#RogueEngine
I took a little diversion from my usual TechnoVisual Space and ArcVenture devs this week and tried out a little prototype hover race game for mobile, web and desktop - created in #RogueEngine ( #threejs ) using Kenney's amazing space assets - much fun! 😎 #indiedev #solodev
November 9, 2025 at 11:20 AM
Sunday morning complete re-write to add first person elevator mechanism to move between rooms in the space stations #indiedev #indiegamedev #threejs #RogueEngine @technovisualspace.bsky.social - this works in #VR too and it's looking pretty groovy 😎
October 5, 2025 at 1:43 PM
Update on the #ArcVenture Online project - on the website now - mobile controls upgrade 🤓#RogueEngine #threejs #historyteacher #indiedev arcventure.online/2025/08/31/u...
Updating the Mobile Controls
Before making the new online dig site available for testing I have been doing a round trip on the player controls and have decided that the mobile controls need an update. In previous browser based ac...
arcventure.online
August 31, 2025 at 7:07 PM
Buster's Bar all baked and in the #RogueEngine Editor - ready for visitors ... nearly #threejs #sologamedev more at www.patreon.com/c/TechnoVisu...
August 24, 2025 at 8:53 PM
New home for the new Space game development 👀space.technovisual.co.uk #indiedev #solodev #indiegamedev #threejs #RogueEngine #VR - check out the new intro video ⚡
The TechnoVisual Space Game Development
TechnoVisual Space, a 3D Online browser space adventure game for mobile, desktop and VR. In development at TechnoVisual Games.
space.technovisual.co.uk
August 12, 2025 at 2:57 PM
Clearing the the bay doors you get to see the city of Lokia Central.
www.patreon.com/c/TechnoVisu... to see more - with tutorials of how the game is being created in #RogueEngine and #Three.js for Desktop, Mobile and VR #threejs #webxr #spacegame #solodev #indiedev
July 8, 2025 at 4:57 PM
This is part of a quick fly-through in VR to give you an idea of how things are coming together.
If you want to get early access to the game and tutorials about how it's being made. #threejs #RogueEngine
The full video was first shown on the Patreon Post: www.patreon.com/posts/full-o...
July 6, 2025 at 4:37 PM
Haven't posted any progress on my Space project for a while - but I have been beavering away converting the web elements into Rogue Engine - but you can fly around to different locations and move from room to room in the space stations. youtu.be/ktsH2IbZQTQ #RogueEngine #threejs #indiegame
TechnoVisual Space Travels around Lokia Harbour
YouTube video by Mark Vanstone
youtu.be
June 30, 2025 at 4:59 PM
Got the dialogue tree code working using Drafft to edit and export to json - plugs straight into the NPC dialogue system - using #RogueEngine and #threejs #solodev #indiegamedev #indiegame
May 8, 2025 at 11:23 AM
Going to be getting back to this soon - just a quick recap - landing at Outpost Delta One Zero. #gamedev #indiegamedev #threejs #RogueEngine #solodev
February 25, 2025 at 7:07 PM
One of the good things about developing two games at once is that many of the systems can be developed for both - I used the Drafft dialogue system for the HTML based Space interactions first - then to Lizzy in #ArcVenture - now to Tara in Space - #RogueEngine #threejs #gamedev #indiegamedev #webxr
February 15, 2025 at 10:57 AM
Rebuilding #ArcVenture in Rogue Engine - using Drafft for the dialogues - here's Lizzy introducing herself at the digsite. #gamedev #threejs #rogueengine #solodev #archaeology
February 13, 2025 at 8:28 PM
It's not a water simulation - but I think it's quite pretty - using Quarks in #RogueEngine #threejs #gamedev #indiegamedev
January 31, 2025 at 8:23 PM
OK, while checking out the upper floor of the Lokia Harbour Traveler's Lounge I realised that I had forgotten to put glass in the windows - doh! 🤪😂😱 #gamedev #indiegamedev #solodev #spacegame #threejs #RogueEngine #b3d #rapierphysics
January 30, 2025 at 8:57 PM
OK - I think the texture resolutions are a bit better now and I've got a security barrier actuator working - the idea is that this will be controlled with your security pass (which happens to go walkies in one storyline) #gamedev #indiedev #indiegamedev #threejs #RogueEngine #b3d
January 29, 2025 at 9:33 PM
Lokia Harbour Lounge - first look at ground level. Close inspection reveals the need for more work on texture resolution for some elements. #RogueEngine #threejs #gamedev #indiegamedev #spacegame
January 27, 2025 at 11:28 AM
Our resident #Archaeologist , Lizzy has arrived at the dig site - ready to tell us all about the finds in Trench Three. #gamedev #RomanBritain #threejs #RogueEngine #solodev #history #edusky #archaeology
January 20, 2025 at 7:49 PM
Got our first animated character onto the digsite - ARC1 - the helpful flying drone-like robot thingy - Cinema screen size video 😀 #threejs #RogueEngine #gamedev #indiegamedev #arcventure #webxr #vr #mobilegames #superHDVideo
January 18, 2025 at 7:13 PM
A bit more detail on the security area - needs more desks and chairs - but you can now find out when your spaceship is leaving ... or arriving ... which is nice #gamedev #indiegamedev #solodev #b3d #blender - not sure how well this is going to texture bake 😬 for #threejs #RogueEngine 👀
January 14, 2025 at 10:53 PM
Real-time lights in a 3D scene are very expensive to the frame rate - this scene here has only one directional light, everything else is texture mapping - for static objects this can make a very efficient scene - vital when developing for #mobile or #VR #gamedev #indiegamedev #threejs #RogueEngine
January 13, 2025 at 7:31 PM
The dig site is getting quite tasty now - got furniture in and most are shadow texture baked to get max fps - a few more trees and bushes and I think we are ready to get it into the game. #threejs #RogueEngine #gamedev #indiegamedev #webXR #Romans #history #education #historyforschools
January 12, 2025 at 5:07 PM
It's #Caturday morning and I need to decide - what should I work on #ArcVenture #RogueEngine version or @technovisualspace.bsky.social - also #RogueEngine - Floki - what say you? #cats #threejs #gamedev #catswithjobs #devswithcats #indiegamedev
January 11, 2025 at 11:32 AM