Owen took me up on that and I think the resulting post is really good! Take a look.
Owen took me up on that and I think the resulting post is really good! Take a look.
Side project progress:
Non-physics chain tests, camera zones, visual feedback in motion.
Built with ThreeJS. Nothing final, just exploring motion, responsiveness, and small details.
#gamedev #indiedev #ThreeJS #webgamedev #windmillhillgames #prototype
Music: Twinkle
Musician: EnjoyMusic
Side project progress:
Non-physics chain tests, camera zones, visual feedback in motion.
Built with ThreeJS. Nothing final, just exploring motion, responsiveness, and small details.
#gamedev #indiedev #ThreeJS #webgamedev #windmillhillgames #prototype
Music: Twinkle
Musician: EnjoyMusic
We've just added a new outline effect for interactive objects in our game ZOMBUTCHER.
It's a small visual feature, but we'd love to know what you think - does it help with visibility and immersion, or does it feel out of place?
Any feedback is super appreciated!
#gamedev #indiedev
kinda wish more multiplayer games had the same tempo, but the lack of visual feedback was also driving me up the wall
kinda wish more multiplayer games had the same tempo, but the lack of visual feedback was also driving me up the wall
When feedforward suffices → recognition stays ventrally.
When it fails → rapid, transient, cortex-wide recurrence (fronto-parietal feedback) to resolve recognition.
In other words: recurrent loops might be our brain's visual debugger 👀 (fin)
When feedforward suffices → recognition stays ventrally.
When it fails → rapid, transient, cortex-wide recurrence (fronto-parietal feedback) to resolve recognition.
In other words: recurrent loops might be our brain's visual debugger 👀 (fin)
I took a look and it is mostly text. 😅
Looked at some competitors, and theirs are mostly visual.
So, I've got some work to do this week to fix that!
#buildinpublic
I took a look and it is mostly text. 😅
Looked at some competitors, and theirs are mostly visual.
So, I've got some work to do this week to fix that!
#buildinpublic
Sign-ups are open ↓here↓
forms.gle/NnmrqbVp5oKn...
Sign-ups are open ↓here↓
forms.gle/NnmrqbVp5oKn...
Please PM or email me at smoaderz@@gmail.com and thank you! 🥰
#betareader
Please PM or email me at smoaderz@@gmail.com and thank you! 🥰
#betareader
Visual feedback is key for a game like this!
#screenshotsaturday #gamedev #indiegame #gamemaker
Visual feedback is key for a game like this!
#screenshotsaturday #gamedev #indiegame #gamemaker
I hacked together a small program that adds such visual feedback.
Nevertheless I still press Ctrl+C several times. Just to be sure.
github.com/tringi/visua...
I hacked together a small program that adds such visual feedback.
Nevertheless I still press Ctrl+C several times. Just to be sure.
github.com/tringi/visua...
(crit/feedback/tips ok, preferably mutuals, but if you are not a mutual then use your Best Judgment, don't b weird...)
#oc #a70d #ekaitz #valen #ordell
🐉30+ Bruce Lee mission fixes based on your feedback.
⏲️Elusive Target Arcade TIMER: Reduced the fail cooldown timer to 30 minutes
🥽New VR features and resolved several issues related to visual fidelity
And plenty more!
Check out the full patch notes.
bit.ly/WOA_The-Dragon
#HITMAN
🐉30+ Bruce Lee mission fixes based on your feedback.
⏲️Elusive Target Arcade TIMER: Reduced the fail cooldown timer to 30 minutes
🥽New VR features and resolved several issues related to visual fidelity
And plenty more!
Check out the full patch notes.
bit.ly/WOA_The-Dragon
#HITMAN
[ #gamedev | #indiegame | #unity3d ]
[ #gamedev | #indiegame | #unity3d ]
My mom struggled to navigate what was and wasn't interactable in the Three Houses monestery dude
She'd be cooked without good visual feedback
My mom struggled to navigate what was and wasn't interactable in the Three Houses monestery dude
She'd be cooked without good visual feedback
In-progress application feedback offered
For full guidelines, eligibility, and application, visit nwfilmforum.org/collective-power-fund/, or link in bio!
In-progress application feedback offered
For full guidelines, eligibility, and application, visit nwfilmforum.org/collective-power-fund/, or link in bio!
Inspired by neural signatures of prior integration in the brain, delayed feedback-dependent activity in cortical layers of early visual areas, observed across tens of experiments.https://tinyurl.com/3nxvjt8z
Inspired by neural signatures of prior integration in the brain, delayed feedback-dependent activity in cortical layers of early visual areas, observed across tens of experiments.https://tinyurl.com/3nxvjt8z