Adrian Gomar 🔜 GDC
adriangomar.bsky.social
Adrian Gomar 🔜 GDC
@adriangomar.bsky.social
Composer | Audio designer
My favorite musical instrument is a game controller 🎵🎮 !
Games: Malkyrs, Drift into Eternity, Roots of Tomorrow, Mission: Apocalypse
https://linktr.ee/adriangomarmusic
Pinned
Happy to present my new reel featuring original music from recent projects 👇
www.youtube.com/watch?v=TfnZ...
Composer showreel 2025
YouTube video by Adrian Gomar
www.youtube.com
If you aim for the best, good music is not enough. In games we need good music that enhances the gameplay. It has to work both ways
February 11, 2026 at 11:29 AM
When the composer integrates and tests music in the game engine the "breaking immersion" problem disappears. It becomes much clearer how the music can help the game
February 7, 2026 at 11:32 AM
Your job is to carve a piece of wood to make an sculpture. You could carve it entirely by hand with different tools, or you could use some machines to help you achieve the results you envision.
February 5, 2026 at 11:35 AM
Game music really isn't like movie music. Being interactive means that the player isn't just following a character. It is the character. And the music has the power to make this agency feel powerful and personal for every single player
February 2, 2026 at 5:10 PM
I love scoring narrative games where you have to balance how much the music serves the gameplay versus how much it follows the story. That tension often leads to the most absurd ideas, which surprisingly turn out to be the ones that work best
January 30, 2026 at 12:56 PM
Not a huge fan of sample libraries myself, but praying for NI to keep providind support for all people in the industry that still uses Kontakt on a daily basis
cdm.link/ni-insolvency/
Native Instruments GmbH is in preliminary insolvency - CDM Create Digital Music
According to insolvency documents, Berlin-based Native Instruments GmbH (also parent to iZotope, Plugin Alliance, and Brainworx) is in preliminary insolvency proceedings. This is significant news for ...
cdm.link
January 29, 2026 at 2:17 PM
Very creative blend of acoustic and electronic instrument. Did anyone try it first hand?
www.korg.com/us/products/...
phase8 - ACOUSTIC SYNTHESIZER | KORG (USA)
Introducing phase8, an eight-voice acoustic synthesizer that merges the sonic richness of the physical world with precise electronic control. With envelope shaping, sequencing, analogue wavefolding, a...
www.korg.com
January 27, 2026 at 3:15 PM
Low poly, pixel art, realistic, cell shading, hand drawn. Each one is a goldmine for musical ideas. Translate the aesthetic, not the genre, and you'll be set up to create something unique.
January 20, 2026 at 10:31 PM
Wwise should give composers and audio designers the possibility to map the sounds to a game controller to see how it plays without needing access to the game engine. So much of what we do in music for games depends on how it feels with the controller in your hands.
#vgm #composer #gameaudio
January 19, 2026 at 3:36 PM
Composers, let your music be not only good, but also something that ressembles you. The games industry needs original and fresh voices, new ideas. Find the thing that only you can do best
January 13, 2026 at 2:51 PM
10000 hours.
That's the amount of time that takes to get good at making music.
Those thinking you can bypass that effort are being fooled by some illusion of competence. It's simply not how it works.
January 8, 2026 at 4:41 PM
Creative work is not about exporting, about presets or about adding a mono track.
It is and will always be about finding and developing great ideas.
Making templates for everything will help you to spend your time where it really matters.
January 5, 2026 at 10:59 AM
Reposted by Adrian Gomar 🔜 GDC
Clair Obscur : Expedition 33 de Sandfall Interactive est sacré Jeu de l'Année (GOTY) et remporte 9 récompenses au total aux #GameAwards2025 !

Une victoire historique pour l'industrie tricolore.
Voici les talents que nous célébrons 🧵👇

#GameAudioFrance #GOTY #FrenchDev
December 15, 2025 at 6:06 PM
My workflow:
Pencil for drafting
👇
Composition and arrangement on Cubase
👇
Mixing on REAPER
December 16, 2025 at 3:20 PM
Woodwinds + 2 Harps + string harmonics + low end horn +
Debussy is a treasure trove for beautiful orchestral textures
December 12, 2025 at 3:15 PM
Towards the end you shouldn't be using any sound straight from your template. Not because they are bad, but because you found better
December 10, 2025 at 1:15 PM
Finding the right palette, creating themes, actually composing the music, making and polishing the arrangements, mixing and mastering. All those things need to be taken care sequentially.
At the end of the day, rushing means that awesome music will be less awesome
December 9, 2025 at 3:26 PM
Letting go a project is the hardest part. Every time it feels like leaving an awesome place where there is so much left to do
December 8, 2025 at 5:36 PM
Your DAW is not a score, it's a virtual canvas to paint with sounds. We composers are like Renaissance oil painters, building layer over layer to create texture, volume and detail
December 5, 2025 at 11:03 AM
Only testing your music in-game gives you the full picture of whether your music is working or not. Totally different experience from listening it in your DAW
December 4, 2025 at 1:47 PM
No matter what they say, a well-produced texture isn't enough by any means.
Melodies and themes are the only real superpower of music. It's what makes us connect emotionally with it.
December 2, 2025 at 9:07 AM
Everyone has flaws, but if you love Bloodborne then we can be friends for sure
December 1, 2025 at 9:28 AM
10 Things a game composer can do but AI can't:
1. Yell at the computer because stems take too long to export
2. Work with musicians that will pour their very soul into the music
November 28, 2025 at 10:46 AM
The little KM184s are just so good at capturing every nuance of what musicians are playing. Genuinely amazing gear.
November 26, 2025 at 12:48 AM
Reposted by Adrian Gomar 🔜 GDC
It is indescribably sad that, if you exploit “essentially all music files of reasonable quality that are accessible on the open Internet” without paying the musicians behind them - and create a model that can compete with those musicians - this is how you are rewarded
November 19, 2025 at 3:06 PM