#Gamedevlog
my character just sliding around 😂 🕺

most likely my game prototype gonna be just... walking...

not sure i'll have a decent gameplay by end of nov.... but i guess thats the whole point of my game anyway ☠ #riveton #gamedevlog
November 10, 2025 at 4:31 AM
Now playing: A New Era.

Press any button.
#Aetherland #Y2K #GameDev #IndieDev #Vectorheart #PixelArt #GamedevLog
November 2, 2025 at 1:15 AM
mockup UI✨it looks more like a game now 💪

soo... core gameplay is you flirt any men with combos, fill their affection, get woohoo, but theres also other stuffs to do... like collect thirst magz😆

#riveton #gamedevlog
October 26, 2025 at 10:26 AM
It seems that Hikers in #CrimsonCounty will be followers of the everlasting DRIP

Jokes aside, someone in my team reminded me that I should finish this outfit

#gamedev #gamedevelopment #indiedev #indiegamedev #indiegame #devlog #gamedevlog #indiehorrorgame #crimsoncountyforestservice #texturing
October 25, 2025 at 1:22 PM
Mockup for my game🌈no UI yet. I've set it up in engine but it's only sliding for now lol 😆

Names gonna be "Cruisin' Riveton" btw. You play as max, vibin thru streets while flirt some npcs in cozy environment. Might submit it to bara jam if possible.

#riveton #gamedevlog
October 21, 2025 at 4:59 AM
We’re back from @polarisconvention.bsky.social and what an experience✨ huge thanks to every player and to @indiearenabooth.de for this amazing opportunity

This is our little recap of the journey👇
store.steampowered.com/news/app/364...

#IndieGame #PolarisConvention #GameDevLog #Gamescom
Midgardr - Holy Radish at Polaris 2025 - Steam News
We showcased Midgardr at Polaris 2025 in Hamburg as one of only 10 teams selected by Indie Booth Arena, and players loved it more than we could imagine!
store.steampowered.com
October 19, 2025 at 11:10 AM
Final Collision: Path system.
We have added a path system. Now our Units do not just fly, but can use drawn paths. The path system allows you to create more complex movement patterns and more accurately direct the Unit to its final destination.
#FinalCollision #GameDevLog #stg #Art #IndieGame #shmup
October 11, 2025 at 9:22 PM
Been playing with the idea of having the background music fade into different tracks depending on where you are
What’s a game soundtrack that instantly puts you back in the world?

#UE5 #indiedev #platformer #gamedevlog #hacknslash
October 9, 2025 at 5:17 PM
🇧🇷 How our highlight shader is configured on our game Akuma's Bloodrain!

Wishlist Now: bit.ly/akumabloodrain

#wishlistwednesday #madewithunity #gamedev #indiegamedev #gamedevlog
October 8, 2025 at 8:22 PM
As much as I like this tool, I’m wondering if I could get Mandy’s movement system to pull sockets at runtime—then I wouldn’t need 60+ actors in a map, just the sockets 👀
You ever dig deep to see what tricks you can do to push your systems?

#UE5 #indiedev #platformer #gamedevlog #hacknslash
October 7, 2025 at 11:04 AM
Final Collision Copper Coast:
A bit of narrative
The Stacker unit is a robotic system for handling small-sized cargo in warehouses. Developed by Thunder Mechanic.
Art of one of the enemy types.
gamejolt.com/games/Final_...
#FinalCollision #STG #Shmup #IndieGame #GameDevLog #ScrollingShooter #Art
October 5, 2025 at 12:12 PM
youtu.be/2S6zH5gQyLY
Official preview//current progress!

#gamdevprogress #gamedevlog #indiedev
September 28, 2025 at 7:24 AM
One thing I like in games is when you walk into a room and can instantly feel something’s happening there 👀
Still not sure if I want Mandy to smash chairs & props though… mhmmm.

What’s a small environmental detail in a game that stuck with you?

#UE5 #indiedev #platformer #gamedevlog #hacknslash
September 24, 2025 at 5:32 PM
Just for fun—what’s your favorite tool or trick you use in dev? 👀 Always curious what little shortcuts keep people sane.

#UE5 #indiedev #platformer #gamedevlog #hacknslash
September 24, 2025 at 12:24 PM
Some more models! I know the progress is slow since I'm not the best at 3D, but I'm genuinely having a lot of fun with these >:D

-

#ewodevlog #devlog #EyesWideOpen #3DModelling #indiegame #indiedevlog #gamedev #gamedevlog
September 21, 2025 at 1:14 PM
SOE tools now auto-place point jump + rope walk spots from spline sockets 👀 and yeah… shadows are FAKE now 😂 PS2-style but so clean fps boost + clean, @sayuriartsy.bsky.social thank girl! What old-school trick do you love in modern games?

#UE5 #indiedev #platformer #gamedevlog #hacknslash
September 21, 2025 at 10:45 AM
Currently on a death march. Yeah, I know I should take a few break days… but what can I do? We’re still in alpha, and there’s so much left to work on!

#IndieDev #GameDev #DevLog #RPGMakerMZ #TurnBasedRPG #IndieRPG #WorkInProgress #GameDevLog
September 20, 2025 at 10:27 PM
SOE tools now auto-place point jump + rope walk spots from mesh sockets 👀 and yeah… shadows are FAKE now 😂 PS2-style but so clean—fps boost + clearer platforming. Spyro/Kingdom Hearts vibes. What old-school trick do you love in modern games?

#UE5 #indiedev #platformer #gamedevlog #hacknslash
September 19, 2025 at 6:20 PM
Friend asked for a nighttime version of the map—bakes quick and looks great 🌙 Punched some imps too 👊 flow between exploring + combat feels seamless rn. What do you like more in games—exploration or combat?

#UE5 #indiedev #platformer #gamedevlog #hacknslash
September 18, 2025 at 5:21 PM
Graphics settings are in + fine-tuned 😅 Got a workflow for levels now, just need more custom assets. Baked lighting + effects are vibing together 💡
Do you prefer bright & magical worlds or dark & moody ones?

#UE5 #indiedev #platformer #gamedevlog #hacknslash
September 17, 2025 at 6:33 PM
🇧🇷 Akuma's Bloodrain blood splash at walls/floor via decals.

Wishlist Now: bit.ly/akumabloodrain

#wishlistwednesday #indiedevhour #gamedev #indiegamedev #gamedevlog
September 17, 2025 at 6:02 PM
Loving the vibe with new world models—custom rocks look solid 👀 baked light’s acting up but I think I know why. Just vibing with the look rn 🌍
What’s an environment from a game that really stuck with you?

#UE5 #indiedev #platformer #gamedevlog #hacknslash
September 16, 2025 at 6:05 PM
Built my own assets from scratch, finally nailed the look I wanted! Spyro vibes 🐉 Big thanks to for @sayuriartsy.bsky.social for the confidence 💖 (yes Spyro OST again, pls don’t sue 😅)
What’s an environment from a game that stuck with you? 👀

#UE5 #indiedev #platformer #gamedevlog
September 13, 2025 at 10:22 PM