Chris 🍕🥞
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banalbat.bsky.social
Chris 🍕🥞
@banalbat.bsky.social
Nothing but other people's jokes and Metal Gear.
Just finished Resident Evil: Survivor (2000). Pretty awful. Oddly linear, but slow and clunky. The inventory is slower than before, but items are just used automatically. Any enemy not at head level or moving slowly is a massive pain. Not even trying to be doing. Why no reload button?
December 1, 2025 at 2:04 AM
Just finished Resident Evil 3 (1999). A bit too action packed for the classic style, and the ammo crafting is a bit too complicated, but otherwise fantastic. Quick turning is a much appreciated inclusion, and the branching paths encourage replays even with just Jill to play as. Nemesis is so cool.
November 24, 2025 at 12:39 AM
Just finished Resident Evil 2 (1998). Absolute classic. A tad too linear, but otherwise masterful design and feels great to replay. Fixed camera angles effectively used in ways that no dynamic camera could match. Action horror at its best, and always fun to go back to. Tofu and Ex battle are hard!
November 17, 2025 at 1:01 AM
Just finished Resident Evil (1996). Great! The Spencer Mansion is a fun puzzle box to unravel, and the early 90's pre-rendered CGI backgrounds help it stand out. Unique way of difficulty being chosen through character stats and ending quality. The bad voice acting kind of works with the atmosphere.
November 13, 2025 at 4:04 AM
Just finished Mindseye (2025). Pretty terrible. A lot of boring time spent traveling through the desert or through buildings. The combat drone is interesting but eventually trivializes all challenge, and the driving never felt right. Why make a city and then mostly drive off-road? Story also boring.
November 7, 2025 at 2:35 AM
Just finished A Plague Tale: Requiem (2022). The rat sections were as fun as ever, but making the human guard sections more open didn't improve them much. The crafting system felt much less bloated, though skill improvements weren't intuitive. Nice and tragic story. I hated the unintuitive prism.
October 31, 2025 at 3:56 AM
Just finished Yakuza 6: The Song of Life (2016). The combat felt slippery, and the side content was relatively lacking, but it still managed to deliver a mostly satisfying conclusion to Kiryu and Haruka's story. The increased fidelity doesn't make up for the smaller city sizes. Haruto was adorable.
October 26, 2025 at 2:43 AM
Just finished A Plague Tale: Innocence (2019). A tad slow in the beginning and frustrating towards the end, but overall good. Crowds of enemies were impressively animated, and dealing with the swarms provided some entertaining puzzles, especially when guard enemies were in play. Combat was rough.
October 19, 2025 at 3:14 AM
Just finished Dead Space (2023). Pretty good update of a classic. The gameplay back ported from 2 made the combat more varied, and the power nodes no longer feel as bad with empty sockets. The weapons were as fun to use as ever, and the sound design is still phenomenal. Stasis everything always.
October 5, 2025 at 3:09 AM
Just finished Resistance: Fall of Man (2006). Mostly good! The combat felt imprecise, but the varied and unique on hand arsenal makes up for that. The large scale combat encounters still look nice, and it's unusual for a blockbuster to have such a downer of a story. Monochromatic and bloom.
September 25, 2025 at 1:57 AM
Just finished Alone in the Dark (2024). Tries to establish a tense atmosphere, but undercuts that with intentional camp. Sloppy combat where encounters feel like scrambles, but not intentionally. Enemies didn't feel thematically coherent, and there wasn't enough done with the manor. Very rough.
September 21, 2025 at 4:41 AM
Just finished Batman: Arkham Knight (2015). Much better than I remember it being. The combat feels smoother than ever, but the stealth is usually too easy. Driving the batmobile and smashing through walls feels great, but the tank combat is boring. The story's a fine send off for the series.
September 18, 2025 at 1:06 AM
Just finished "The Quarry" (2022). Mostly enjoyable until the ending, which really could have used some more resolution. The choices presented did a good job at potential consequences, but the QTE's were too easy to worry much about failure. Very few survivors on my first playthrough.
September 6, 2025 at 12:25 AM
Just finished Batman: Arkham Asylum (2011). Gameplay is both basically the same but generally improved. The side missions added some nice variety even if none were particularly noteworthy. I disliked the change to an open world. The horseshoe shaped map felt too repetitive. Still very fun.
September 2, 2025 at 1:13 AM
Just finished Batman: Arkham Asylum (2009). Excellent game. The rhythmic contextual combat has a polished flow, the exploration is simple but rewarding, and the stealth is about as good as it gets. Short length leaves you wanting more, and the difficulty comes from mastery, so it's not frustrating.
August 19, 2025 at 1:42 AM
Just finished Bioshock (2007). Fantastic art direction. The enemies are much less dynamic than I remember them being. Incinerate wouldn't send them running for water, and Big Daddy fights often saw them getting stuck on walls for anticlimactic finishes. Lots of busy work it felt like. Zap and whack.
August 1, 2025 at 2:10 AM
Just finished Deus Ex (2000). Great game. The way the environment allows different paths forward and different outcomes for the story to progress in a 3D space is still impressive. Each skill investment and augmentation choice feels meaningful. Banging soundtrack and ice cold dialogue from Denton.
June 13, 2025 at 2:14 AM
Just finished Fallout: New Vegas (2010). Excellent game, and my new favorite of the series. Companions finally feel like they have narrative importance, and a focus on major and minor factions is the most compelling the series has been. The classic meaningful choices with modern playability.
May 2, 2025 at 2:34 AM
Just finished New Super Lucky's Tale (2019). Very fun collect-a-thon. The controls finally feel sufficiently precise, and the variety in gameplay per level type keeps it feeling fresh. Not too long or challenging to 100%, which works in the games favor. Not a fan of the invisible coins this time.
April 5, 2025 at 3:47 AM
Just finished Lucky's Tale (2016). Excellent presentation, especially for a game so early in the consumer VR market, but the controls and gameplay lacked precision. As fun as it was to physically zoom the perspective in on the environment, the combat felt overly hectic and the levels a tad generic.
March 31, 2025 at 2:13 AM
Just finished Yakuza 5 (2012). Pretty fun and very long. The ending was a bit of a letdown, but the journey there was entertaining. The rhythm mini game battles were a surprise highlight, and I appreciated every major side story save hunting in the mountains. Feels like the most Japanese game ever.
March 4, 2025 at 3:26 AM
Just finished F.3.A.R. (2011). Pretty medicare. The combat is better, with larger arenas and an encouragement of aggression, and the asymmetrical co-op is a neat idea, but nothing really works. The story is nonsense, the boss fights are tedious, and there's no real attempt at a spooky atmosphere.
February 23, 2025 at 12:55 AM
Just finished F.E.A.R 2: Project Origin (2009). Combat feels much worse compared to the first. The challenge of out positioning the enemy is replaced with the challenge of aiming, which the slow mo trivializes. The story is so tonally bizarre, and Alma being sexualized was gross. Neat school level.
February 19, 2025 at 4:26 AM
Working on Shinada's batting training in Yakuza 5. Easy-peasy.
February 15, 2025 at 1:35 AM
Reposted by Chris 🍕🥞
normal games: "this is a keycard. it opens doors."

Metal Gear: "This is a P.A.N. card (Personal Area Network). The P.A.N. system passes small electrical currents through the user's salt content to emit a small field, allowing access through level 1 doors."

snake: "doors?"
February 1, 2025 at 10:56 AM