Victortazo
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avilapa.bsky.social
Victortazo
@avilapa.bsky.social
Convserving energy as a Graphics Programmer at Rockstar Games (North). Opinions my own.
this is fine
June 24, 2025 at 10:59 PM
Finished Expedition 33 and all the side content! I had tremendous amounts of fun throughout the 60 odd hours it took me to finish it (I did have to cheese Simon, I'm not built like that). Congrats to the development team, and thanks for all the chroma 👨‍🎨
May 24, 2025 at 2:55 PM
Still January so happy new year.
January 24, 2025 at 8:17 PM
Put my 18 inches of Messmer in a Messmer sized box
December 15, 2024 at 3:39 PM
I found an Elden Ring evergaol IRL
November 17, 2024 at 6:35 AM
Who is he
November 16, 2024 at 2:37 AM
Finally got to meet my idol
November 10, 2024 at 9:57 PM
November 9, 2024 at 9:11 PM
Something's wrong with the Fresnel term on the BRDF, may have forgotten to invert the cosine term 🤔
November 8, 2024 at 8:57 AM
Please check out Ruben's post on order-independent transparency! My blog posting senses are tingling!
Hola graphics people! ❤️

I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.

osor.io/OIT

🙌Super excited to finally release this!🙌

I hope you enjoy it!
November 5, 2024 at 8:07 PM
Reposted by Victortazo
Hola graphics people! ❤️

I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.

osor.io/OIT

🙌Super excited to finally release this!🙌

I hope you enjoy it!
November 5, 2024 at 6:34 PM
Reposted by Victortazo
I wrote about video game shadow techniques on my blog:

📜 30fps.net/pages/videog...

I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring!
October 25, 2024 at 1:43 PM
I feel like in the past few years I've unlearned how to tweet. The website kept getting worse and worse. I used to really enjoy sharing my thoughts, shiny pixels and random pictures. So far I'm enjoying Bluesky, so I'm going to force myself to be a bit more active for a while and see if it sticks :)
October 24, 2024 at 5:45 PM
A new Diffuse BRDF just dropped! Count me in, looks exciting.
Forward from X:

“EON: A practical energy-preserving rough diffuse BRDF”, by
Jamie Portsmouth, Peter Kutz, and Stephen Hill.

Link:
arxiv.org/abs/2410.18026

(GLSL code in paper)

Abstract: "We introduce the "Energy-preserving Oren--Nayar" (EON) model for reflection from rough surfaces. ..."
October 24, 2024 at 5:30 PM
Reposted by Victortazo
Forward from X:

“EON: A practical energy-preserving rough diffuse BRDF”, by
Jamie Portsmouth, Peter Kutz, and Stephen Hill.

Link:
arxiv.org/abs/2410.18026

(GLSL code in paper)

Abstract: "We introduce the "Energy-preserving Oren--Nayar" (EON) model for reflection from rough surfaces. ..."
October 24, 2024 at 1:51 PM
October 24, 2024 at 2:14 PM
Hello hello, let's see if this one sticks.
October 20, 2024 at 1:57 PM