Articy Draft
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articydraft.bsky.social
Articy Draft
@articydraft.bsky.social
Narrative design tool helping game writers and narrative designers create and keep track of their storylines and manage narrative content visually. www.articy.com
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⚡ Don’t sleep on this one — articy:draft X 4.2 just dropped!

- Faster, cleaner project setup
- Smarter tools for devs
- VO Extension for quick voiceover prototyping 🎙️

Your workflow is about to feel a lot smoother.

🔗 www.articy.com/en/whats-new...
What’s new in articy:draft X 4.2
Out now: articy:draft X update 4.2
www.articy.com
The recordings of “Shaping Your Game Narrative” — the lightning talks we proudly sponsored — are live! 🎉
Catch inspiring insights on storytelling in games:
www.youtube.com/watch?v=FnUp...

Huge thanks to @writersguildgb.bsky.social for organizing such a fantastic event!

#gamewriting
Shaping your game narrative - WGGB lightning talks
Join the Writers' Guild - https://writersguild.org.uk/join-renew/ Every game has different writing needs, so how do you figure out the best approach? In a set of lightning talks, Kim MacAskill, Will…
www.youtube.com
November 6, 2025 at 3:31 PM
When your NPC demands character growth…

FusionPlay gave their humble fisherman a full hero arc — and a lot of dialogue trees to manage.
Thankfully, articy:draft made every branch make sense.

Check out how they reeled in the chaos in Nice Day for Fishing:
Nice Day for Fishing
Discover how FusionPlay used articy:draft X to structure quests, dialogue, and storylines for Nice Day for Fishing—a cozy RPG adventure inspired by Viva La Dirt League’s Baelin’s Route. Learn how…
www.articy.com
November 4, 2025 at 3:30 PM
According to the Teens and Screens Report 2025 conducted by the Center of Scholars & Storytellers at UCLA, relatable stories are in demand 35.3% more than last year. Where gaming is concerned, inclusion seems to be most sought after. Key findings here: www.scholarsandstorytellers.com/teens-screen...
2025 Teens and Screens Report — Center for Scholars & Storytellers @ UCLA
NEW RESEARCH: GET REAL! 2025 Teens & Screens Report
www.scholarsandstorytellers.com
October 30, 2025 at 3:31 PM
How do you keep time travel logic from unraveling your story?

The team behind Wanderer: The Fragments of Fate used articy:draft to map complex timelines, custom nodes, and branching flows that made a multi-era VR adventure feel seamless.
👉 Read the full showcase: www.articy.com/en/showcase/...
Wanderer: The Fragments of Fate
Learn how Mighty Eyes used articy:draft to design the branching time-travel narrative of Wanderer: The Fragments of Fate. This case study reveals how the team built custom nodes, managed parallel…
www.articy.com
October 28, 2025 at 3:30 PM
Can story changes help maintain player interest over time?
Great 2min read where Director Naoki Hamaguchi explains the strategy behind adding a new interpretation to the story in both Final Fantasy VII Remake and Final Fantasy VII Rebirth.

www.gamedeveloper.com/design/the-f...
Final Fantasy VII Rebirth story changes retain interest
Director Naoki Hamaguchi explains the importance of retaining player interest in a remake split into three parts.
www.gamedeveloper.com
October 23, 2025 at 2:30 PM
From heroes and villains to potions and plot devices — everything in your game world deserves a place to belong.
In articy:draft X, Entities help you keep every character, item, and concept neatly connected and ready to shine in your story.

Learn how: www.articy.com/en/adx_basic...

#GameWriting
articy:draft X Basics Entities
Creating and using Entities (characters, items, etc)
www.articy.com
October 21, 2025 at 2:31 PM
Teamwork makes the narrative work!
With the Multi-User version of #articydraftX, your writers, designers & devs can all work in the same project at the same time — without chaos.

Now with cross-platform collab between Windows & Mac!
October 16, 2025 at 2:31 PM
Tomorrow’s the day — “Shaping Your Game Narrative” lightning talks organized by @writersguildgb.bsky.social kick off Oct 15.

Join the discussion on writing for IPs, original worlds, long-form & short-burst games.
We’re proud to sponsor this one!
👉 Sign up now: forms.office.com/pages/respon...
Please fill out this form
forms.office.com
October 14, 2025 at 2:31 PM
Super happy to be sponsoring this event, hope many of you will find the time to attend on October 15th.
Congrats and huge thank you to the Writers' Guild of Great Britain team for putting everything together so beautifully.

Register here: forms.office.com/pages/respon...
October 9, 2025 at 7:27 AM
An interesting article looking at how strategy games can become great platforms for strong storytelling by example of Final Fantasy Tactics: www.gamedeveloper.com/design/final...
Why strategy games are primed for strong storytelling
Final Fantasy Tactics: The Ivalice Chronicles director Kazutoyo Maehiro explains how game design fundamentals can inform strong stories.
www.gamedeveloper.com
October 7, 2025 at 2:31 PM
Narrative worldbuilding isn’t just words—sometimes it’s badly drawn maps and “temporary” notes you never seem to replace or even find later.

