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benjapenguin.bsky.social
Benja ❤️ Videogames
@benjapenguin.bsky.social
🎮 Lead Designer on Voxile @VoxrayGames
❤️ Husband + Dad
🥘 Cook
🏔️ Mountains
📿 Mindfulness
✈️ FullSail alum
🍂 Making a cozy graveyard game
He/Him
Pinned
I've been posting updates for my cozy graveyard game on Twitter, and I've been nervous about switching platforms.

...But now, I'm trying out Buffer to help post across several platforms.

So, expect Guernsey updates on BlueSky starting in just a little while! 👻 #gamedev #indieGameDev
Today's Guernsey: Optimization! My hunt today concerned tracking down wasteful usages of Awake() to cut down on the amount of time it takes to run the game.

Seems making 100 rooms of an open world in a single scene wasn't such a great idea. 🧐 #gamedev #indieGameDev
November 14, 2025 at 4:42 AM
Today's Guernsey: Going further into optimization, I learned more about Unity's profiler and went through code, removing most of my debug logs.

Gonna keep at this for a bit, interesting challenge. Makes for terrible screenshots, though! 😅 #gamedev #indieGameDev
November 13, 2025 at 3:28 AM
Reposted by Benja ❤️ Videogames
Here's the demo on Steam: store.steampowered.com/app/2803440/...
(Note: demo does NOT include previous tutorial or "adventure" content from the main game, only one survival world!)
Voxile Procedural Survival Only Demo on Steam
Quest, craft, loot, build, destroy, and shoot your way through gorgeous voxel islands! Encounter mutated wildlife, discover secrets, and find out what went wrong in both pre-designed adventure and pro...
store.steampowered.com
November 11, 2025 at 10:38 PM
Reposted by Benja ❤️ Videogames
For the past several months, our team's been on a big push to realize Procedural Survival Islands.

Up to ten biomes packed with dozens of beautiful voxel landmarks, weird quests, exciting loot, foreboding chasms, epic bosses, and so on.

Grab the new free demo on Steam, and tell me what you think!
We have a NEW DEMO! This is exclusively for the new Procedural Survival Islands we've been working on. You get to play one such island, start from nothing, craft, fight, build, destroy, explore.. SP or co-op!
www.youtube.com/watch?v=M36e...
Voxile Procedural Survival Islands Demo Trailer
YouTube video by VoxRay Games
www.youtube.com
November 12, 2025 at 2:19 AM
For the past several months, our team's been on a big push to realize Procedural Survival Islands.

Up to ten biomes packed with dozens of beautiful voxel landmarks, weird quests, exciting loot, foreboding chasms, epic bosses, and so on.

Grab the new free demo on Steam, and tell me what you think!
We have a NEW DEMO! This is exclusively for the new Procedural Survival Islands we've been working on. You get to play one such island, start from nothing, craft, fight, build, destroy, explore.. SP or co-op!
www.youtube.com/watch?v=M36e...
Voxile Procedural Survival Islands Demo Trailer
YouTube video by VoxRay Games
www.youtube.com
November 12, 2025 at 2:19 AM
Today's Guernsey: In search of optimizations and better frame rates, I spent time learning about the Unity profiler and making a bunch of objects in the scene static.

More tomorrow! 👨🏻‍💻#gamedev #indieGameDev
November 12, 2025 at 2:09 AM
Reposted by Benja ❤️ Videogames
We have a NEW DEMO! This is exclusively for the new Procedural Survival Islands we've been working on. You get to play one such island, start from nothing, craft, fight, build, destroy, explore.. SP or co-op!
www.youtube.com/watch?v=M36e...
Voxile Procedural Survival Islands Demo Trailer
YouTube video by VoxRay Games
www.youtube.com
November 11, 2025 at 10:38 PM
Today's Guernsey Update: Another wall section, bit tricky 'cause it's in a narrow walkway behind a hill. But added in a nice little peek of a powerup, even hinted by a collectible.

This will be a "How to Level Design" screenshot during my GDC talk. 🙂‍↕️ #gamedev #indieGameDev
November 10, 2025 at 10:31 PM
Todays' Guernsey: A semi-successful attempt to recreate the shading I've been doing on trees to leaf piles, and a more successful attempt to get smoother UI for quest items working, so they now pop up after the chapter start text!

