Stefano Gualeni
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gua-le-ni.com
Stefano Gualeni
@gua-le-ni.com

Professor at the University of Malta's @indigitalgames.bsky.social
Migrant ☆ https://gua-le-ni.com/
WHAT WE OWE THE DEAD ⇒ https://www.setmargins.press/books/what-we-owe-the-dead/

Stefano Gualeni is an Italian philosopher, professor, and game designer who has created interactive websites and video games such as Tony Tough and the Night of Roasted Moths, Gua-Le-Ni; or, The Horrendous Parade, and Something Something Soup Something. .. more

Computer science 26%
Sociology 21%
Pinned
'What We Owe the Dead' is the title of my new #scifi novel.

In the aftermath of a climate catastrophe, the book follows strange detective case and deals with themes such as the notion of personhood and the social use of #games.

> www.setmargins.press/books/what-w... <

(photos by Annette Behrens)
Friends! On November 19th at 16:00, in Auditorium 3 at the ITU, we are hosting a talk by Florence Smith Nicholls. The talk is titled How to be a video game archaeologist. You can read about it here: digitalplay.itu.dk/event/floren...
How To Be A Video Game Archaeologist - A talk by Florence Smith Nicholls | Center for Digital Play
How To Be A Video Game Archaeologist - A talk by Florence Smith Nicholls
digitalplay.itu.dk

Reposted by Stefano Gualeni

For the past decade, I've been slowly cooking a small and humble book.

Part (alternative) history, part analysis, and part social critique, this is a look at what games also are and have always been.

ZEN AND SLOW GAMES
Out 20/1/2026 by MIT Press

mitpress.mit.edu/978026255356...

Congrats!

Reposted by Stefano Gualeni

When Elden Ring had been announced but not yet released, its subreddit started collectively pretending the game was already out.

I spent far too many hours reading strategies to defeat the (completely made-up) Glaive Master Hodir. For research.
This is the result: doi.org/10.1093/aest...
Fictional Game Spectatorship: On Pretend-Play and Collective Imagination in Gaming Communities
Abstract. Fictional games are games that do not actually exist, but that are presented within works of fiction. They are thus not appreciated through play,
doi.org
I asked Microsoft PR about this—specially the DHS using Halo IP to recruit for ICE—and the company declined to comment.

Hey, congrats 🎉

Reposted by Stefano Gualeni

I wrote a short summary of the below recently published paper for the New Work in Philosophy blog.

open.substack.com/pub/newworki...

Thanks @marcusarvan.bsky.social for hosting this!

Reposted by Stefano Gualeni

When we talk about videogames and movies I think we often miss how videogames are represented as history/memory tools in Chris Marker's Level Five. I wrote about it for The Bunker Magazine through @gua-le-ni.com and Fassone's book "Fictional Games. A Philosophy of Worldbuilding and Imaginary Play".

Sunday hike in Marsascala #Malta

Ok, it might not be fresh new stuff, but at least it will be cheap, right?
a man in a suit is standing in a field of grass
ALT: a man in a suit is standing in a field of grass
media.tenor.com

In case you missed it, I talked about my latest novel - a speculative sci-fi detective story - at the 'Utopian and Dystopian Fictions Podcast.' Check it out! :)
>> youtu.be/eFW_XltfW-k?... <<

@indigitalgames.bsky.social @utopiaanddystopia.bsky.social @matthewleggatt.bsky.social

This, by the way, is also referred to as
- the dual position of the player and/or
- virtual subjectivity as a compound subjectivity (as discussed with @danielvella.bsky.social in our 2020 book).
Have fun!

Oh, no worries :) Just sharing stuff. Also, you migth look into into similar kinds of 'twofoldness' like that between taking a phenom. perspective that is internal to a virtual world (e.g. that of the character of a game) vs. an external one (e.g. that of the player). If you need stuff, ask :D

Hi and congrats!
I talk about something similar (in relation to deliberately producing aesthetical effects that cause the 'awareness of the representational vehicle') here - albeit not specifically in relation to VR. Maybe helpful for future developments?
gua-le-ni.com/articles/Gli...
gua-le-ni.com

Git fud!
>> soup.gua-le-ni.com <<
(This is an old game we made in 2017, not related to the hilarious picture below)

Congrats ^^

Reposted by Stefano Gualeni

GAME IDEA

Top half and bottom half of the same game sold separately

Christmas comes early, this year :)

Happy birthday Dan! :D

Congratulazioni <3

Wow congrats :)

Saturday hike (and a swim) close to Gnejna Bay, #Malta

Reposted by Stefano Gualeni

Finally you can hear me pontificate on stuff like fictional #games and #utopia!

📢 Episode 16 of 'Utopian and Dystopian Fictions Podcast (
@utopiaanddystopia.bsky.social, with @matthewleggatt.bsky.social).
Episode 16 on all things playful in utopian and dystopian fiction is available to stream now via Spotify, Apple Podcasts, and YouTube. We had a lot of fun talking to the brilliant Stefano Gualeni. Take a listen and let us know what you think.
open.spotify.com/episode/3Pz0...

Reposted by Stefano Gualeni

Episode 16 on all things playful in utopian and dystopian fiction is available to stream now via Spotify, Apple Podcasts, and YouTube. We had a lot of fun talking to the brilliant Stefano Gualeni. Take a listen and let us know what you think.
open.spotify.com/episode/3Pz0...

"mid-sip nod"
DiGRA 2026 (Ireland) CfP is now live
Full paper and abstracts deadline: 1 December 2025
Workshop proposals deadline: 15 February 2026

www.digraconference2026.com

#games #gamestudies
DiGRA 2026 Conference | Maynooth University
Join the DiGRA 2026 conference at Maynooth University, 14–18 June 2026. Theme “Intersectional Pleasures.” A global hybrid event for game research, culture, design, and industry.
www.digraconference2026.com

I see a few familiar ones and a very familiar one ^^

Reposted by Stefano Gualeni

Three (3) new postdoctoral game studies positions are now open for applications. These are related to the exit phase (2026-27) of the CoE-GameCult, and positions will situated in the Tampere University Game Research Lab, COMS/ITC, Tampere University.

tuni.rekrytointi.com/paikat/index...
3 Postdoctoral Researchers (cultural game studies) / 3 tutkijatohtoria (kulttuurinen pelitutkimus)
tuni.rekrytointi.com