Andrew Reid
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ajreid93.bsky.social
Andrew Reid
@ajreid93.bsky.social
Applied Games Researcher & Lecturer in Games Production, @abertayuni.bsky.social.

Member, @royalsoced.bsky.social Young Academy of Scotland.

Mentor, @mcrpathways.bsky.social.

Views my own.

https://rke.abertay.ac.uk/en/persons/andrew-reid/
Reposted by Andrew Reid
A project that started with a DiGRA23 workshop is finally, nearly out in the world! Coming May 2026 from Bloomsbury’s Writing History series, Writing Games Histories is a collection of essays on historical game studies methods&approaches. Find the ToC here:

www.bloomsbury.com/uk/writing-g...
Writing Game Histories
This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. Fr…
www.bloomsbury.com
November 8, 2025 at 9:39 AM
Reposted by Andrew Reid
“The researchers aim to show that the ‘inevitability’ of AI is just a marketing frame perpetrated by the industry and that pushback is a lot more possible than we often see.” Yes!
November 2, 2025 at 8:07 AM
Reposted by Andrew Reid
Fantastic article in which actual experts on AI and higher education cut through the nonsense surrounding the infinite garbage engines and expose a system captured by the techbro sales pitch. "A general ban is necessary, but nobody dares to say so."
Belgian AI scientists are advocating *against* the use of AI in academia. “If independent thinking is no longer encouraged at university, where would it?” apache.be/2025/10/24/b...
Belgian AI scientists resist the use of AI in academia
Several AI scientists have published an open letter calling for a ban on AI use by students.
apache.be
October 25, 2025 at 10:54 AM
Reposted by Andrew Reid
Survey shows young players feel pressured to conform to gender and racial stereotypes
Survey shows young players feel pressured to conform to gender and racial stereotypes
As per the Teens and Screens Report 2025, over half of 1,500 adolescents said they're expected to conform to certain behaviors based on gender or race.
www.gamedeveloper.com
October 22, 2025 at 7:35 PM
Reposted by Andrew Reid
Our ##TIPC4 is done, friends and colleagues are returning home and we couldn't be more grateful for all the conversations, games, and fun we had! Here is to #TIPC5!
And our little secret for timekeeping this year which you didn't see on stream, swords!
October 11, 2025 at 1:13 PM
Enjoyed another visit to Leiden for TIPC4 (@valuefnd.bsky.social) with great feedback on the projects and some valuable conversations about digital preservation, representation, and acculturation. Leaving thoroughly inspired!

Until next time... 👋🏴󠁧󠁢󠁳󠁣󠁴󠁿
October 11, 2025 at 5:49 AM
Reposted by Andrew Reid
Next up, Andrew Reid to talk about the preservation of Scotland's Heritage through games!
October 9, 2025 at 8:21 AM
Arrived with @systemerrorkaye.bsky.social in wonderful Leiden for The Interactive Pasts Conference 4 (@valuefnd.bsky.social)!

Looking forward to the talks, workshops, and project showcase! 🙌
October 7, 2025 at 2:58 PM
Reposted by Andrew Reid
May 2026 👀

My monograph "Characters and Characterization in Mythological Video Games" will be out next year in @bloomsburyacad.bsky.social's IMAGINES series!

Many thanks to @ubisoft.com for the #ImmortalsFenyxRising art ⚡

More information (soon!) on www.bloomsbury.com/uk/character...
October 1, 2025 at 2:46 PM
Reposted by Andrew Reid
We've partnered with @claymatic.games, to enhance our 2025 educational strategy. Thanks to their generous donation, we’re deepening our support for learners across the region, bringing high-quality, curriculum-linked STEAM learning to life through the power of videogames.
thenvm.org/blog/from-cl...
From Classrooms to Controllers - National Videogame Museum
Claymatic Games Donation Powers National Videogame Museum's Educational Strategy - National Videogame Museum
thenvm.org
September 22, 2025 at 12:48 PM
With @lyesoussaiden.com at the Alzheimer Scotland Annual Conference 2025 (@alzscot.bsky.social)

Supported by @alzscotdrc.bsky.social, Lyes is soon to start a Masters, exploring tactile play-based interventions for people living with dementia.

(read more here: sdrc.scot/alzheimer-sc...)
September 22, 2025 at 10:13 AM
Reposted by Andrew Reid
As part of our reboot of the @videogamecultures.bsky.social conference series, we have our first book coming out, of papers from the 2023 conference in Klagenfurt, Austria. It should appear in the wild on 6 November. Details here: www.sidestone.com/books/explor...
Exploring New Horizons in Video Game Cultures @ Sidestone Press
This book brings together a selection of papers delivered at the Video Game Cultures 2023 conference, held from 7 to 9 September 2023 at the University of Klagenfurt, Austria. An interdisciplinary col...
www.sidestone.com
September 20, 2025 at 4:04 PM
Reposted by Andrew Reid
“Too often people go to university to ‘explore research and knowledge’."

