www.gameaipro.com/GameAIProOnl...
www.gameaipro.com/GameAIProOnl...
youtu.be/sME5_tyRbkg?...
youtu.be/sME5_tyRbkg?...
#Godot #IndieGameDev #SoloDev #GameDev
#Godot #IndieGameDev #SoloDev #GameDev
Gonna try this approach instead for pellet spread. You define a radius, number of rings, and pellets per ring. Add some randomized x and y to breakup the pattern. This way, it’ll feel consistent for the spread radius and avoid pellets clumping up together.
Gonna try this approach instead for pellet spread. You define a radius, number of rings, and pellets per ring. Add some randomized x and y to breakup the pattern. This way, it’ll feel consistent for the spread radius and avoid pellets clumping up together.