#VoidEngine
We created a new universe in our machine. 100% GPU. This is what 2+ million entities looks like @ 60fps for 8 hours, no crash. Pure ECS. 5× faster than DOTS. @unity.com 🧨💥

#GameDev #IndieDev #SoloDev #Vulkan #3DGraphics #CPlusPlus #ECS #VoidEngine #GameEngine #CPP #TechArt #catgameresearch #catgame
November 6, 2025 at 1:40 PM
🏗️🚧🚚**M5 Milestone: **
Script system refactored into modular libraries. Dupes gone, output standardized, pipeline maintainable. Event System Phase 3/9 incoming 🚀

#gamedev #indiedev #systemsarchitecture #buildtools #workflowautomation #solodev #gameengine #voidengine #devlog
October 28, 2025 at 12:18 AM
🚀 Just launched a 3D Vulkan demo! Five triangles rotate on multiple axes with persistent faces, while the center triangle oscillates in depth every 5s. Custom shaders!

#GameDev #IndieDev #SoloDev #Vulkan #3DGraphics #CPlusPlus #ECS #VoidEngine #GameEngine #CPP #TechArt #catgameresearch #catgame
October 22, 2025 at 4:09 AM
Steamworks signup locked in.
Tax verification next, then we’re go for launch.
Void Engine’s DemoScene bench is nearly ready

World’s first agentic game engine + tools incoming.

#gamedev #indiedev #voidengine #steamworks #demoscene #vulkan #devlog #agentic #simulation #solodev #gameengine #steam
October 19, 2025 at 6:57 PM
Triangle rendering ✅ Now wiring up ECS: Transform + Renderable + Camera components, EnTT-powered systems, and entity factories. Next: test coverage, hot-reload prep, and VPak asset pipeline. Modular, minimal, reproducible.

#gamedev #indiedev #cpp #vulkan #ecs #badcatgame #devlog #voidengine
September 25, 2025 at 7:29 AM
Just finished the last adjustments on the new build system. The engine can now rebuild itself, its resources, or any mod on demand. Windows and Linux friendly. Modular automation is definitely the future.

#gamedev #buildsystems #VoidFrontier #automation #ECS #voidengine #catgame #gameengine #indie
September 1, 2025 at 4:30 PM
Bringing all game systems together under `ISystem` + `BaseSystem` ensures predictable lifecycles, modularity, and agent-friendly automation. It’s more than just clean code—it’s a consistent framework for effective collaboration.

#gamedev #ecs #systemsdesign #VoidFrontier #voidengine #cpp #vulkan
September 1, 2025 at 3:26 PM
🎯 Major refactor complete! "Void Frontier Engine" → "Void Engine" with namespace restructuring (vf:: → v::). Updated CMake targets, build system, tests & docs. Ready for M2!

#GameDev #VoidEngine #VulkanEngine #TDD #BadCat
August 30, 2025 at 2:32 PM