Perish the thought...

www.lbc.co.uk/article/brit...
British students lack ‘drive’ of their American peers, says Business Secretary | LBC
The Business Secretary has defended comments he made at a meeting with investors where he said British students lack the ‘drive’ and ‘vigour’ of their American peers.
www.lbc.co.uk
September 19, 2025 at 9:48 AM
Reposted by Andrew Reid
If your placeholder assets aren't clearly placeholders, you'll forget to replace them

Back in ~1999, the art director for some dollhouse game made a temporary diamond-shaped model for their character UI. By the time he realized they hadn't replaced it, it was too late and it shipped as-is. Oops!
September 16, 2025 at 5:35 PM
🧵👏
One issue generally overlooked in the whole screenwriter vs gamewriter, discussion is time.

Beyond anything to do with training, ability, style etc is the amount of time screenwriters get to invest in a script.

Whilst there are time pressures on any writer, the vast amounts of script that-
1/9
September 16, 2025 at 10:14 AM
Reposted by Andrew Reid
The global games market is estimated to reach $188.8 billion in 2025, a 3.4% increase year-on-year according to Newzoo's latest report

www.gamesindustry.biz/newzoo-globa...
Newzoo: Global games market forecast to reach $188.8bn in 2025
The global games market is estimated to reach $188.8 billion in 2025, a 3.4% increase year-on-year according to Newzoo'…
www.gamesindustry.biz
September 10, 2025 at 7:11 AM
Reposted by Andrew Reid
April Stallings from Make-A-Wish International says the charity has seen a surge in interest around video games – but support from the games industry isn’t meeting demand.

www.gamesindustry.biz/we-understan...
We understand that charity is difficult when times are hard – but we need your help
April Stallings from Make-A-Wish International says the charity has seen a surge in interest around games, but support from the industry isn’t meeting demand
www.gamesindustry.biz
September 9, 2025 at 12:25 PM
Reposted by Andrew Reid
BOOK ANNOUNCEMENT! @mahliann.bsky.social, @marcuscarter.com, and myself have combined our collective brains and written a wide-reaching introduction to the complex and interdisciplinary field of Game Studies in this forthcoming book for Polity. www.politybooks.com/bookdetail?b...
September 4, 2025 at 4:59 AM
Reposted by Andrew Reid
New academic year, new social platform ✨

Abertay has officially landed on Bluesky, just in time to welcome new and returning students to campus!

Stay tuned to keep up with the latest from campus with news, updates, stories and more.
September 3, 2025 at 4:06 PM
Rough-and-ready prototype about memories and memory benches for the Weans Game Jam 2025. 💐

ajreid93.itch.io/memory-benches
Take A Seat by Andrew J. Reid
Available for Windows
ajreid93.itch.io
September 1, 2025 at 11:36 AM
Looking forward to today's @youngacademysco.bsky.social AGM at ARC Glasgow - giving an update to our project on alternative career pathways!
August 29, 2025 at 8:52 AM
Reposted by Andrew Reid
Applications for SHAPE Involve and Engage 2026-27 will open on 1 September. This innovative public engagement programme requires UK researchers to work in partnership with a gallery, archive, library or museum (GLAM organisation). Find out more: buff.ly/efUOSoL
SHAPE Involve and Engage
A funding programme for innovative public engagement from the British Academy.
buff.ly
August 18, 2025 at 2:14 PM
Reposted by Andrew Reid
Everything costs too much and nobody has money seems like a bad combo.
Video game spend among 18 to 24's is down sharply.

"Young grads are having a much tougher time finding jobs. Student-loan payments are restarting for millions of borrowers... credit-card delinquency rates have risen to their highest points since before the pandemic..."

www.wsj.com/personal-fin...
August 10, 2025 at 1:43 AM
Reposted by Andrew Reid
This is not caused primarily by "screen time".

It's been caused by the mass eradication of third places for young people in basically every city over the past three decades - and a society that's hostile to the concept of teens socialising in public spaces.

www.theguardian.com/politics/liv...
‘Worrying’ levels of screen time means young people losing confidence to socialise in person, minister warns – UK politics live
Culture secretary Lisa Nandy says ‘majority of young people spend all, or almost all, of their free time alone in their bedrooms, online’
www.theguardian.com
August 6, 2025 at 8:46 AM
The full programme and registration for TIPC4 (@valuefnd.bsky.social) is now live!

interactivepasts.com/the-interact...

(All presentations are streamed on Twitch: www.twitch.tv/streamingthe...)
The Interactive Pasts Conference 4 – Interactive Pasts Test Site
The Interactive Pasts Conference (TIPC) is an event where we get together to celebrate our joint love for video games and the past and share...
interactivepasts.com
August 1, 2025 at 2:49 PM