👉 Use the Location Editor in articy:draft to sketch, drop in references, and actually keep it all organized.

Try it with the 💯free version at articy.com/free
October 2, 2025 at 2:31 PM
A few insights into how the Japanese market reacts to indie games based on learnings from Neverway

www.gamesindustry.biz/japanese-pla...
"Japanese players will stick with you" – Why the Canadian studio behind Neverway is targeting Japan
Developers of indie life-sim RPG Neverway explain the advantages of focusing on the Japanese market – and how Outersloth threw them a funding lifeline
www.gamesindustry.biz
September 30, 2025 at 2:30 PM
Love seeing your story flow but hate mouse-hopping?
With Smart Create + advanced keyboard controls, you can build and branch your narrative without taking your hands off the keyboard.

Try it now with the 💯free version at articy.com/free

#gamedev #indiedev #narrativedesing #gamewriting
September 25, 2025 at 2:31 PM
A quick look from Greg Buchanan at the ever-present interview question "How do you get your ideas? And, of course, a few answers.

gregbuchanan.substack.com/p/interviews...
INTERVIEWS: "How do you get your ideas?'
Featuring answers from Gareth Damian Martin (Citizen Sleeper), Emily Short (Galatea, Failbetter Games), Tameem Antoniades (Hellblade: Senua's Sacrifice), and Kaitlin Tremblay (Grindstone, Ubisoft)
gregbuchanan.substack.com
September 23, 2025 at 2:30 PM
Ever lose track of where that one crucial game detail lives?

Keeping all characters, items, maps — even random notes — in one place is a real lifesaver.

Try it with articy:draft X FREE at www.articy.com/free
September 18, 2025 at 2:32 PM
An interesting article showcasing the new multiplayer narrative system of Tides of Tomorrow. Digixart moved away from simply voting on choices and made consequences of player choices filter into other player's games:

www.gamedeveloper.com/design/has-t...
Has Tides of Tomorrow cracked the narrative multiplayer formula?
Shared storytelling doesn't have to be about voting on choices.
www.gamedeveloper.com
September 16, 2025 at 3:00 PM
Did you know?
Starting with 4.2, you can search through long template dropdowns in articy:draft!

No more endless scrolling → just type, find, done.
Your fingers will thank you.

Learn how: www.articy.com/help/adx/Tem...

#gamedev #narrativedesign
Drop-down list
Drop-down list
www.articy.com
September 12, 2025 at 2:30 PM
Working on localization? 🌍
With articy:draft X you can manage languages, track states, use DeepL, export for reimport & more — all in one place.
✨ New in 4.2: export the same language as reference & target for easier proofreading!
September 4, 2025 at 2:31 PM
A great tip from Greg Buchanan on how to make choices feel like they matter: gregbuchanan.substack.com/p/early-choi...
how to hook a player with an early choice
how to make choices seem like they matter? make one matter, a lot, a little after the choice is made, early in your game
gregbuchanan.substack.com
September 2, 2025 at 2:30 PM
The Macro Development Kit in articy:draft X just got a boost in 4.2 ✨
From toolbar extensions to asset callbacks and smarter plugin configs — building custom workflows has never been smoother.
Curious how far you can take it?
Try it now with the 💯free version at articy.com/free
August 28, 2025 at 2:32 PM
🎮 ✍️ Thinking about a career as a games writer?
How to build your portfolio, what studios look for, and how to navigate downtime in a tough market — all covered in this panel led by Mary Goodden with Corey Brotherson, David Varela & James Chew.
▶️
Navigating a career in videogames writing
Join the Writers' Guild - https://writersguild.org.uk/join-renew/ Working as a games writer can differ tremendously depending on game and project. Are you a freelancer or do you work in house at a…
www.youtube.com
August 26, 2025 at 2:30 PM
Thank you to everyone who stopped by to chat with us at #gamescom2025
We had so many inspiring conversations and came home with plenty of learnings we can’t wait to put into practice!
August 25, 2025 at 2:30 PM
Give your VO actors clearer direction & cut down re-recording loops 🎙️
With the VO Extension in articy:draft, you can:
- preview synthesized lines
- test timing & tone
- share precise guidance
all inside your project.
Less guesswork = smoother recording sessions. #gamedev
August 21, 2025 at 2:31 PM
Gamescom starts tomorrow! 🎉
Spot us in Hall 4.1 (booth A071-D080, Made in Germany area) — or just look for the black t-shirts with the white & teal Articy logo 👕
Come say hi, trade game dev stories, or ask us about narrative magic ✨ #gamescom2025 #gamedev
August 19, 2025 at 2:32 PM