#cpp #rendering #softwarerendering #renderer #softwarerenderer
#cpp #rendering #softwarerendering #renderer #softwarerenderer
#Softwarerendering #Realtime #Delphi
#Softwarerendering #Realtime #Delphi
🧱 Added more shapes: half height blocks, slopes / "stairs", and more coming soon
🌀 3-axis rotation system objects
🧪 Repo: github.com/Treechcer/3D...
#Lua #Love2D #GameDev #IndieDev #OpenSource #VoxelEngine #Retro3D #SoftwareRendering #PixelArt #WIP #ScreenshotSaturday
🧱 Added more shapes: half height blocks, slopes / "stairs", and more coming soon
🌀 3-axis rotation system objects
🧪 Repo: github.com/Treechcer/3D...
#Lua #Love2D #GameDev #IndieDev #OpenSource #VoxelEngine #Retro3D #SoftwareRendering #PixelArt #WIP #ScreenshotSaturday
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing
for his texturepacks.
Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner
for his texturepacks.
Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner
(Model by sirsaugsage on Sketchfab)
#Graphics #Rendering #SoftwareRendering #Fantasy
(Model by sirsaugsage on Sketchfab)
#Graphics #Rendering #SoftwareRendering #Fantasy
Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D
Model used:
sketchfab.com/3d-models/fa...
#Rendering #SoftwareRendering #graphics
Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D
Model used:
sketchfab.com/3d-models/fa...
#Rendering #SoftwareRendering #graphics
This overhang is still done without variable ceiling heights.
#GameDev #IndieDev #RayCasting #SoftwareRendering
This overhang is still done without variable ceiling heights.
#GameDev #IndieDev #RayCasting #SoftwareRendering