#ProjectVoid
Many UI updates yesterday, and quite a bit happened under the hood too.

#indiegame #gamedev #indiedev #screenshotsaturday #ProjectVoid
November 10, 2025 at 2:02 PM
We finally have a Discord.

It’s a small space for updates, screenshots, and talk about the new project.
Come hang out if you like following development up close. Your support means a lot 😊

discord.gg/MbMtHWupM7

#indiedev #gamedev #ProjectVoid
Join the Bysel Games Discord Server!
Check out the Bysel Games community on Discord - hang out with 5 other members and enjoy free voice and text chat.
discord.gg
November 9, 2025 at 6:01 PM
Huge progress on the project yesterday. Added cursor control, landing function, a small cheat console for debug, and improved the minimap, which now bakes planet textures. A few other small updates as well.

#GodotEngine #Godot #Gamedev #screenshotsaturday #ProjectVoid
November 8, 2025 at 3:40 PM
I'm currently preparing for a big exam, so I can't show much at the moment, but soon I'll show you our testing area <3

#gamedev #indiegame #ProjectVoid #rpgmakermz
February 6, 2025 at 7:10 PM
This weekend we made progress with the pixelmovement and the pixel collisions. Tying the collisions to the tilesets has so many advantages! Additionally, we now have smooth animated faces (talking and winking animations) with smooth transitions. #gamedev #indiegame #rpgmakermv #jrpg #ProjectVoid
March 10, 2025 at 6:58 AM
Today, I brought the on-map HUD of the game to a presentable state to monitor the group's status at a glance. You can switch characters with L1 and R1, and change their skills with L2 and R2 to perform various actions (e.g., burn a bush, plant a bomb).

#gamedev #indiegame #rpgmaker #ProjectVoid
January 5, 2025 at 4:48 PM
You’ll need to lock your target to interact with it - get detailed info, scan for cargo, or open fire.

#indiegame #gamedev #indiedev #screenshotsaturday #ProjectVoid
November 9, 2025 at 3:35 PM
We have managed to increase the TileSize of the game to 64! In the MakerGUI you can then map with 48 tiles and in the game it runs with the 64 tiles. In the future also in 1080p instead of 720p! We have not adjusted the size of the character!

#gamedev #rpgmakermz #indiegame #indiedev #projectVoid
January 21, 2025 at 9:20 PM