https://store.steampowered.com/app/3763720/100_Rogues/
100 Rogues is a traditional roguelike first released on iOS in 2010, and is now headed to Steam! Check back for sneak peeks and updates on the game as it nears release.
➡️ arstechnica.com/gaming/2020/...
Wait, no.
#roguelike #indiegame #rpg #retrogame #pixelart
Wait, no.
#roguelike #indiegame #rpg #retrogame #pixelart
1. The Skellyman Scoundrel!
2. The Dinoman Bruiser
3. The Fairy Wizard
4. The Human Crusader
1. The Skellyman Scoundrel!
2. The Dinoman Bruiser
3. The Fairy Wizard
4. The Human Crusader
100 Rogues' primary goal has always been to make the Traditional Roguelike genre more accessible and newbie-friendly. A minimalist, easy-to-read interface with clear labels is essential to that goal.
#roguelike #gamedev #UX #indiegames
100 Rogues' primary goal has always been to make the Traditional Roguelike genre more accessible and newbie-friendly. A minimalist, easy-to-read interface with clear labels is essential to that goal.
#roguelike #gamedev #UX #indiegames
10 Tutorial steps to implement
14 Known Showstopper Bugs
4 Known Medium Bugs
5 Known Cosmetic Bugs
When all but the cosmetic bugs reach zero, I'll send a build to QA (my buddy, Jeff). When he can't find any non-cosmetic issues, the Demo will ship!
10 Tutorial steps to implement
14 Known Showstopper Bugs
4 Known Medium Bugs
5 Known Cosmetic Bugs
When all but the cosmetic bugs reach zero, I'll send a build to QA (my buddy, Jeff). When he can't find any non-cosmetic issues, the Demo will ship!
September Development Update: Demo release plans and tutorial strategy
September Development Update: Demo release plans and tutorial strategy
Got a ton of great feedback and a clear heading on how to make the biggest, best improvements to our UX. Counting down the months to release!
Got a ton of great feedback and a clear heading on how to make the biggest, best improvements to our UX. Counting down the months to release!
#roguelike #gamedev #indiegame #rit #ritgamefest
#roguelike #gamedev #indiegame #rit #ritgamefest
One line of code! Whew 😅
Ready to go, though! See you at RIT in 2 hours!
One line of code! Whew 😅
Ready to go, though! See you at RIT in 2 hours!
When you think of the original release, what's the first thing that springs to mind?
When you think of the original release, what's the first thing that springs to mind?
But also, I doubt you'd find a single opinion that 100 Rogues is anything other than a #Roguelike 💅
But also, I doubt you'd find a single opinion that 100 Rogues is anything other than a #Roguelike 💅
Our artist continues crunching cutscenes, but I was able to make a few simple changes that make the main menu look leagues better. Before / after. Feedback welcome!
Our artist continues crunching cutscenes, but I was able to make a few simple changes that make the main menu look leagues better. Before / after. Feedback welcome!
It's accurate!
It's accurate!
For emphasis, I am staying in my lane and guaranteeing the designer's original balance is pristine and uncompromised on Normal Mode.
But, Easy mode? That's for me
www.100-rogues.com/dev-blog/reg...
For emphasis, I am staying in my lane and guaranteeing the designer's original balance is pristine and uncompromised on Normal Mode.
But, Easy mode? That's for me
www.100-rogues.com/dev-blog/reg...
Hope to see some of you there!
Hope to see some of you there!
👉 www.humblebundle.com/games/indie-...
👉 www.humblebundle.com/games/indie-...
What are your thoughts on Difficulty? How much should 100 Rogues ask of casual players before seeing the credits roll?
What are your thoughts on Difficulty? How much should 100 Rogues ask of casual players before seeing the credits roll?