January 3, 2025 at 1:43 AM
It ain't much yet but just trying to find shapes. Doing some kind of nightmarish alien landscape #art
January 2, 2025 at 11:56 PM
Reposted
Trophy
January 2, 2025 at 11:37 PM
My last painting I did. And now I'm painting again...will be posting updates tonight! #art #painting #metal
January 2, 2025 at 11:37 PM
I've come across a few, "how do I get better/started at drawing".

Here's my 2 cents. Forget shading, forget details. You're already learning a few things at once so why add more? Focus on proportions and composition. Stick to basic shapes. Get good at that first.
November 20, 2024 at 4:39 PM
Ok, taking a little break from gameplay dev -- Absorbed in EOS now. Feels like webdev!

#gamedev
November 20, 2024 at 4:33 PM
Alright, need to triangulate a 2D polygon that contains holes in it. Holes may overlap too. Everything is convex but the final shape might not be. Hmmm. Do I just use a lib for this. Any good articles on the topic?

#gamedev
November 20, 2024 at 8:35 AM
Building a navmesh system #gamedevelopment
November 19, 2024 at 11:19 PM
The secret to happiness is blocking everyone who's made politics their personality. Even if you align with them.

They add nothing of value. You're not going to miss out.
November 17, 2024 at 6:59 PM
Spotted Facing Worlds in Prime's "Secret Level" trailer. #unrealtournament #gaming
November 17, 2024 at 10:53 AM
Blocking out a map in Trenchbroom. I haven't mapped since the glory days of #doom 3 two decades ago. How am I doing?

#indiedev #gamedevelopment
November 14, 2024 at 1:08 PM
Hello world!
November 14, 2024 at 12:45 PM