#usercentereddesign
NEW: Pragmatic Integration of User-Centered Design and #ImplementationScience: A New Methodological Approach for Clinical Decision Support Implementation in EHRs www.thieme-connect.de/products/ejo...

#MedSky #CDS #UserCenteredDesign #usability
November 9, 2025 at 2:48 PM
Testing for accessibility means testing journeys not just pages. In this video, TPGI shows how mapping real user paths reveals hidden barriers. Watch and let’s talk inclusion.

buff.ly/7uHSfpu

#DigitalAccessibility #UserExperience #DigitalInclusion #TPGi #UserCenteredDesign #UX #A11y
User Centered Testing with User Journeys
Accessibility testing is often focused on compliance with standards rather than ensuring a smooth experience for end users. This webinar examines how to develop and harness user journeys to connect…
www.youtube.com
November 9, 2025 at 1:43 PM
Some insights from the user-centered design sessions that are informing structure and functionality of the Plan Safe system.

#UserCenteredDesign #MentalHealth #SuicidePrevention
Automated Digital Safety Planning Interventions for Young Adults: Qualitative Study Using Online Co-design Methods
Background: Young adults in the United States are experiencing accelerating rates of suicidal thoughts and behaviors but have the lowest rates of formal mental health care. Digital suicide prevention ...
formative.jmir.org
September 25, 2025 at 3:49 PM
This method helps deliver a system people actually use and trust. Give it a try on your next project. #healthcareit #datamigration #patienttrust #clinicalstaff #featuredrivendevelopment #usercentereddesign #agilemethodology #healthtech #systemimplementation #trustintech (4/4)
September 23, 2025 at 5:03 AM
New in JMIR Aging: Design and Evaluation of a Mobile App for Intergenerational Communication: User-Centered Participatory Design and Experimental Mixed Methods Study #IntergenerationalCommunication #MobileAppDesign #UserCenteredDesign #SocialIsolation #DigitalLiteracy
Design and Evaluation of a Mobile App for Intergenerational Communication: User-Centered Participatory Design and Experimental Mixed Methods Study
Background: Social isolation and weakened intergenerational ties pose significant threats to the emotional well-being and social support networks of older adults. Although structured intergenerational programs can reduce age-related stereotypes and promote connectedness, their accessibility is often hindered by physical and logistical constraints. The increasing digital literacy among older populations presents new opportunities for technology-based interventions to support meaningful cross-generational engagement. Objective: This study aimed to design and evaluate a mobile app that fosters intergenerational communication and enhances perceived social support in older adults using a user-centered design framework grounded in the double diamond model. Methods: The development process followed the 4 phases of the double diamond model. In the discover phase, surveys with older and younger adults identified distinct usability preferences. The define phase synthesized these insights into key design principles. In the develop phase, a prototype was created and iteratively refined through usability testing. Finally, in the deliver phase, a 2-week experimental study involving 39 participants (20 older adults aged 68-82 years and 19 younger adults aged 22-39 years) assessed changes in intergenerational interaction, perceived social support, and user satisfaction. Results: The app appeared to enhance intergenerational communication and perceived social support, particularly among older participants. Users reported increased comfort and emotional connection in cross-generational conversations. Accessibility features and engaging content were noted as contributing to positive user experiences across age groups. Conclusions: This study suggests the potential of user-centered digital platforms to promote social well-being among older adults. By addressing the unique needs of multiple generations, such interventions may help foster inclusive digital environments and contribute to age-friendly, connected societies. Despite limitations related to sample size, duration, and cultural context, the study provides preliminary evidence for the potential of co-designed digital tools in supporting intergenerational communication and aging-in-place.
dlvr.it
September 17, 2025 at 4:37 PM
JMIR Formative Res: Development of a Web-Based Intervention to Support Primary Health Care Professionals in Digital Health Measurement: User-Centered Participatory Approach #DigitalHealth #HealthCare #PrimaryCare #UserCenteredDesign #ParticipatoryResearch
Development of a Web-Based Intervention to Support Primary Health Care Professionals in Digital Health Measurement: User-Centered Participatory Approach
Background: Digital health measurement offers opportunities to address several primary health care challenges, but health care professionals encounter significant implementation barriers. Therefore, resources need to be developed to facilitate the integration of digital health measurement into daily practice. Objective: We aim to identify the most appropriate format and content for an intervention to support primary health care professionals in adopting digital health measurement. In addition, we describe and reflect on the development process. Methods: We used a participatory action research approach as well as user-centered design principles. A total of 19 primary health care professionals from 4 disciplines—physical therapy, occupational therapy, speech and language therapy, and general practitioner practice assistance—participated in intervention development as end users. External experts were consulted to broaden perspectives. Data were collected across 3 iterative stages (concept, design, and testing and trials) between January 2022 and December 2023 during cocreative meetings, individual interviews, focus group discussions, #usability testing, and prototype use in daily practice. Data were analyzed using content analysis and descriptive statistics. Results: A web-based, stepwise intervention combining theoretical information, practical aids, examples, and experiences proved most suitable. Key features were concise content, intuitive and attractive graphic design, and flexible navigation and functionalities. Iterative improvements led to an increase in #usability ratings from “okay” to “good to excellent.” Conclusions: Different health care disciplines benefit from similar support strategies; yet, this requires a careful balancing of intervention design and content. Combining participatory action research and user-centered design principles was useful to tailor the intervention to end users’ daily routines. The described development process offers a replicable framework for creating support strategies for digital health measurement in various health care settings.
dlvr.it
September 16, 2025 at 6:22 PM
Ultimately, UI animations should serve the user, not just aesthetic goals. If an animation doesn't improve clarity, guide interaction, or reduce cognitive load, it's likely adding noise. Design with purpose. ✨ #UserCenteredDesign 6/6
September 6, 2025 at 1:06 PM
Preliminary Study on Design of Elderly Seats Using Evaluation Grid Method: Assistive Cushions for Sitting and Standing Support

