Now supports @expo.dev swift-ui TextField as well.
Huge shoutout to Yuuroku Wu for the PR 🙌
Repo: github.com/arunabhverma...
Now supports @expo.dev swift-ui TextField as well.
Huge shoutout to Yuuroku Wu for the PR 🙌
Repo: github.com/arunabhverma...
Feel free to use it, open issues, send PRs, and drop a ⭐ if you find it useful.
Links in thread 👇
Feel free to use it, open issues, send PRs, and drop a ⭐ if you find it useful.
Links in thread 👇
It smoothly transitions the glass between states.
The exit animation works for me, but the entry one doesn't. Not sure what I’m missing 👀
It smoothly transitions the glass between states.
The exit animation works for me, but the entry one doesn't. Not sure what I’m missing 👀
Same image-paste-input, now on Android.
Same image-paste-input, now on Android.
Full breakdown below.👇
He shares three different options and context for when to choose each approach:
expo.dev/blog/how-to-...
Full breakdown below.👇
He shares three different options and context for when to choose each approach:
expo.dev/blog/how-to-...
He shares three different options and context for when to choose each approach:
expo.dev/blog/how-to-...
Always fun playing with liquid glass effects, it feels so damn satisfying.
Always fun playing with liquid glass effects, it feels so damn satisfying.
Built with Expo + Reanimated.
Built with Expo + Reanimated.
Let me explain it in a thread 🧵👇
Let me explain it in a thread 🧵👇
Each item's color shifts smoothly as you scroll, all done with Reanimated.
I was silly thinking I'd need a MaskedView for this 😅
Turns out it's just simple math.
Each item's color shifts smoothly as you scroll, all done with Reanimated.
I was silly thinking I'd need a MaskedView for this 😅
Turns out it's just simple math.
Built using @expo.dev and @swmansion.com reanimated.
Built using @expo.dev and @swmansion.com reanimated.
Powered by Reanimated.
Powered by Reanimated.