Albert Elwin
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albertelw.in
Albert Elwin
@albertelw.in
"Game Dev x Font Rendering" vibes.
July 13, 2025 at 7:47 AM
Temporal accumulation for text AA is pretty ingenious too. (:
July 12, 2025 at 8:06 PM
Holy smokes, that's some damn fine text rendering, bravo. Subpixel structure exposed via display APIs? Hell yes, this needs to happen.
July 12, 2025 at 6:59 PM
Reposted by Albert Elwin
Hola again graphics peeps! ๐Ÿ˜Š

I found myself with enough bits and pieces related to text rendering to warrant a write-up. So here it is! ๐Ÿ˜ฑ

osor.io/text

Spiced up with direct vector rendering, sub-pixel anti-aliasing, run-time atlas packing, temporal accumulation, and more!

I hope you enjoy it! ๐Ÿงก
June 12, 2025 at 4:22 PM