Full access: www.mdpi.com/2673-4591/10...
By Zi-Yang Lin et al.
From the ECEI 2025 Conference

#UserCenteredDesign #Gerontology #ElderCare
August 26, 2025 at 1:30 PM
In our partnership with Sound Transit, we focused on wayfinding that works for real people—no matter their language, familiarity with the system, or how they process information.

Check out our case study:
allovus.com/sound-transit

#Wayfinding #UserCenteredDesign #EquityInDesign #SoundTransit
July 30, 2025 at 8:30 PM
✨ What makes our #digitalhealth intervention design workshop special?
🎯 Expert-led sessions on #usercentereddesign
✍️ #Grantwriting practice
📱 Access to the HMP platform
🤝 Networking w/ digital health pioneers
➡️ Register: bit.ly/HMPworkshop
Learn more: announcements.fsu.edu/article/visi...
From Vision to Impact: A Digital Health Intervention Design Intensive | University Announcements
The Institute on Digital Health and Innovation invites you to join a comprehensive three-day academic workshop focused on the development, implementation and evaluation of digital health…
announcements.fsu.edu
July 25, 2025 at 12:30 PM
Accessible design is better design.

It creates clarity. Reduces stress. And helps everyone get where they need to go.

Learn how we approached accessibility in our work with Sound Transit.
📍 allovus.com/sound-transit

#UserCenteredDesign #AllovusStudio #AccessibilityMatters
July 24, 2025 at 3:50 PM
Clear design can turn something complicated into confidence and calm.

That’s what our partnership with Sound Transit is all about: thoughtful design that makes every ride safer, simpler, and more connected.
allovus.com/sound-transit

