#usabilitytesting
Vicky Pirker brings Nielsen's 10 usability heuristics to life at c't . Her full-day workshop combines theory with hands-on testing - because "Stop guessing, start testing!" Learn why 5 users can reveal your biggest UX issues.#UsabilityTesting #UXDesign #HeuristicEvaluation #WebDev
October 22, 2025 at 1:23 PM
NEW: Lessons Learned from the #Usability Assessment of an #EHR-Based Tool to Support #Adherence to Antihypertensive Medications www.thieme-connect.de/products/ejo...

#MedSky #UsabilityTesting #UX #hypertension #DigitalHealth
August 14, 2025 at 6:54 PM
🚨 New Drop from UX Empathizer 🚨
Stop Guessing. Start Testing.
You don’t need a full research team to run fast, meaningful usability tests.
You just need the right toolkit. www.uxempathizer.com 
#UX #LeanUX #AgileUX #UsabilityTesting #ProductDesign #UXEmpathizer #ContinuousDiscovery #UserExperience
July 17, 2025 at 2:48 AM
Tyler Sanderson, Kathryn Grayson Nanz, and Brent Stewart present on Frontend Development at Nebraska.Code().

nebraskacode.amegala.com

#WebSecurity #WebApps #UX #FrontendDev #UsabilityTesting #Blazor #Nebraska #TechConf #WebSecurity #Software #Testing #lincolnnebraska #WomenInTech
July 8, 2025 at 1:03 PM
June 27, 2025 at 11:18 AM
JMIR Formative Res: A Mobile App (Joint Effort) to Support Cannabis Use Self-Management and Reinforce the Use of Protective Behavioral Strategies: Development Process and #usability Testing #Cannabis #SelfManagement #ProtectiveBehavioralStrategies #MobileApp #UsabilityTesting
A Mobile App (Joint Effort) to Support Cannabis Use Self-Management and Reinforce the Use of Protective Behavioral Strategies: Development Process and #usability Testing
Background: Canada’s legalization of recreational cannabis use (CU) has further highlighted the need for innovative interventions that promote lower-risk CU. Young adults aged 18-25 years represent the age group with the highest prevalence of CU. Protective behavioral strategies (PBSs) have been shown to help manage CU and reduce its negative consequences. To date, only a few interventions have focused on PBSs. To address this gap, a mobile app prototype using PBSs to influence CU was developed with and for young adults. Objective: This study aims to describe the development process and #usability testing of Joint Effort, a CU self-management mobile app prototype centered on promoting the use of PBSs among young adults with any past 30-day CU. Methods: Intervention mapping (IM) and a co-design approach were used. Six steps were followed: (1) focus groups were conducted to identify needs and preferences regarding CU interventions; (2) a matrix of change objectives was used to select target behaviors and determinants; (3) theory-based intervention methods and practical applications were selected; (4) focus groups were held to validate the intervention structure and examples of tailored messages; (5) preliminary intervention content was created; and (6) the intervention content was transposed into a mobile app prototype. #usability was assessed through qualitative semistructured interviews and the User Version of the Mobile Application Rating Scale (uMARS), completed by a sample of 20 university students with a mean age of 21.8 (median 22) years, 14 (70%) of whom were women and 15 (75%) were undergraduates. Qualitative data were analyzed using thematic analysis. Results: Four themes were identified from the interviews: Joint Effort was visually pleasing and easy to use; the content was well-adapted to the target audience and nonjudgmental; customization functions were appreciated; and the app was perceived as helpful and relevant for initiating behavior change. The prototype received a mean quality score of 4.43/5.0 (SD 0.53) per item on the uMARS. The mean scores on the 5 subscales were as follows: engagement (4.14, SD 0.53), functionality (4.60, SD 0.47), aesthetics (4.53, SD 0.52), information quality (4.44, SD 0.61), and subjective quality (3.36, SD 0.53). Conclusions: Our findings highlight the added value of IM and a co-design approach, underscoring the importance of incorporating user feedback in the development of mobile apps. Building on the strong #usability results, the Joint Effort prototype has since been developed into an iOS mobile app, and larger-scale evaluations are currently underway to assess its acceptability, #feasibility, and efficacy.
dlvr.it
June 23, 2025 at 8:35 PM
Kathryn Grayson Nanz presents 'Usability Testing Without a UX Specialist' July 25th at Nebraska.Code().

