- Rasterization of lines & triangles
- Programmable shaders
- Phong lighting (point, directional, spotlights)
- Backface culling, Z-buffering, clipping, frustum culling
- Textures with filtering + cube maps
- Blending
- Rasterization of lines & triangles
- Programmable shaders
- Phong lighting (point, directional, spotlights)
- Backface culling, Z-buffering, clipping, frustum culling
- Textures with filtering + cube maps
- Blending