#TransitDesign #UserCenteredDesign #SoundTransit
July 16, 2025 at 8:47 PM
New in JMIR Aging: Design of a Mobile App and a Clinical Trial Management System for Cognitive Health and Dementia Risk Reduction: User-Centered Design Approach #DementiaAwareness #CognitiveHealth #MobileAppDesign #ClinicalTrials #UserCenteredDesign
Design of a Mobile App and a Clinical Trial Management System for Cognitive Health and Dementia Risk Reduction: User-Centered Design Approach
Background: The rising prevalence of dementia is a major concern, with approximately 45% of cases linked to 14 modifiable risk factors. The European project LETHE aims to develop a personalized digital intervention model to delay or prevent cognitive decline through risk factor management. Objective: The objective of our study was to design a clinical trial platform for older individuals at risk of cognitive decline, including a mobile app for study participants and a clinical trial management system (CTMS) for health professionals. Methods: Using a user-centered design approach, workshops and feedback rounds involved potential participants representing the target group and professionals. The LETHE app’s usability was assessed among 156 older adults enrolled in a 2-year multinational randomized controlled trial evaluating the feasibility of a digitally supported lifestyle program for dementia risk reduction. The randomized controlled trial is currently ongoing; the System Usability Scale (SUS) was administered 1 month after baseline to map first user experiences. Feedback on the LETHE CTMS was collected from 21 users. Results: Of the 78 participants in the trial intervention group, 66 (85%) provided responses for the mobile app, with a median SUS score of 70 (IQR 55-82). Within the control group, 73% (57/78) of responses were received, with a median SUS score of 73 (IQR 63-90). For the CTMS, we received 71% (15/21) of responses, and the feedback was mostly positive. A ranking of the features that could be considered beyond state of the art showed that the integration of personalized activities (mean 2.23, SD 1.17) and real-time appointments (mean 2.46, SD 1.51) were considered the most novel ones. Conclusions: The LETHE app and CTMS were developed to support a personalized digital intervention method within a study involving 156 participants. Limitations include participants having digital literacy and internet access, potentially impacting the generalizability of the findings. Despite these limitations, positive feedback and high usability scores suggest promising potential for the LETHE app and CTMS in supporting personalized interventions to prevent cognitive decline in older adults.
dlvr.it
July 2, 2025 at 5:12 PM
Tech that works in the lab often fails in the field. From school owners to parents, Education Finance Network members are co-creating EdFinance tools with end users in mind. Learn more: bit.ly/44HfOjc
#CIES2025 #UserCenteredDesign
June 19, 2025 at 6:58 PM
JMIR Formative Res: mindLAMPVis as a Co-Designed Clinician-Facing Data Visualization Portal to Integrate Clinical Observations From Digital Phenotyping in Schizophrenia: User-Centered Design Process and Pilot Implementation #DigitalHealth #MentalHealth #Schizophrenia #HealthTech #UserCenteredDesign
mindLAMPVis as a Co-Designed Clinician-Facing Data Visualization Portal to Integrate Clinical Observations From Digital Phenotyping in Schizophrenia: User-Centered Design Process and Pilot Implementation
Background: The potential of digital mental health to transform care delivery in low and middle-income countries is well established. However, one barrier is the need to clinically and culturally adapt current tools to local needs. This article explores one example of this process by creating a novel data visualization system for a digital mental health app and outlines the necessary steps in the process. Objective: Our objective is to develop tools to make inferences from the data obtained from digital phenotyping for schizophrenia. The tool is specific in its scope of being extendible from an already existing mindLAMP platform, and it allows exploratory analysis for sparse data from digital phenotyping. While the data is voluminous when collected passively from sensors on the mobile phone, the number of engaged users providing active data is sparse. Particularly, the data on relapses has uncertainties. Altogether, the proposed tool should appropriately handle data, and provide exploratory visualizations to compare the behavior of a patient across different modalities or time instances, and also trends across different patients. Also, the tool is designed to accommodate the requirements put forth by the teams in Bangalore and Boston involved in this work. Methods: We adapted the mindLAMP app, already used in many countries today, to offer a new data visualization portal, mindLAMPVis. The portal is designed to improve clinical integration for use in India. After building the new portal, we corroborate insights from this new portal with known clinical observations of relapse, to support the use of comparative visualization. We then worked to visualize these insights by taking data from the mindLAMP app and using multivariate analysis and dimensionality reduction to make the data easy for clinicians and patients to interact with. We integrate these techniques in a novel interactive visualization tool, mindLAMPVis, a locally co-designed, developed, and deployed tool. Results: To assess the system, we preloaded data of 24 patients with schizophrenia, including those with relapses. Through case examples focusing on relapse risk prediction in schizophrenia, we utilized mindLAMP vis to identify different visualization methods to compare different analytical results for each patient. In partnership with clinicians, we then explored the clinical potential of mindLAMPvis to inform care. As an example of reverse translation, we found that mindLAMPvis offers new features that complement to original features in mindLAMP – highlighting the mutual benefit of software adaptation and co-design. Conclusions: mindLAMPVis is a tailored tool designed for use in India, but it can aid in identifying and comparing behavioral patterns that may indicate clinical risk for patients in any country. mindLAMPVis offers an example of how through technical, design, feedback, and real-world clinical testing it is feasible to adapt current software tools to meet local needs and even exceed the use cases of the original technology. Clinical Trial: Not applicable
dlvr.it
June 10, 2025 at 5:47 PM
The wrap up article for FOSS Backstage is out!

Check out opensourcedesign.net/design/open/...
for the full wrap up and some thoughts from myself on the current state of open source and design.