🙌🏻 #gamedev #indieGameDev
November 10, 2025 at 5:27 AM
Tonight's Guernsey: Built a nice wall of trees that offers a brief but tantalizing glimpse at the railroad tracks and abandoned rail car beyond -- but how can you get there, dear player!?

#gamedev #indieGameDev
November 9, 2025 at 5:11 AM
Today's Guernsey: Another slight update, but today:

🌲 Cypress leaves no longer look lit on one side in a weird way
🐞 Fixed an issue with train tunnel bliners

And that's it. #gamedev #indieGameDev
November 7, 2025 at 1:57 PM
Tonight's Guernsey: Realized I never fluffed up this colorful fella, so here he is all shaded and fluffy lookin'.

That's all I got time for tonight! 😮‍💨 #gamedev #indieGameDev
November 7, 2025 at 5:29 AM
Tonight's Guernsey: MOAR FLUFFY TREES

💃🏻Cypress!
🕺🏻Japanese Maple!
💃🏻Apple!
🕺🏻Oak!

Making a game blending 3D lighting with 2D sprites, it can be hard to know what to shade in art, vs. let the engine do it. But this is a clear visual upgrade. 🧐 #gamedev #indieGameDev
November 6, 2025 at 12:50 AM
Reposted by Benja ❤️ Videogames
I'm just realising lighting doesn't really have to make sense

#pixelart
November 5, 2025 at 10:42 AM
Today's Guernsey:

🌳Fluffed up birch and sycamore tree textures
📑Set guiding wind targets for Chapter 5
🗂️Organized all scripts into the script folder

I'm a big believer in organized, disciplined development! 😤 Except for Guernsey, here I'm a mess. #gamedev #indieGameDev
November 5, 2025 at 2:14 AM
Today's Guernsey: Decided to take a different approach with tree leaves, adding some more intentional shading into the mix.

What do you think? Should all the trees look more like this? 🤔 #gamedev #indieGameDev
November 4, 2025 at 12:43 AM
Today's Guernsey: The family took a walk in the woods and I decided the game needs some more red trees. Here's a red tree!

🌲 #gamedev #indieGameDev
November 3, 2025 at 5:54 AM
Today's Guernsey: Set up hint dialogue and fixed some little bugs around the nascent Chapter 5. It's becoming a thing!

Put my best writing chops into these hints, folks. 🧐 #gamedev #indieGameDev
November 2, 2025 at 1:53 AM
Today's Guernsey: Got a new special bedtime trigger working for "Chapter ?" but not all the content is hooked up quite right, so it... looks like this for now.

😬 Hopefully this is beautiful tomorrow. #gamedev #indieGameDev
November 2, 2025 at 1:52 AM
Today's Guernsey: Got a new special bedtime trigger working for "Chapter ?" but not all the content is hooked up quite right, so it... looks like this for now.

😬 Hopefully this is beautiful tomorrow. #gamedev #indieGameDev
November 2, 2025 at 1:52 AM
Today's Guernsey: Playing through the game led to some bug fixes in "Chapter ?" where some things were being triggered incorrectly.

That's it for today! #gamedev #indieGameDev
October 31, 2025 at 12:57 AM
Tonight's Guernsey: Played a bit further and noted some issues.

Also fixed this bug with the train tunnels that's been bugging me forever, which is great.

Now, to bed. 😪 #gamedev #indieGameDev
October 30, 2025 at 2:10 AM
Tonight's Guernsey: Another light one as I recover from sickness but, advanced my save a bit further, fixed some issues around leafpiles, and improved the camera framing of this leafpile in particular.

That's it from the cozy graveyard game! 👻 #gamedev #indieGameDev
October 29, 2025 at 1:50 AM
Tonight's Guernsey: Sick so did very little...

⛰️Fixed some bunk terrain
🎮Played a bit further in search of bugs
💬Added a few more lines of temp dialogue
👨🏻‍💻and some simple scripting

#gamedev #indieGameDev
October 28, 2025 at 12:44 AM