#visual-feedback
Big problem in a lot of invisible health bar games but it feels the worst in Cuphead. Atleast in Monster Hunter or most survival horror games there's a lot of visual feedback.
November 11, 2025 at 7:14 AM
I’ve mentioned this a lot but being a writer in a massive community that usually puts visual art front and center can be frustrating to deal with. It’s why I see feedback as so important, it tells me people have read my work. Lately people don’t even like my stories and it’s just been frustrating.
I have spoken to no fewer than three writing friends who have had troubles feeling seen lately. It's a struggle I've felt I've had since starting out self-publishing and always just hard trying to feel like your stories matter. So if you have time to read someone's fics, please let them know you did
November 9, 2025 at 1:48 PM
all the G forces, none of the visual feedback of speed & motion, i'm gonna bank on terrifying.
November 9, 2025 at 6:49 PM
Through my work, I aim to connect with those who appreciate creativity and visual storytelling. I welcome open dialogue, feedback, and sharing ideas—because growth comes from connection.#ArtCommunity #CreativeJourney #ArtistOnBsky #VisualStorytelling #OpenForFeedback #ArtConnection
November 10, 2025 at 2:51 PM
I posted a while back saying that if you're wanting to create a blog post with interactive visual elements, similar to the stuff I make, I would be happy to give feedback during the process and help where I can.

Owen took me up on that and I think the resulting post is really good! Take a look.
November 11, 2025 at 9:14 AM
Hey!

Side project progress:
Non-physics chain tests, camera zones, visual feedback in motion.

Built with ThreeJS. Nothing final, just exploring motion, responsiveness, and small details.

#gamedev #indiedev #ThreeJS #webgamedev #windmillhillgames #prototype

Music: Twinkle
Musician: EnjoyMusic
November 6, 2025 at 1:56 PM
Hey everyone!
We've just added a new outline effect for interactive objects in our game ZOMBUTCHER.

It's a small visual feature, but we'd love to know what you think - does it help with visibility and immersion, or does it feel out of place?

Any feedback is super appreciated!

#gamedev #indiedev
November 6, 2025 at 3:18 PM
i legit played UT1999 tonight/last night against a friend and it was incredibly disorienting /pos

kinda wish more multiplayer games had the same tempo, but the lack of visual feedback was also driving me up the wall
November 8, 2025 at 8:24 AM
These results support an adaptive recurrence theory:
When feedforward suffices → recognition stays ventrally.
When it fails → rapid, transient, cortex-wide recurrence (fronto-parietal feedback) to resolve recognition.
In other words: recurrent loops might be our brain's visual debugger 👀 (fin)
November 7, 2025 at 9:39 AM
Received some very valuable feedback that my landing page is too text-heavy.

I took a look and it is mostly text. 😅

Looked at some competitors, and theirs are mostly visual.

So, I've got some work to do this week to fix that!

#buildinpublic
November 4, 2025 at 4:19 PM
We're opening a call for beta testers! As our first game, HyoukanStudio's Knight Case Files, approaches release, we are looking for visual novel players interested in offering feedback and catching errors in the script.

Sign-ups are open ↓here↓
forms.gle/NnmrqbVp5oKn...
November 6, 2025 at 9:48 AM
Would anyone be interested in giving feedback on my visual novel script? It's been added to and updated a bunch since last time, around 9K total words with drawings :)

Please PM or email me at smoaderz@@gmail.com and thank you! 🥰
#betareader
November 4, 2025 at 12:27 AM
Updated the display for teleportation so the number of wisps Mizuki has is displayed at the cursor.
Visual feedback is key for a game like this!
#screenshotsaturday #gamedev #indiegame #gamemaker
November 1, 2025 at 5:24 PM
Shameless plug:
I hacked together a small program that adds such visual feedback.
Nevertheless I still press Ctrl+C several times. Just to be sure.

github.com/tringi/visua...
GitHub - tringi/visual-copy: Lightweight utility that highlights the application that successfully copied data into clipboard
Lightweight utility that highlights the application that successfully copied data into clipboard - tringi/visual-copy
github.com
November 1, 2025 at 6:16 PM
There are few things more irritating than clicking "Copy" on something in one program and then pasting something completely different in another because the copy was ignored and there's no visual feedback about what's in the clipboard or when it changes, on top of everything being broken crap now.
November 1, 2025 at 12:50 PM
i think i need to grind my visual library more... particularly with action poses guh!! my posing game is lacking!! some master-study-ish scribbles

(crit/feedback/tips ok, preferably mutuals, but if you are not a mutual then use your Best Judgment, don't b weird...)

#oc #a70d #ekaitz #valen #ordell
October 31, 2025 at 2:50 PM
ℹ️PATCH NOTESℹ️

🐉30+ Bruce Lee mission fixes based on your feedback.
⏲️Elusive Target Arcade TIMER: Reduced the fail cooldown timer to 30 minutes
🥽New VR features and resolved several issues related to visual fidelity
And plenty more!

Check out the full patch notes.

bit.ly/WOA_The-Dragon

#HITMAN
October 30, 2025 at 2:00 PM
did some more work on combat UI/VFX to add more visual feedback to actions like button presses and damaging hits. first real attempt at a slash effect turned out pretty good, but i think i'd like to stylize it a bit more

[ #gamedev | #indiegame | #unity3d ]
October 29, 2025 at 11:16 PM
It's kind of unfair how much of this discourse has been frontlined by capital G gamers who have so much experience cause like
My mom struggled to navigate what was and wasn't interactable in the Three Houses monestery dude
She'd be cooked without good visual feedback
October 29, 2025 at 10:54 PM
A wide range of disciplines/mediums are accepted, as long as it functions in a visual arts context.
In-progress application feedback offered

For full guidelines, eligibility, and application, visit nwfilmforum.org/collective-power-fund/, or link in bio!
Collective Power Fund 2025 - Northwest Film Forum
Supporting arts projects that incite public dialogue, pushes boundaries, explores genre fluidity, and speaks its truth through an authentic perspective.
nwfilmforum.org
October 30, 2025 at 8:45 PM
I've just spent more than an hour on 4 diatonic sounds on the PET (for the Space Invaders move sound). I never enjoyed programming sound – and I have no idea why this is. (If it had been about visual feedback, it would have been a blast.)
October 25, 2025 at 9:11 PM
TLDR: We taught neural networks to access their learned priors when needed.

Inspired by neural signatures of prior integration in the brain, delayed feedback-dependent activity in cortical layers of early visual areas, observed across tens of experiments.https://tinyurl.com/3nxvjt8z
Generative inference unifies feedback processing for learning and perception in natural and artificial vision
We understand how neurons respond selectively to patterns in visual input to support object recognition; however, how these circuits support perceptual grouping, illusory percepts, and imagination is…
www.biorxiv.org
October 24, 2025 at 2:00 PM
Go home Ubuntu you're drunk.
October 23, 2025 at 10:48 PM
I now understand why some of my past co-workers and friends in the creative industry was super into bulking up after work hours😭it has faster, repetitive honest feedback, positive visual results, evaporates stress and gets rid of shrimp posture😂
October 23, 2025 at 9:53 PM
The first time I played HYPERBEAT I actually got a bit emotional at just how cool video games are. That core intersection of visual, audio, and player feedback, when thoughtfully assembled in just the right way, can create a kind of music that no other medium can match.
October 22, 2025 at 5:40 PM