#opensource #oss #opensourcedesign #designersinfoss #foss #floss #usercentereddesign #design
May 15, 2025 at 11:25 AM
May 8, 2025 at 3:27 PM
Back in early march I was lucky enough to share the #fossbackstage stage with Christoph (github.com/GBKS) of bitcoin.design to speak about contributing to the opendesign.guide

#opensource #oss #opensourcedesign #designersinfoss #foss #floss #usercentereddesign #design
May 7, 2025 at 3:18 PM
Of course we did have some other comments like wanting better accessibility options for those with hearing and sight impairments. We're looking into what we might be able to do ahead of FOSDEM 2026 to be more inclusive.

#opensource #oss #opensourcedesign #designers #foss #usercentereddesign #design
May 6, 2025 at 4:33 PM
See the talks on the FOSDEM hosted video's here:
fosdem.org/2025/schedul...

and read the wrap up article here: bit.ly/osd-fosdem25

#opensource #oss #opensourcedesign #designersinfoss #foss #floss #usercentereddesign #design
May 6, 2025 at 4:26 PM
A thought-provoking guide on HCI and UX trends that inspires innovation. Join the conversation now! #HCI #UX #IntuitiveDesign #GestureControl #VoiceControl #BrainComputerInterface #MultimodalInteraction #UserCenteredDesign #FutureTrends
medium.com/@sanjay.mohi...
Transforming Interaction: A Bold Journey into HCI & UX Innovations.
Sanjay K Mohindroo
medium.com
April 25, 2025 at 4:05 PM
A thought-provoking guide on HCI and UX trends that inspires innovation. Join the conversation now! #HCI #UX #IntuitiveDesign #GestureControl #VoiceControl #BrainComputerInterface #MultimodalInteraction #UserCenteredDesign #FutureTrends
medium.com/@sanjay.mohi...
Transforming Interaction: A Bold Journey into HCI & UX Innovations.
Sanjay K Mohindroo
medium.com
April 25, 2025 at 4:03 PM
JMIR Formative Res: Creating a Usable and Effective Digital Intervention to Support Men to Test for HIV and Link to Care in A Resource-Constrained Setting: Iterative Design Based on A Person-Based Approach… #DigitalHealth #HIVTesting #HealthIntervention #UserCenteredDesign #HumanComputerInteraction
Creating a Usable and Effective Digital Intervention to Support Men to Test for HIV and Link to Care in A Resource-Constrained Setting: Iterative Design Based on A Person-Based Approach and Human Computer Interaction Methods
Background: It is challenging to design usable and effective digital health interventions (DHIs). The person-based approach (PBA) has been proposed to incorporate users’ perspectives for the design of DHIs. However, it does not explicitly describe the iterative stages of design and evaluation that are essential in moving from early planning to deployment. For this, we draw on methods from human computer interaction (HCI) that have been developed for various situations. Objective: This study aimed to reflect on the adaptation and synthesis of PBA and HCI approaches to developing DHIs. We present a case study applying both approaches to develop Empowering People through Informed Choices for HIV (EPIC-HIV1), a DHI designed for men living in rural KwaZulu-Natal, South Africa, intended to support them in making an informed choice about whether to take an HIV test and, if necessary, engage in care. Methods: We conducted a retrospective analysis of the documentation generated during the development of EPIC-HIV1 including findings about requirements, design representations, and the results of iterative rounds of testing. We developed an account of the process, the outcomes, and the strengths and limitations of the design and evaluation techniques applied. We also present the design of EPIC-HIV1 and summarize considerations when designing for hard-to-reach people in such settings. Results: The PBA was applied to deliver a first prototype. This helped identify key messages to convey and how to manage issues such as user privacy, but the resulting prototype was judged by the team not to be engaging for potential users, and it was unclear whether the design was inclusive of people with low digital or health literacy. We therefore introduced methods from HCI to iteratively test and refine the app. Working with local community representatives, we conducted four refinement cycles with 29 participants, adapting and retesting the app until no further changes were needed. Key changes included making it clearer what the consequences of selecting options in the app were and changing wording to minimize misconceptions (eg, that the app would test for HIV) while addressing common concerns about testing and emphasizing long-term benefits of engaging with care, if needed. Conclusions: Techniques for developing DHIs need to be situationally appropriate. The PBA enabled us to establish both empirical data and theory to design the content of EPIC-HIV1, but it did not directly inform interaction design to make the app usable and effective for the intended users; HCI techniques tailored to the setting enabled us to refine the app to be easy for men with little familiarity with digital technologies to use within the constraints of the setting. Iterative testing ensured the app was easy to use and that the intended clinical messages were communicated effectively.
dlvr.it
April 17, 2025 at 3:35 PM