nebraskacode.amegala.com

#UX #UXSpecialist #Software #UserTesting #UsabilityTesting #Nebraska #SoftwareDevelopment #TechConf #WomenInTech #WomenInStem #TechnologyConference #frontend
June 19, 2025 at 12:22 PM
New in JMIR Aging: Evaluating the User Experience and Usability of Game-Based Cognitive Assessments for Older People: Systematic Review #UserExperience #CognitiveAssessment #GameBasedLearning #UsabilityTesting #OlderAdults
Evaluating the User Experience and Usability of Game-Based Cognitive Assessments for Older People: Systematic Review
Background: Game-based cognitive assessments (GBCAs) have the potential to transform the field of cognitive testing by enabling more effective screening of age-related cognitive decline. However, we lack a strong understanding of the usability and overall user experience of these games. This is a risk because the primary target users for GBCAs, older people, are seldom involved in game design research and development. Objective: This study aims to address this gap by investigating the usability, acceptability, and enjoyability of GBCAs for older people. Methods: This study followed established practices for undertaking evidence-based systematic reviews. Results: The initial database search returned 15,232 records. After a thorough screening process, 8 studies remained for extraction and analysis. A synthesis of the included papers identified 2 overlapping yet distinct areas of focus: system usability and subjective user experience. Usability scores were mostly positive across the studies included. However, in several of the game studies, older adults and those with cognitive impairment tended to find GBCAs less usable. This trend was observed even when the games were explicitly designed for these populations, and the tasks were simplistic and representative of basic daily activities. In our second focus area, user experience, we identified the importance of perceived challenge in mediating gameplay experience across groups. That is, generating the appropriate level of difficulty for each user is important for positive user experiences, specifically enjoyment. Conclusions: On the basis of these findings, we identified key learnings for researchers interested in designing and developing GBCAs. These include (1) recognizing that validity is essential but not sufficient on its own; (2) clearly defining the intended user; (3) designing games that align with the unique preferences and needs of older people; and (4), whenever possible, providing each user with their optimal level of challenge. Clinical Trial: PROSPERO CRD42023433298; https://www.crd.york.ac.uk/PROSPERO/view/CRD42023433298
dlvr.it
June 11, 2025 at 5:46 PM
👋 Jana Korbičková, Product Designer & Mentor at Alma Career
📆 Wednesday, May 28 at 10:40 am
👉 webexpo.net/prague2025/s...
#UX #ProductDesign #UsabilityTesting
May 21, 2025 at 12:40 PM
Discover why usability testing is vital for successful design! This video dives into practical insights and tips to enhance your process. Don't miss out! #UsabilityTesting #DesignThinking #UXDesign
May 19, 2025 at 2:20 PM
We're wrapping up the spring HCD Brown Bag Series with a spotlight on usability! Join Aarohi Doshi & Maureen Brudzinski on May 2 at noon for a session on using #HCD to test if your design meets real user needs. #HumanCenteredDesign #UsabilityTesting

🔗 Register here: www.linkedin.com/company/inst...
April 29, 2025 at 4:22 PM
April 6, 2025 at 5:01 AM
🔍 Boost your product's usability with our Design Quick Win: Usability Testing. We'll align on goals and gather insights based on your specific learning objectives. See our process! #UsabilityTesting #Design www.beflagrant.com/quick_wi...
April 4, 2025 at 3:10 PM
Tyler Sanderson, Kathryn Grayson Nanz, and Brent Stewart present on Frontend Development in July at Nebraska.Code().

nebraskacode.amegala.com

#websecurity #TechConf #webapplication #UX #STEM #frontend #Nebraska #UsabilityTesting #Blazor #TechInnovation #TechnologyConference2025 #DeveloperCommunity
April 3, 2025 at 1:00 PM
Don't overthink usability testing—it can be as simple as asking a few friends or neighbors to try out your design. It's amazing what a fresh set of eyes can tell you.
#usability #usabilityTesting #UsabilityDesign #design #AppDesign #WebsiteDesign #InteractionDesign #UsabilityInsights #Accessibility
March 21, 2025 at 11:37 AM
Usability testing with disabled users will highlight accessibility barriers missed in typical accessibility audits.

buff.ly/J2DMZRN

#UsabilityTesting #UserTesting #UXResearch #DigitalAccessibility #Accessibility #A11y
Usability testing with disabled users is a good investment
Relying on WCAG isn't enough to ensure accessibility. Conducting usability testing with disabled users is the only way. And is required by regulations such as the European Accessibility Act.
nicolas-steenhout.com
March 20, 2025 at 12:52 PM
Don't overthink #usabilityTesting—it can be as simple as asking a few friends or neighbors to try out your design. It's amazing what a fresh set of eyes can tell you.
#usability #UsabilityDesign #design #AppDesign #WebsiteDesign #UsabilityInsights #UserInteraction #Accessibility
March 19, 2025 at 2:00 PM
JMIR Formative Res: Improving the User Interface and Guiding the Development of Effective Training Material for a Clinical Research Recruitment and Retention Dashboard: #usability Testing Study #ClinicalResearch #UsabilityTesting #Recruitment #Retention #ClinicalTrials
Improving the User Interface and Guiding the Development of Effective Training Material for a Clinical Research Recruitment and Retention Dashboard: #usability Testing Study
Background: Clinical trial success depends on efficient participant recruitment and retention, yet low enrollment and high attrition remain persistent challenges. To address these issues, we developed RecruitGPS, a scalable dashboard that provides…
dlvr.it
February 24, 2025 at 5:19 PM
Eduard Kuric explains the importance of context in creating relevant follow-up questions for AI in unmoderated usability testing. Validation of AI capabilities is crucial. AI in testing offers potential and risks. #usabilitytesting #AIvalidation. https://smashingmagazine.com/2025/02/human-centered-…
Human-Centered Design Through AI-Assisted Usability Testing: Reality Or Fiction? — Smashing Magazine
Eduard Kuric discusses the significance and role of context in the creation of relevant follow-up questions for unmoderated usability testing, how an AI tasked with interactive follow-up should be validated for its capability to incorporate such context, and what the potential — along with the risks — of AI interaction in usability testing.
smashingmagazine.com
February 21, 2025 at 12:43 AM
February 14, 2025 at 8:01 PM