#TheRunicEdda
Worked on Save/load functionality with slots!

Now the system saves inventory items, quests, flags, current scene, and more. Next step: being able to load the game back in!

#GameDev #Godot #IndieDev #SaveManager #TheRunicEdda
October 18, 2025 at 6:43 PM
Look how cool! I’ve started sketching out the farmer’s house that feeds all of Lindisfarne!

Still needs a lot of fine-tuning with the props, but it’s starting to take shape.

#GameDev #PixelArt #IndieDev #TheRunicEdda
September 28, 2025 at 11:09 AM
New NPC detail added: when you talk to them, they turn to face you, then smoothly return to their default position afterwards.

Small touches like this make the world feel more alive.

#GameDev #Godot #IndieDev #NPCDesign #TheRunicEdda
September 27, 2025 at 4:27 PM
The Quest Manager is here!

Took a few hours to bring it over from another project and adapt it to The Runic Edda, but now it’s up and running, and already feeling pretty nice!

#GameDev #Godot #IndieDev #TheRunicEdda
September 27, 2025 at 4:26 PM
If you don’t have much time, just do one small thing to keep the project moving.

Even adding a tiny decoration can make a scene feel richer. At the end, progress is progress, no matter the size.

#GameDev #IndieDev #Productivity #GameDesign #Godot #TheRunicEdda
September 23, 2025 at 7:28 AM
More on the small details: transparency isn’t just aesthetic, it can hide secrets… like this hidden loot!

Sometimes it’s the subtle tricks that make exploration more rewarding.

#GameDev #Godot #IndieDev #GameDesign #TheRunicEdda
September 21, 2025 at 2:43 PM
Details matter!

Making the ladder feel right with the character was tougher than expected. I had to do some real z-index gymnastics to get it looking cool.

P.S. Need a cool climb animation haha

#GameDev #Godot #IndieDev #PixelArt #TheRunicEdda
September 21, 2025 at 2:42 PM
Thinking a lot about localization. It’s important to consider it from minute 1 of development. 🌍✨

But also… don’t fall into the infinite spiral of polishing translations too early. Keep building, keep moving forward!!!

#GameDev #Localization #IndieDev #TheRunicEdda
September 20, 2025 at 3:56 PM
New interior layout is coming together. Just added some trim details (thanks to an amazing tutoring session from @everlyjane.bsky.social ✨). Also experimenting with mechanics like picking up objects and autosaving.

It’s starting to look cool! 🎮

#GameDev #Godot #IndieDev #PixelArt #TheRunicEdda
September 13, 2025 at 11:35 AM
In Godot, interactive elements are usually handled with a mix of area_entered + input_pressed logic. Simple, effective.

But the small details matter: do it if the character is actually facing the element. It makes the interaction feel more natural.

#GameDev #Godot #IndieDev #TheRunicEdda
August 17, 2025 at 2:58 PM